Topic: SGO6 status  (Read 35504 times)

0 Members and 4 Guests are viewing this topic.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
SGO6 status
« Reply #40 on: August 06, 2006, 12:16:17 pm »
Dead AI on the map is caused by drops from mission and ALTing out. I ask that people do not ALT from missions unless absolutely necessary and refrain from running software firewalls.

The test I just ran at home does not indicate failure in AI creation due to settings or shiplist. The shiplist issues I found are a few spaces here and there and some odd issues with fighter model pointers, neither of which should cause these issues.

The SQL db must be corrupted somehow, I suspect by editing the terrain on the live server or other admin character edits that were not anticipated. It is also possible that the "attack your allies" missions are not destroying mission AI on completion for some reason...

I will inspect the SQL db for corruption, clean it, increase AI destruction settings, pull the HBConvoyRaid that I missed and try again. If the issues persist we can look at pulling the "attack your allies" missions or falling back to the flatfile.

Bear with me, we shall press on.

Offline SideSwipe9th

  • Hot and Spicy
  • Lt. Junior Grade
  • *
  • Posts: 67
  • Gender: Male
SGO6 status
« Reply #41 on: August 06, 2006, 12:25:40 pm »
Cool mate. If I could issue with some more Karma at the moment I would ;)

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
SGO6 status
« Reply #42 on: August 06, 2006, 12:33:47 pm »
Yeah baby!!!!!
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF MalaK

  • Just Another Target
  • Lt.
  • *
  • Posts: 673
SGO6 status
« Reply #43 on: August 06, 2006, 12:43:31 pm »
Am eagerly awaiting next reinstall orders.

I had 3 or so mission completes/non exits, 2 disconnects from server, and 1 loss of connection to ISP just before the server started burping.

Too bad my drop from ISP counted as a kill to Chuut. was pretty good up until then.

Keep up the good work, guys.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline FCM_SFHQ_XC

  • There is life outside of Windows..
  • Administrator
  • Lt. Commander
  • *
  • Posts: 2267
  • Gender: Male
  • Starbase Atlantis [X-refit]
    • 9th Fleet
SGO6 status
« Reply #44 on: August 06, 2006, 12:51:24 pm »
Sounds good :) +1 Karma Bonk :)
Starfleet Headquarters out.

Fleet Commodore, XenoCorp, ISC Fleet.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
SGO6 status
« Reply #45 on: August 06, 2006, 01:08:07 pm »
Dead AI on the map is caused by drops from mission and ALTing out. I ask that people do not ALT from missions unless absolutely necessary and refrain from running software firewalls.

The test I just ran at home does not indicate failure in AI creation due to settings or shiplist. The shiplist issues I found are a few spaces here and there and some odd issues with fighter model pointers, neither of which should cause these issues.

The SQL db must be corrupted somehow, I suspect by editing the terrain on the live server or other admin character edits that were not anticipated. It is also possible that the "attack your allies" missions are not destroying mission AI on completion for some reason...

I will inspect the SQL db for corruption, clean it, increase AI destruction settings, pull the HBConvoyRaid that I missed and try again. If the issues persist we can look at pulling the "attack your allies" missions or falling back to the flatfile.

Bear with me, we shall press on.


Aside from the HB missions the DizzyAssault and DizzyHvyAssault also allow friendly fire.

If Diz wants to keep those two (to keep the orbiting hardware) then I'll recompile them with the friendly fire option turned off and repost those two.

dave

762_XC

  • Guest
SGO6 status
« Reply #46 on: August 06, 2006, 01:10:04 pm »
Bonk, I noticed at least one instance last night where AI was generated from a normal mission. Duck and I drew a monster and a few Klinks. We killed everything and got a Mission Complete, and when we exited the monster icon was on the map along with 2 Klinks that weren't there previously.

It seems like an AWFUL lot of AI on the map for just alted missions.

762_XC

  • Guest
SGO6 status
« Reply #47 on: August 06, 2006, 01:11:29 pm »
Dead AI on the map is caused by drops from mission and ALTing out. I ask that people do not ALT from missions unless absolutely necessary and refrain from running software firewalls.

The test I just ran at home does not indicate failure in AI creation due to settings or shiplist. The shiplist issues I found are a few spaces here and there and some odd issues with fighter model pointers, neither of which should cause these issues.

The SQL db must be corrupted somehow, I suspect by editing the terrain on the live server or other admin character edits that were not anticipated. It is also possible that the "attack your allies" missions are not destroying mission AI on completion for some reason...

I will inspect the SQL db for corruption, clean it, increase AI destruction settings, pull the HBConvoyRaid that I missed and try again. If the issues persist we can look at pulling the "attack your allies" missions or falling back to the flatfile.

Bear with me, we shall press on.


Aside from the HB missions the DizzyAssault and DizzyHvyAssault also allow friendly fire.

If Diz wants to keep those two (to keep the orbiting hardware) then I'll recompile them with the friendly fire option turned off and repost those two.

dave


I would strenuously ask that the friendly fire feature go away. Apart from other concerns it precludes any type of attrition unit from being used in the mission.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
SGO6 status
« Reply #48 on: August 06, 2006, 01:35:16 pm »
Server and OCI are back up.

I found some AI characters without ships while cleaning though the test I ran at home indicated that should not happen.

I adjusted AI destruction settings, pulled that convoy raid and cleaned the db.

I also noticed three old prepared missions in the db for characters not logged in. This may have been causing problems.

I made some minor corrections (shiplist spaces fighterlist comment format) to the serverside lists.

Anyway, the server is back up still on SQL. If it still acts up tonight, then we proabaly will go with the flatfile. Lets hope its sorted out now though.  :-\

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
SGO6 status
« Reply #49 on: August 06, 2006, 01:40:04 pm »
I had 3 or so mission completes/non exits, 2 disconnects from server, and 1 loss of connection to ISP just before the server started burping.

Too bad my drop from ISP counted as a kill to Chuut. was pretty good up until then.

This could upset the server considerably. Are you running any firewalls?
« Last Edit: August 06, 2006, 01:53:52 pm by Bonk »

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
SGO6 status
« Reply #50 on: August 06, 2006, 01:41:58 pm »
Aside from the HB missions the DizzyAssault and DizzyHvyAssault also allow friendly fire.

If Diz wants to keep those two (to keep the orbiting hardware) then I'll recompile them with the friendly fire option turned off and repost those two.

dave


I would strenuously ask that the friendly fire feature go away. Apart from other concerns it precludes any type of attrition unit from being used in the mission.

Just let me know if it is decided to adjust those missions and to pull the HB missions and I'll do what's necessary.
« Last Edit: August 06, 2006, 01:54:26 pm by Bonk »

Offline Dfly

  • Lt. Commander
  • *
  • Posts: 1735
  • Lyran Alliance Lives
SGO6 status
« Reply #51 on: August 06, 2006, 02:04:41 pm »
actually the only guy I heard last night who did not like the fire on friendly part during missions was Risky.  Everytime I tried to run over him to get to the AI with my ESG's Risky lost his rear and then some.  I did not even have to fire at him for it  ;)

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
SGO6 status
« Reply #52 on: August 06, 2006, 02:13:23 pm »
I don't know if this was posted already but I ran a evil Dave patrol on a planet and all my kling "allies" showed up as enemies :huh:

It was a patrol thats manifested itself as a planet assault with def. platforms ( tough ones at that).

They were showing up as not allied. They are enemies if they shoot you. There is a big difference called the 'Soreyes Pucker Factor' or SPF.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
SGO6 status
« Reply #53 on: August 06, 2006, 02:22:22 pm »
actually the only guy I heard last night who did not like the fire on friendly part during missions was Risky.  Everytime I tried to run over him to get to the AI with my ESG's Risky lost his rear and then some.  I did not even have to fire at him for it  ;)

LoL... How ESG SHOULD work, haha.

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
SGO6 status
« Reply #54 on: August 06, 2006, 03:40:08 pm »
NOOOOOOOO!!!!  Not flatfile lets try SQL a bit more please.

x2.
« Last Edit: August 06, 2006, 03:42:41 pm by Bonk »
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline KBF MalaK

  • Just Another Target
  • Lt.
  • *
  • Posts: 673
Re: SGO6 status
« Reply #55 on: August 06, 2006, 03:50:25 pm »
I had 3 or so mission completes/non exits, 2 disconnects from server, and 1 loss of connection to ISP just before the server started burping.

Too bad my drop from ISP counted as a kill to Chuut. was pretty good up until then.

This could upset the server considerably. Are you running any firewalls?


Negative, sir.

Tho' after this afternoons server crash I did a cold restart and from 3PM CDT till now all has been quite good. Good job, +1 karma (it's all it'll let me give ya, you take checks ???)
« Last Edit: August 06, 2006, 03:56:14 pm by Bonk »
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: SGO6 status
« Reply #56 on: August 06, 2006, 09:01:07 pm »
The server is burping far too frequently for my tastes. The OCI nearly makes up for the frustration of not being able to get 3-4 missions run w/o the server knocking me off, but my patience is wearing thin. Do we have a game plan for squashing further server burps or have we exhausted all options?

Offline KBF Soth

  • Lt. Junior Grade
  • *
  • Posts: 124
Re: SGO6 status
« Reply #57 on: August 06, 2006, 09:09:11 pm »
To all the peeps who I ve heard scream about sides being balanced  it's been pretty much 2-1 odds since it went live where is the talk now? Why was there no wild geese for this 1? Balance balance balance  hear about it all the time  lets see it applied.
I grant you your soul,but not your life.
Be happy that I have found a measure of mercy.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #58 on: August 06, 2006, 09:10:31 pm »
If people are not alting out of the friendly fire missions regularly then yes, we have exhausted all the options for SQL (we need to get back to stock debug runs).

If the server is still burping then we need to go to the flatfile.

Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: SGO6 status
« Reply #59 on: August 06, 2006, 09:11:03 pm »
To all the peeps who I ve heard scream about sides being balanced  it's been pretty much 2-1 odds since it went live where is the talk now? Why was there no wild geese for this 1? Balance balance balance  hear about it all the time  lets see it applied.

It's been 1 day..

Plus it's being being discussed <whistels innocently>
Courageously Protesting "Lyran Pelt Day"