Topic: SGO6 status  (Read 35521 times)

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Offline Hexx

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« Reply #20 on: August 05, 2006, 10:03:27 pm »
Dunno if it means anything but the OCI shows like ..alot of players online.. most of them ensigns (?)

LtCommander F1AF-Hippocrates in mission
LtCommander F9thIcehawk
LtCommander FPF-DrAzteca in mission
LtCommander FVA-762-XC-SAC
LtCommander GDA-Agave in mission
LtCommander SSCF-LeRoy in mission
LtCommander Ternado in mission
LtCommander Bosn
LtCommander Lord Khan in mission
LtCommander RBF-Standarte in mission
LtCommander RBFSothRM
LtCommander Dfly-L-RM
LtCommander IPF_Risky_RM in mission
LtCommander KHH_MiniMe
LtCommander KHH_Sanfeng
LtCommander KHH_ShadowLord
Ensign K.R.Romack
Ensign A.A.Sepredes
Ensign K.W.Niffala Reclat
LtCommander Dizzy in mission
Ensign K.W.Shekh
Ensign F.T.Vnagg
Ensign F.E.Roberto Ramos
Ensign B.C.GunterStreicher
Ensign N.P.Delta
Ensign A.W.BlackJack        <----- All of them from here on down are grey (again ??)
Ensign B.H.Malcolm
Ensign B.T.Gautier
Ensign C.H.Sokras
Ensign C.O.BlackJack
Ensign C.U.Jackol
Ensign C.Z.Malcolm
Ensign D.U.Ekinus
Ensign E.I.Ekinus
Ensign F.I.Gautier
Ensign F.J.Orios
Ensign F.V.Orios
Ensign G.B.Ekinus
Ensign H.T.Flynn
Ensign I.D.Jackol
Ensign I.J.Gautier
Ensign I.R.BlackJack
Ensign I.X.Jackol
Ensign J.O.Sokras
Ensign J.W.Ekinus
Ensign J.Z.Ekinus
Ensign L.G.Flynn
Ensign L.H.Cilya
Ensign L.Q.BlackJack
Ensign M.P.Orios
Ensign M.X.Jackol
Ensign N.Q.Ekinus
Ensign N.Q.Orios
Ensign O.Z.Albrek
Ensign P.C.BlackJack
Ensign R.A.Solo
Ensign R.Q.Jackol
Ensign R.T.Solo
Ensign R.Z.Orios
Ensign S.D.Malcolm
Ensign S.U.Solo
Ensign T.J.Cilya
Ensign T.O.Ekinus
Ensign U.J.Solo
Ensign U.U.Jackol
Ensign V.G.Solo
Ensign W.O.Orios
Ensign X.G.Sokras
Ensign X.I.Sokras
Ensign X.M.Gautier
Ensign X.Z.Sokras
Ensign Y.E.BlackJack
Ensign Z.D.Ekinus
Ensign Z.J.Albrek
Ensign Z.R.Solo
Ensign Z.W.Sokras
Ensign J.L.Cilya
Ensign N.S.Ekinus

Haven't been paying huge attention, are these AI pilots? (notice the names are the same)
Courageously Protesting "Lyran Pelt Day"

Offline Bonk

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« Reply #21 on: August 05, 2006, 10:07:56 pm »
Looks like burp/loss of connection leftover mission AI, I just cleaned them and their ships out. Thanks for the report.

Offline Hexx

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« Reply #22 on: August 05, 2006, 10:10:53 pm »
Looks like burp/loss of connection leftover mission AI, I just cleaned them and their ships out. Thanks for the report.


Damn.
Here I thought I was going to be able to recruit a Lyran armada... :(
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Offline SkyFlyer

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« Reply #23 on: August 05, 2006, 11:54:47 pm »
Ensign F.J.Orios
Ensign F.V.Orios
Ensign M.P.Orios
Ensign N.Q.Orios
Ensign R.Z.Orios
Ensign W.O.Orios



man thats one big family.
Life is short... running makes it seem longer.

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Offline Dizzy

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« Reply #24 on: August 06, 2006, 12:37:25 am »
We just had a burp, but the dyna forums went dead for a min too...

Offline Dizzy

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« Reply #25 on: August 06, 2006, 12:46:16 am »
Hrmmm. The Rogue Pirates have the majority of AI players. I see in all about 60 of them... I went almost thought to ban them from the server, haha, but thought better of it. Why do we have so many AI shopwing up in -1,-1 hex?

LtCommander F1AF-Hippocrates - (39,32) in mission
LtCommander F9thSkyFlyer - (54,38)
LtCommander FPF-DieHard-RM - (60,42)
LtCommander FSD_Merlin_XC - (54,39) in mission
LtCommander FVA-762-XC-SAC - (55,39) in mission
LtCommander James Atkinson - (41,28) in mission
LtCommander Lepton - (54,40) in mission
LtCommander Ternado - (54,38)
LtCommander Lord Khan - (25,37)
LtCommander RBF-Standarte - (12,26) in mission
Ensign C.H.Kulinarr - (-1,-1)
Ensign X.G.Nemesarr - (-1,-1)
Ensign B.U.Sslith - (-1,-1)
LtCommander GDA-Agave - (59,40) in mission
LtCommander Rondo - (66,22)
Ensign B.H.Xexed - (-1,-1)
Ensign F.J.Justice - (-1,-1)
LtCommander IPF_Risky_RM - (54,40) in mission
LtCommander GrazzTzz - (60,42) in mission
LtCommander KHH_TobinDax_FPF - (57,42) in mission
LtCommander Reejr - (40,58) in mission
Ensign Q.I.Racha - (-1,-1)
Ensign R.A.Kint - (-1,-1)
Ensign O.O.Jif DeBervis - (-1,-1)
Ensign V.X.SzannofRemora III - (-1,-1)
Ensign B.C.YordanRochini - (-1,-1)
Ensign Y.Z.CaelonRuse - (-1,-1)
Ensign S.W.MitcoMaper - (-1,-1)
Ensign F.V.Argarra - (-1,-1)
Ensign A.W.BlackJack - (-1,-1)
Ensign B.T.Gautier - (-1,-1)
Ensign C.B.Orios - (-1,-1)
Ensign C.K.Flynn - (-1,-1)
Ensign C.O.BlackJack - (-1,-1)
Ensign C.Q.Cilya - (-1,-1)
Ensign C.U.Jackol - (-1,-1)
Ensign C.Z.Malcolm - (-1,-1)
Ensign D.L.Ekinus - (-1,-1)
Ensign D.U.Ekinus - (-1,-1)
Ensign E.O.Jackol - (-1,-1)
Ensign E.W.Jackol - (-1,-1)
Ensign F.H.Albrek - (-1,-1)
Ensign F.I.Gautier - (-1,-1)
Ensign F.T.Cilya - (-1,-1)
Ensign G.B.Ekinus - (-1,-1)
Ensign G.H.Gautier - (-1,-1)
Ensign G.Z.Albrek - (-1,-1)
Ensign H.T.Flynn - (-1,-1)
Ensign I.P.Ekinus - (-1,-1)
Ensign I.R.BlackJack - (-1,-1)
Ensign J.L.Cilya - (-1,-1)
Ensign J.W.Ekinus - (-1,-1)
Ensign K.W.Cilya - (-1,-1)
Ensign K.W.Cilya - (-1,-1)
Ensign L.G.Flynn - (-1,-1)
Ensign L.H.Cilya - (-1,-1)
Ensign M.P.Orios - (-1,-1)
Ensign M.X.Jackol - (-1,-1)
Ensign N.P.Albrek - (-1,-1)
Ensign N.Q.Ekinus - (-1,-1)
Ensign N.S.Ekinus - (-1,-1)
Ensign O.C.BlackJack - (-1,-1)
Ensign P.C.BlackJack - (-1,-1)
Ensign R.Q.Jackol - (-1,-1)
Ensign R.T.Solo - (-1,-1)
Ensign R.Z.Orios - (-1,-1)
Ensign S.B.Albrek - (-1,-1)
Ensign S.D.Malcolm - (-1,-1)
Ensign S.T.Sokras - (-1,-1)
Ensign T.J.Cilya - (-1,-1)
Ensign T.O.Ekinus - (-1,-1)
Ensign U.J.Solo - (-1,-1)
Ensign U.Q.Gautier - (-1,-1)
Ensign U.U.Jackol - (-1,-1)
Ensign V.U.Solo - (-1,-1)
Ensign X.I.Sokras - (-1,-1)
Ensign X.M.Gautier - (-1,-1)
Ensign X.R.Flynn - (-1,-1)
Ensign Z.J.Albrek - (-1,-1)
Ensign Z.P.Orios - (-1,-1)
Ensign R.J.Ekinus - (-1,-1)
Ensign X.Z.Sokras - (-1,-1)
Ensign Y.E.BlackJack - (-1,-1)

Offline Lepton

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« Reply #26 on: August 06, 2006, 01:43:16 am »
Looks like a script is needed to delete these guys periodically if they are tied to the burps, but then again I may have no idea what I am talking about.


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Dell Dimension E521
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ATI Radeon HD 4850 512MB GDDR3
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Offline Dizzy

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« Reply #27 on: August 06, 2006, 02:11:37 am »
Yeah... an AI killer script that works in hex -1,-1... haha. The rogue pirates are massing for an attack! All 51 of them!!! And apparently, Im ghosted.

I'd clean the SQL DB if I knew how. We need to figure out why the AI are all over and why they wont go away... Then all will be well in dynaland. Hrmmm... I like that. I hereby coin Dynaland a Dizzy Productions Trademark. Do not infringe!
« Last Edit: August 06, 2006, 03:31:44 am by dizzy »

Offline KBFKaz

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« Reply #28 on: August 06, 2006, 07:44:14 am »
I don't know if this was posted already but I ran a evil Dave patrol on a planet and all my kling "allies" showed up as enemies :huh:

It was a patrol thats manifested itself as a planet assault with def. platforms ( tough ones at that).

Offline Bonk

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« Reply #29 on: August 06, 2006, 09:37:24 am »
I don't know if this was posted already but I ran a evil Dave patrol on a planet and all my kling "allies" showed up as enemies :huh:

It was a patrol thats manifested itself as a planet assault with def. platforms ( tough ones at that).

Are you running a software firewall?

Offline Bonk

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« Reply #30 on: August 06, 2006, 09:44:54 am »
Yeah... an AI killer script that works in hex -1,-1... haha. The rogue pirates are massing for an attack! All 51 of them!!! And apparently, Im ghosted.

I'd clean the SQL DB if I knew how. We need to figure out why the AI are all over and why they wont go away... Then all will be well in dynaland. Hrmmm... I like that. I hereby coin Dynaland a Dizzy Productions Trademark. Do not infringe!

It appears we are in the situation where no starting ship is available for AI creation in some cases. Did either of us run this shiplist on an accelerated server to find out if it was clean in that resepect? I suspect not, though I assumed it would be OK because it was SGO5 based...

These AIs that are appearing in the players online do no have any ships and are incompletely created. They stll have a " *~AICharacter~* " in the WONLogon field and are located at -1,-1. Looks like a shiplist issue.

I'll have to copy the gfs home and run an accelerated server to see if I see the telltale errors of the unavailability of ships for AI creation.

Time for some shiplist QA... though it could be political settings since I adjusted the non-playable Orion to be at 1000 tension with all empires in an attempt to increase mandatories in neutral hexes, they may not be able to determine a starting planet...
« Last Edit: August 06, 2006, 10:01:44 am by Bonk »

Offline Dfly

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« Reply #31 on: August 06, 2006, 10:34:13 am »
I don't know if this was posted already but I ran a evil Dave patrol on a planet and all my kling "allies" showed up as enemies :huh:

It was a patrol thats manifested itself as a planet assault with def. platforms ( tough ones at that).

I ran a few missions just like that one.  They only came up as a patrol when taking over a neutral planet(in my case).  It was actually a hidden way for a planet assault with defence platforms.  If you do not shoot at the non-allied ships near you they fight for you.  The trick is to hit the ships coming from the planetside(Feds in my case) and cap them to help you  take out the firing planet and defence platforms. 

This mission is a Dizzy mission. that bastige ;)

Actually it was tough but not impossible.  It took me and my wing between 15-20 minutes per mission.

Offline KBFLordKrueg

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« Reply #32 on: August 06, 2006, 11:21:32 am »
Server burped 3 times in about 30 min .... :-\
Lord Krueg
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We are the Dead

Offline Bonk

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« Reply #33 on: August 06, 2006, 11:28:13 am »
Thats enough for me.  I have found some issues with the shiplist. I will correct them and I will do some more testing and then we will go with the flatfile later today.

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« Reply #34 on: August 06, 2006, 11:44:28 am »
Bonk, are the shiplist issues necessarily SQL related? Is it possible to fix the AI character issue and restart on SQL?

Offline Barack Beard

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« Reply #35 on: August 06, 2006, 11:45:09 am »
NOOOOOOOO!!!!  Not flatfile lets try SQL a bit more please.

Offline SideSwipe9th

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« Reply #36 on: August 06, 2006, 11:45:33 am »
Is it possible the server keeps burping because of the loads of ai markers lying around?

Offline KBFLordKrueg

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« Reply #37 on: August 06, 2006, 11:47:27 am »
Thats enough for me.  I have found some issues with the shiplist. I will correct them and I will do some more testing and then we will go with the flatfile later today.

Unfortunate...but, somehow, not surprising with the very short testing period that something would come up like this... :-\
Just let us know ASAP, sir.

And, Once again, TY for all of your continuing hard work on this project.  ;D
Lord Krueg
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We are the Dead

Offline KBFKaz

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« Reply #38 on: August 06, 2006, 11:48:39 am »
Just the XP one. I have sfc as an exception though. Soth and I ran a regular planet assault with the same results.

LK figures it could be the Herr Burt pirate missons, where u can attack (backstab) your allies.
Lear has also had the same problem.

Offline FCM_SFHQ_XC

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« Reply #39 on: August 06, 2006, 11:50:18 am »
There is a lot of AI around.. with so much activity on the map I wouldnt be suprised if that is at least part of the cause for the server instability..
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