Topic: SGO6 status  (Read 34577 times)

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Offline FCM_SFHQ_XC

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Re: SGO6 status
« Reply #80 on: August 07, 2006, 09:28:45 pm »
*sigh* the server always seems to go up when I am away and go down when I get on.. well hopefully the flatfile will be a little bit more stable :)
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Offline Bonk

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Re: SGO6 status
« Reply #81 on: August 07, 2006, 10:05:26 pm »
The server is up on the flatfile.

Webmap: http://www.dynaverse.net/webmap_sgo6_ff/

I will work on the Kills page tomorrow morning and should have it ready by late tomorrow afternoon.

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Re: SGO6 status
« Reply #82 on: August 07, 2006, 10:07:52 pm »
TY Bonk!

Offline Hexx

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Re: SGO6 status
« Reply #83 on: August 07, 2006, 10:17:32 pm »
 :thumbsup:

Thanks Bonk!
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Offline Bonk

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Re: SGO6 status
« Reply #84 on: August 07, 2006, 10:37:24 pm »
Crap. It just burped on the flatfile. Houston, we have a problem.  :(

I'll let it run the night, but if it keeps burping its a postponement and back to testing.

It was stable on SQL during the original 3 day test, something must have changed for the worse. I'm suspicious of my tension edits to the orions to try and get more missions in neutral territory. But then we changed the shiplist too... Might have to revert to the original test conditions and go from there testing for stability.

Sigh.


Offline KBFLordKrueg

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Re: SGO6 status
« Reply #85 on: August 07, 2006, 11:05:01 pm »
 :banghead:

*double sigh*

I kew we should have a longer testing period... :skeptic:
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762_XC

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Re: SGO6 status
« Reply #86 on: August 07, 2006, 11:19:16 pm »
Been about an hour since the original flatfile burp, so far so good.

Any chance of getting the freighters out of the yards?

762_XC

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Re: SGO6 status
« Reply #87 on: August 08, 2006, 01:36:27 am »
0237 EDT, still just the one burp. :)

Offline Father Ted

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Re: SGO6 status
« Reply #88 on: August 08, 2006, 07:15:49 am »
"To hell with shiplists, the shipyard is stocked with freighters!" Hondo

"His name is Hondo, he's with me" Adrien Monk.

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Offline Bonk

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Re: SGO6 status
« Reply #89 on: August 08, 2006, 08:34:39 am »
Just the one burp? In which case we're OK (if there was a steady player load).
edit: sure enough the console window is exactly where I left it last night after that burp, meaning it has not burped since.

Freighter production is disabled, the probablility is set to 2.0 (on a 0-1 scale where 0.01 is a high prodcution probablilty and 0.99 is a low production propbablilty).

I can try increasing freighter production probablilty to 0.98 from 2.0 to see if that helps...
« Last Edit: August 08, 2006, 08:45:25 am by Bonk »

Offline FPF-DieHard

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Re: SGO6 status
« Reply #90 on: August 08, 2006, 08:55:56 am »
Try Dark Elf's DB cleaner if it get's too burping, that always worked well for me.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF MalaK

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Re: SGO6 status
« Reply #91 on: August 08, 2006, 09:06:31 am »
Is there a new flat file download or are we still using the one prior to the SQL attempt ??
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline TraumaTech

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Re: SGO6 status
« Reply #92 on: August 08, 2006, 09:09:52 am »
there is a new d/l(flatfile)   


here's the link for ya Mal    http://www.sky-flyer.org/sfc/SGO6/SGO6.exe

Offline KBF MalaK

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Re: SGO6 status
« Reply #93 on: August 08, 2006, 09:15:36 am »
there is a new d/l(flatfile)   


here's the link for ya Mal    http://www.sky-flyer.org/sfc/SGO6/SGO6.exe


TY sir.

Someone should sticky this so it can be found easily, or at least put it in it's own thread without the option to reply to it.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline Bonk

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Re: SGO6 status
« Reply #94 on: August 08, 2006, 09:17:32 am »
I'm just waiting on deadman to finish a mission so I can reboot for freighter prodcution probablilties, which will take about 20 minutes to cycle out of the yards after the reboot.

We're going to try using Dave's new editor for ship assignments and cleaning if possible. (the db is currently 1.4 MB - not an issue yet, and I expect it to be stable at that size) So far there has been only the one burp.  If Dave's editor fails I'll use DarkElf's cleaner when the time comes, but hopefully we'll be able to assign ships with Dave's editor.


Download info:

http://www.sky-flyer.org/sfc/SGO6/SGO6.exe

or

ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe

Correct, the new installer is 5.60MB (5739KB or 5876706bytes). MD5 Checksum: 206756c13f8ad2420042bf3d5a11c03b

MD5 utilities: http://www.whitsoftdev.com/md5/ or http://www.md5summer.org/


Someone should sticky this so it can be found easily, or at least put it in it's own thread without the option to reply to it.


Will do...

Offline Bonk

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Re: SGO6 status
« Reply #95 on: August 08, 2006, 09:29:21 am »
Freighter production probability set to 0.99, server rebooted. Should take about 20 minutes (5 x 4 minute turns) for the yards to cycle.

Now to work on the kills page...

Offline FPF-DieHard

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Re: SGO6 status
« Reply #96 on: August 08, 2006, 10:10:51 am »
What is the starting DB size?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: SGO6 status
« Reply #97 on: August 08, 2006, 11:06:21 am »
What is the starting DB size?

907 KB. (no human characters, empty shipyard and intially created AI only)  1.4 seems reasonable to me.

Offline Bonk

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Re: SGO6 status
« Reply #98 on: August 08, 2006, 11:08:06 am »
Kills page is up and linked from the flatfile webmap:

http://www.dynaverse.net/webmap_sgo6_ff/kills.php

Just let me know if there are any issues, I haven't tested entering a kill on this modified version.

Offline Dizzy

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Re: SGO6 status
« Reply #99 on: August 08, 2006, 12:26:39 pm »
When I click that I get the kills page and see no link there to the webmap. Where's the webmap link? Can you also update the desctiption post with the link, please? Nice job on the kills page. The layout is not just perfect. Having three buttons captured/destroyed/survived is awesome.