Topic: SGO6 status  (Read 34437 times)

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Offline Bonk

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Re: SGO6 status
« Reply #160 on: August 15, 2006, 10:16:47 am »
Done, db cleaned, three missions pulled: Met_ED10Monster.scr, Met_ED10PiratesInTheMiddle.scr, Met_NW2HoldingAction.scr.

Server is back up.

Offline Bonk

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Re: SGO6 status
« Reply #161 on: August 15, 2006, 01:11:38 pm »
The server just crashed, and did not come back up. I suspect it has been destabilised by removing those three missions. I may have to restore the database from before this morning's clean and put those three missions back in, though I will use the new versions which have wider drafting conditions which will require a small missions update download.

Regarding the holding action mission, do not be a jerk and kill the listening post to end a PvP mission you are losing. Players caught doing this will be banned from the server, no exceptions.

Offline Bonk

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Re: SGO6 status
« Reply #162 on: August 15, 2006, 01:18:53 pm »
It came back up... if it crashes again I will take the action outlined my previous post. It ran all day and all night yesterday without a single crash with a peak load of 27 players, I want that to continue.

Offline Bonk

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Re: SGO6 status
« Reply #163 on: August 16, 2006, 10:38:55 am »
I have been instructed to remove the 32KB/s bandwidth throttle on the Dynaverse.net website. Expect connection difficulties on SGO6 as nothing will be stopping the webserver from consuming all of our total upstream bandwidth of 96KB/s.

DieHard, is the offer still open to run SGO6 on your machine?

« Last Edit: August 16, 2006, 10:51:12 am by Bonk »

Offline Dizzy

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Re: SGO6 status
« Reply #164 on: August 16, 2006, 11:33:14 am »
He said yes. So in the meantime are we putting the campaign on hold till tonight or will the server still work till its transferred?

Offline Bonk

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Re: SGO6 status
« Reply #165 on: August 16, 2006, 01:43:50 pm »
I'm leaving it up until its transferred tonight, but I do not expect it to work well.

Offline Dizzy

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Re: SGO6 status
« Reply #166 on: August 16, 2006, 03:02:10 pm »
Its working fine... I bet a larger player load will not be good, so Im glad we are able to transfer it to DH's box where we can still get 35+ peeps on.

Offline Bartok

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SGO6 Alien Encounter Mission
« Reply #167 on: August 16, 2006, 03:04:59 pm »
Just had a great one on SGO6 -

While flying a KDR got the "Alien Encounter" mission.  I had one Lyran CCF I think ai ally and one other small rom ship frigate - useless.  It gave me 2 Andromedans  8)  One was id'd as pirate the other as monster.  Was tough but survived.  The monster version had 3 pf's i think, possibly 4 and the pirate had 1.  

Really enjoyed the nasty trbh's - those pf's were reading as having 16 crew aboard? (forgot to mention why didn't my PlasmaD's fire on the pf's? - that by design?)

Sadly - I didn't think - or attempt a capture... would I have been allowed to fly an Andromedan ship?!  ---- how much "metal" would that account for if'n I could  ;D

Cheers

Offline Dizzy

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Re: SGO6 status
« Reply #168 on: August 16, 2006, 03:10:24 pm »
Geez... I never thought about that... What if you had a PvP and capped another players Andro ship? I guess you could use it... haha

Offline Dfly

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Re: SGO6 status
« Reply #169 on: August 16, 2006, 04:21:27 pm »
I thought that mission was to be pulled today as it has proved that if in a PvP  1v1, the drafted gets to fly the Andromedan ship and not his ship.  Bonk and Krueg tried it last night, and that is what happens.  I myself have seen it happen twice with Nomad in a previous campaign.

Also, wanted to post it last night but forgot so doing it now.  We drafted a Mirak BCX in one mission.  We ran that same mission moments later and drafted a Mirak CMXDm.  The timeline for those 2 incidents were 2274.218 and 2274.220 respectively .   The mission was Met_ED17Patrol .   I hope this information helps.

Offline Dizzy

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Re: SGO6 status
« Reply #170 on: August 16, 2006, 05:01:03 pm »
Already covered the andro mission in admin forum. Good info on the time warp mission. I say a D7W in 74. Only other times Ive seen ED time wap.

Offline Hexx

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Re: SGO6 status
« Reply #171 on: August 16, 2006, 08:32:07 pm »
Drafted TT in another ED_17 patrol, had a PF_Ld (YFA 18)
Courageously Protesting "Lyran Pelt Day"

Offline NuclearWessels

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Re: SGO6 status
« Reply #172 on: August 16, 2006, 10:22:44 pm »
Hmmmm .... are any of these out-of-era beasts showing up with the ship name "Reinforcements"?

If so, I can fix it (well, by stopping the reinforcement ship from getting generated).   It would also explain why it happens in the #17s more often than the other scripts, especially if you're flying with a wing.  I get the feeling I better remove all the reinforcements, since the same potential exists in other missions, it's just less frequent.

    EDIT: mission edit done, whether that becomes relevant for this server or a future one,  updated pack is posted.

If it's not a reinforcement ship, then it would seem the core drafting mechanism is picking ships from outside the timeline (which seems unlikely and would be much more perplexing)

dave
« Last Edit: August 16, 2006, 10:41:28 pm by NuclearWessels »

Offline Dizzy

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Re: SGO6 status
« Reply #173 on: August 16, 2006, 10:34:53 pm »
Clearly we need more info before proceeding...

Also, there's a mission that starts you out 45k away from your enemy... Way too unfair for plasma captains... Minimum start distance should be 90k.

Offline NuclearWessels

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Re: SGO6 status
« Reply #174 on: August 16, 2006, 10:40:15 pm »
Clearly we need more info before proceeding...

Also, there's a mission that starts you out 45k away from your enemy... Way too unfair for plasma captains... Minimum start distance should be 90k.

Got a mission name diz?  Manually eyeballing my way through a couple of hundred maps trying to spot a misplaced G or W isn't too reliable ;)

thanks!
dave

Offline Hexx

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Re: SGO6 status
« Reply #175 on: August 16, 2006, 10:53:16 pm »
Happened again for the out of era (Kzin FDX)
and again patrol_17.
I had 2 wings, don't believe it was listed as reinforcement , but I'll pass the word to keep an eye out if it happnes again.
Courageously Protesting "Lyran Pelt Day"

el-Karnak

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Re: SGO6 status
« Reply #176 on: August 17, 2006, 12:16:43 pm »

If it's not a reinforcement ship, then it would seem the core drafting mechanism is picking ships from outside the timeline (which seems unlikely and would be much more perplexing)

dave


He speaketh the time warp armaggedon thoughts!!   :o

Offline Bonk

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Re: SGO6 status
« Reply #177 on: August 18, 2006, 04:13:36 am »
As expected, leaving the webserver unthrottled while running a loaded Dynaverse server has corrupted the Dynaverse Server database. Dave's editor can no longer find objects in the database.

I will try to edit PP manually with a hex editor, but cannot assign ships or make any other changes with Dave's editor unless he can account for the borked database. (which is an unreasonable expectation)

Actually, fruck it,  I can't be bothered to make manual hex edits for relatively insignificant amonts of PP.

And the webserver was still slow while unthrottled as it was being spidered by seach engines... 96KB/s vs 32KB/s... both slow! Now wasn't that worth it folks?  ::)

Offline Dizzy

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Re: SGO6 status
« Reply #178 on: August 18, 2006, 05:28:08 am »
Well, whoever ordered the unthrottle of the webserver had to have a damned good reason for it. The meat and bones of this place is the server. And frucking up the DB is just damned stupid as hell...

How will the DB fair later on? Can we still clean it or are we looking at an articfire meltdown later down the road?

Offline Bartok

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Re: SGO6 status
« Reply #179 on: August 18, 2006, 08:39:49 am »
As expected, leaving the webserver unthrottled while running a loaded Dynaverse server has corrupted the Dynaverse Server database. Dave's editor can no longer find objects in the database.

Wow - I'm sorry to hear bout this.  While it's troublesome for all of us as players, it's particularly troublesome for you guys with access codes to the engine room  :D

A long time ago I used to do stuff w/ColdFusion, SQL7 and MSAccess (for client/local front end ui to db).  While I'm useless with MySql and .php I would so love to help u out when u hit tech glitches though i'd be more of a hindrance probably.  Are the webserver and DB on the same box?  Also - in a long a project i based some output in cf on cached queries/stored procs.  That gave the DB some stress relief when client/info pages were being hit hard.  Obviously this only refers to a transactional system (OCI) interacting with they Dyna DB but maybe that could help out a little? --- you're probably already doing the equivalent ;D   you'd still need to edit the original tables for insertions like ships and pp of course...

The forums/BB stuff is different, but I now feel bad for uploading some BIG files to the downloads section..... (a while back)

btw - I know there's the "uptime" page for the various boxes, Thor, heimdall etc... but is there a more "narrative" descript of what runs on each.    Would also love to see some pictures from the engine room, make sure you wear your red shirt  ;)