Topic: Why are the bases very unequal? (SGO)  (Read 3532 times)

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Offline Brezgonne

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Why are the bases very unequal? (SGO)
« on: August 04, 2006, 02:36:28 pm »
Fed Bats: 8 photons, 2 drone racks, 4 ph1, 8 ph3, 6 ph4

8 photons is bloody absurd when most of the other bases listed here only have half the number at most.

Kzinti: 4x Disruptor 3, 2x Missle Rack B, 4x Phaser 1, 8x Phaser 3, 6x Phaser 4, 1x ADD 12

Why does the Klingon BATS have more drone racks than the kzinti and more .....actually why is the Kzinti BATS the weakest one here?

Klingon: 4x Disruptor 3, 4x Missle Rack B, 6x Phaser 3, 6x Phaser 4, 2x ADD 12

Rombulan: 2x Plasma G, 2x Plasma R, 8x Phaser 3, 6x Phaser 4

ISC: 2x Plasma F, 1x Plasma G, 1x Plasma S, 4x Phaser 1, 8x Phaser 3, 6x Phaser 4

Umm... isn't this supposed to have PPDs?

Gorn: 2x Plasma G, 2x Plasma R, 4x Phaser 1, 8x Phaser 3, 8x Phaser 4

Why does this have more Ph4s than anyone else?

Lyran: 4x Disruptor 3, 8x ESG, 12x Phaser 3, 6x Phaser 4

8 ESGs iand the swarm of ph3s is insane compared to the other bases here.

Hydran: 6x Fusion, 4x Hellbore, 2x Phaser 1, 1x Phaser G, 6x Phaser 4

it's missing ph-g's and a number of other things compared to the others.

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Offline Dizzy

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Re: Why are the bases very unequal? (SGO)
« Reply #1 on: August 04, 2006, 02:41:02 pm »
lol

Offline KBFLordKrueg

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Re: Why are the bases very unequal? (SGO)
« Reply #2 on: August 04, 2006, 03:35:40 pm »
Fed Bats: 8 photons, 2 drone racks, 4 ph1, 8 ph3, 6 ph4

8 photons is bloody absurd when most of the other bases listed here only have half the number at most.

Kzinti: 4x Disruptor 3, 2x Missle Rack B, 4x Phaser 1, 8x Phaser 3, 6x Phaser 4, 1x ADD 12

Why does the Klingon BATS have more drone racks than the kzinti and more .....actually why is the Kzinti BATS the weakest one here?

Klingon: 4x Disruptor 3, 4x Missle Rack B, 6x Phaser 3, 6x Phaser 4, 2x ADD 12

Rombulan: 2x Plasma G, 2x Plasma R, 8x Phaser 3, 6x Phaser 4

ISC: 2x Plasma F, 1x Plasma G, 1x Plasma S, 4x Phaser 1, 8x Phaser 3, 6x Phaser 4

Umm... isn't this supposed to have PPDs?

Gorn: 2x Plasma G, 2x Plasma R, 4x Phaser 1, 8x Phaser 3, 8x Phaser 4

Why does this have more Ph4s than anyone else?

Lyran: 4x Disruptor 3, 8x ESG, 12x Phaser 3, 6x Phaser 4

8 ESGs iand the swarm of ph3s is insane compared to the other bases here.

Hydran: 6x Fusion, 4x Hellbore, 2x Phaser 1, 1x Phaser G, 6x Phaser 4

it's missing ph-g's and a number of other things compared to the others.



How interesting....Excellent report, sir.  :thumbsup:

I'm sure Dizzy can make (or get someone else to) the needed corrections/changes before the server goes live.
Lord Krueg
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Offline FPF-DieHard

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Re: Why are the bases very unequal? (SGO)
« Reply #3 on: August 04, 2006, 03:48:39 pm »
Are these SFB acurate?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Brezgonne

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Re: Why are the bases very unequal? (SGO)
« Reply #4 on: August 04, 2006, 04:15:34 pm »
Are these SFB acurate?

oh hell no. Not even in the same sector. Those are right out of the SGO shiplist.
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Offline Brezgonne

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Re: Why are the bases very unequal? (SGO)
« Reply #5 on: August 04, 2006, 04:19:49 pm »
Here's what a BATS looks like. The only differances between the races is the center weapons and some aux weapons (PhGs for 3s, ESGs, ect)
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Offline ShadowLord

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Re: Why are the bases very unequal? (SGO)
« Reply #6 on: August 04, 2006, 05:06:07 pm »
Wish this was noticed before now -- however two quick questions before this topic goes further..

A) -- Can you post what the specs should be...
 
B) -- Are these bases (the ones being used for SGO 6) similar or identical to bases  used on the last few servers?

Guess I am only asking those questions because I have no idea if equalization issues have already been dealt with in the past.

Duck

Offline FPF-DieHard

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Re: Why are the bases very unequal? (SGO)
« Reply #7 on: August 04, 2006, 05:11:37 pm »
These are the same bases from SGO5, but not the same as OP+ 4.  Their origin is Unknown, fascinating . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Brez

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Re: Why are the bases very unequal? (SGO)
« Reply #8 on: August 04, 2006, 05:12:29 pm »
Fed BATS: 6x Ph4, 6x Ph3, 2 Phot, 1 Drone rack, 1 AMD

Thats what a fed base is supposed to look like.

Offline Lepton

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Re: Why are the bases very unequal? (SGO)
« Reply #9 on: August 04, 2006, 05:18:15 pm »
I think the origin is pretty clear.


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Offline FPF-DieHard

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Re: Why are the bases very unequal? (SGO)
« Reply #10 on: August 04, 2006, 05:25:22 pm »
I think the origin is pretty clear.



Ssssshhhh, I was trying to do a "Spock"  :)

Um, Dizzy,  IM Me . . .
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: Why are the bases very unequal? (SGO)
« Reply #11 on: August 04, 2006, 05:35:22 pm »
I think the origin is pretty clear.


Care to elaborate on this Lepton?

Offline Dizzy

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Re: Why are the bases very unequal? (SGO)
« Reply #12 on: August 04, 2006, 06:46:59 pm »
Well, my cave exploration didnt last too long so here we go...

ok few things to know here... These are Dizzy Bases. Just like we had on the past two SG servers and when they were designed back then all were told.

Just gonna run thru a few quickies... Stock bases are too easy to kill. A couple of CL's can kill a stock starbase. This creates a problem when bases are not setup with an OoB and are set to be destructible and are only regulated with pp. My current bases are killable, although only with a good wingman. Not often do you lose these missions when using an appropriate combination of ships. In order to strike a balance with how bases are bought and placed and how easily they are killed, changes were made. So these are the ones we have... They are fun and challenging to kill. You'll have to weigh whether taking the appropriate class ships to kill the base in a deepstrike is worth the possible loss of your ships if you are caught... There are many other reasons they are the way they are, but one reason was not just because I thought it would be cool.

So for you future server admins here are some things to consider when deciding how to make bases work for your server.

1.) Base pricing
2.) Avaialability
3.) Destructible or not
4.) Difficulty
5.) Length of mission
6.) Balance
7.) Are Deepstrikes allowed
8.) Class of ships needed to kill the base
9.) Base proliferation

Factor in all those things and setup bases how yopu want them to be. ;) SG bases are just hard missions that aim to achieve a balance in certain departments. I dont have the time to explain, but as magical and twisted as these starbases are... they work out pretty well. Sure I can throw in regular bases. But that'd just be no fun.

Offline KBFLordKrueg

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Re: Why are the bases very unequal? (SGO)
« Reply #13 on: August 04, 2006, 06:58:17 pm »
Um, but aren't bases indestructible here anyway?
It's really just a matter of flipping the hex, not killing the base to take it out.
Combined with the LOS rules, I don't see any deepstriking to kill a base since you have to flip the hex.
Lord Krueg
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Offline Dizzy

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Re: Why are the bases very unequal? (SGO)
« Reply #14 on: August 04, 2006, 07:03:41 pm »
More about bases...


Base stations appear in some common mission scripts. Its not good to edit these bases as it will cause unexpected balance isssues for those scripts.

Bats and Starbases are also used in some scripts, but only in the hardest of scripts like HW assaults. How many of those do we run into in a server?  ::)

On SGO6, Base station missions have all been pulled. So moving into a hex wont draw a base station mission. Therefore they are not destructible. They are permanent resupply and repair shipyards.

Starbases and Bats are destructible. One successful mission killing it and they are removed from the map.

Any questions? I hope that helps.

Offline KBFLordKrueg

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Re: Why are the bases very unequal? (SGO)
« Reply #15 on: August 04, 2006, 07:06:28 pm »

On SGO6, Base station missions have all been pulled. So moving into a hex wont draw a base station mission. Therefore they are not destructible. They are permanent resupply and repair shipyards.

Starbases and Bats are destructible. One successful mission killing it and they are removed from the map.

Any questions? I hope that helps.

Ah...
Are those posted rules considered "Final" yet? So I can print them?
Lord Krueg
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Offline Dizzy

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Re: Why are the bases very unequal? (SGO)
« Reply #16 on: August 04, 2006, 07:09:18 pm »
Rules wont be final till sometime after the server starts... But for the most part I think they are good. Ill add that to the base section.

Offline KBFLordKrueg

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Re: Why are the bases very unequal? (SGO)
« Reply #17 on: August 04, 2006, 07:16:23 pm »
Rules wont be final till sometime after the server starts... But for the most part I think they are good. Ill add that to the base section.

"sometime after the server starts" ??
Just MPO, but, shouldn't the rules be final BEFORE the server starts?
Kinda makes more sense that way, don't ya think?
Lord Krueg
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Offline Dizzy

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Re: Why are the bases very unequal? (SGO)
« Reply #18 on: August 04, 2006, 08:29:50 pm »
I dont think we'll have player issues arise. Some things are unforseen... Im sure an adjustment will be necessary... Im not going to have tempers flare of rule BS, trust me. Its looking good as it is.

Bases are being adjusted for those that are unequal...

Offline Lepton

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Re: Why are the bases very unequal? (SGO)
« Reply #19 on: August 04, 2006, 08:34:00 pm »
I think the origin is pretty clear.


Care to elaborate on this Lepton?

Question answered.


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