Topic: SGO6 status  (Read 34434 times)

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Offline Dizzy

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Re: SGO6 status
« Reply #200 on: August 20, 2006, 07:19:28 pm »
Server coming down for a moment will be back up in a few mins.

Offline Dizzy

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Re: SGO6 status
« Reply #201 on: August 20, 2006, 07:25:23 pm »
Ok, its back up.

Offline Bartok

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Re: SGO6 status
« Reply #202 on: August 20, 2006, 09:14:40 pm »
Greetings Bonk and EvilDave -

I don't have a server up at the moment, but I'd love to know where the new(est) EDDBedit is?  Couldja post a link?

Much appreciated

Offline NuclearWessels

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Re: SGO6 status
« Reply #203 on: August 20, 2006, 09:41:27 pm »
Greetings Bonk and EvilDave -

I don't have a server up at the moment, but I'd love to know where the new(est) EDDBedit is?  Couldja post a link?

Much appreciated


http://www3.telus.net/NuclearWessels/sfc/downloads/EDDBEDIT.exe

let me know if you have any feedback on the beastie!
dave

Offline Dfly

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Re: SGO6 status
« Reply #204 on: August 20, 2006, 10:43:59 pm »
A ship came against us in a mission tonight that I thought might be out of timeline.  It was a F-CX.  the date was 2279.202  and the mission was Met_EDPlayerFleet. 

Offline Bartok

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Re: SGO6 status
« Reply #205 on: August 21, 2006, 07:51:45 am »

http://www3.telus.net/NuclearWessels/sfc/downloads/EDDBEDIT.exe

let me know if you have any feedback on the beastie!
dave



ThanX Dave!!

While I don't have a server running right now I've got some archival versions of the flatfile db from past servers i have run. I've not used any versions of this utility before but am psyched to check out the ship swapping and various editing abilities it has.     Will definitely influence my next server for sure!!

Cheers

Offline Bonk

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Re: SGO6 status
« Reply #206 on: August 21, 2006, 08:06:06 am »
Yes this adds a lot of neat potential to flatfile servers with all the functionality of this editor. Three cheers for Dave! All it needs now are some bulk map edit capabilities and a GUI! ;)

Chuut reports that his captured enemy ship that I assigned to him with the latest editor is working fine Dave. (I did not change the ship race, I just assigned the enemy ship to one of Chutt's accounts and he was happily flying missions on it last night.)

Offline Bonk

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Re: SGO6 status
« Reply #207 on: August 21, 2006, 08:18:29 am »
I will be taking the SGO6 server down for morning maintenance shortly, I am going to restore the normal chat channels as I suspect the combined chat channels setup is causing problems with publishing all the characters on server startup, and the combined chat channels do not seem to be in use anyway.

Offline Bonk

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Re: SGO6 status
« Reply #208 on: August 21, 2006, 09:41:39 am »
SGO6 is back up, normal chat channels restored. Sorry for the delay, I was doing a little advance prep work for the upcoming debug test.

Offline Dizzy

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Re: SGO6 status
« Reply #209 on: August 21, 2006, 09:53:54 am »
 :thumbsup:

Offline Dizzy

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Re: SGO6 status
« Reply #210 on: August 23, 2006, 06:32:14 am »
Server coming down for a few minutes...

Offline Dizzy

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Re: SGO6 status
« Reply #211 on: August 23, 2006, 07:01:45 am »
It's back up for a while... but will come down for 5 minutes within the next hour or two and then go right back up.

All edits are done. Server back up. Total server down time during these edits, about 10 minutes.
« Last Edit: August 23, 2006, 09:12:43 am by dizzy »

Offline Dizzy

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Re: SGO6 status
« Reply #212 on: August 24, 2006, 08:03:17 pm »
Gonna do a DB clean in a few mins. Be down around 10 mins mb.

EDIT: Was down for about 10 mins. Couldnt use the eddbedit.exe. It gave me a virtual memory error. I need to have Dave walk me thru it. So I used the OP cleaner which I think is Darkelfs. Filesize was dropped to 1 MB. All is happy in Dland. 2283.189

« Last Edit: August 24, 2006, 09:26:28 pm by dizzy »

Offline NuclearWessels

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Re: SGO6 status
« Reply #213 on: August 25, 2006, 09:44:08 am »
Gonna do a DB clean in a few mins. Be down around 10 mins mb.

EDIT: Was down for about 10 mins. Couldnt use the eddbedit.exe. It gave me a virtual memory error. I need to have Dave walk me thru it. So I used the OP cleaner which I think is Darkelfs. Filesize was dropped to 1 MB. All is happy in Dland. 2283.189



Here Diz, rewrote the "typical use" cycle:

WALKTHROUGH:

(1) Create an editing folder

(2) Copy EDDBEDIT, shiplist.txt, ftrlist.txt, Sfc2Spd.sds, camp.info, db.info, version.info to that folder

(3) Create a backup folder

(4) Copy Sfc2Spd.sds, camp.info, db.info, version.info to that folder,
     just in case the editor blows something up

Now I make three passes through the editor:

(5) First pass, cleaning
  (a) Double-click the editor
  (b) Specify Sfc2Spd.sds as the input file name
  (c) Answer Y or N to the two questions about single-player and OP/not
  (d) Select C for clean
  (e) Enter tmp.sds as the name of the new, cleaned DB

(6) Second pass, editing (if any)
  (a) Double-click the editor
  (b) Specify tmp.sds as the input file name
  (c) Answer Y or N to the two questions about single-player and OP/not
  (d) Select E for edit
  (e) Enter Sfc2Spd.sds as the name of the new, cleaned DB
  (f) Make any editing changes desired (see guidelines below)
If you don't need to do any edits, then skip step 6 and just rename tmp.sds to Sfc2Spd.sds.

(7) Third pass, reporting
  (a) Double-click the editor
  (b) Specify Sfc2Spd.sds as the input file name
  (c) Answer Y or N to the two questions about single-player and OP/not
  (d) Select R for report
  (e) Enter report.txt as the name of the text report file

(8 ) Copy Sfc2Spd.sds back to the appropriate db/saves file to replace the old one

(9) Fire up the game/server and cross your fingers

If it blows up in that cycle somewhere, let me know what step you were in and send me a copy of the .sds and .info files and I'll see if there are more bugs dwelling in the editor itself.

thanks!
dave

Offline Dizzy

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Re: SGO6 status
« Reply #214 on: August 25, 2006, 09:59:48 am »
Ahhh, so that's why it didn't work. That's an 'S' not a 5 in Sfc2Spd.sds... hahaha. I need to remember to clean my glasses now and then.

Awesome dave... I took the editor thru the paces and it does a lot of cool stuff! You have to be an honest admin using this! I'm nearly tempted to start messing with the freighters, lol.

On a side note, did you discover what happens in a script when you set systems above 100%?

Offline NuclearWessels

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Re: SGO6 status
« Reply #215 on: August 25, 2006, 10:16:49 am »
Ahhh, so that's why it didn't work. That's an 'S' not a 5 in Sfc2Spd.sds... hahaha. I need to remember to clean my glasses now and then.

Awesome dave... I took the editor thru the paces and it does a lot of cool stuff! You have to be an honest admin using this! I'm nearly tempted to start messing with the freighters, lol.

On a side note, did you discover what happens in a script when you set systems above 100%?

Whew - I'm always glad to hear it's human error ;)

Forgot to test the >>100% idea - I'll play with it a bit this morning.
EDIT: no noticable effect, I'm guessing it's getting corrected to 100% somewhere behind the scenes

dave
« Last Edit: August 25, 2006, 02:37:37 pm by NuclearWessels »

Offline Dizzy

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Re: SGO6 status
« Reply #216 on: August 26, 2006, 04:42:32 am »
That's too bad, Dave, I could see where that might come in handy...

Ok, DB clean coming up. Should be a few mins of down time here.

Ok done...
« Last Edit: August 26, 2006, 05:39:14 am by dizzy »

Offline Dizzy

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Re: SGO6 status
« Reply #217 on: August 27, 2006, 06:33:51 am »
DB Clean in a few...

Edit: Done.
« Last Edit: August 27, 2006, 07:00:38 am by dizzy »