Topic: Planets!  (Read 5169 times)

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Offline ModelsPlease

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Re: Planets!
« Reply #20 on: August 02, 2006, 02:20:33 pm »
In retrospect, all SFC versions should have given their planets ph3's and ph4's or just ph4's.  It would have made gameplay more interesting, as starbase planets are supposed to be able to scare off a small bunch of ships by their big guns.

Agreed

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Offline ModelsPlease

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Re: Planets!
« Reply #21 on: August 02, 2006, 02:27:01 pm »
WOW! I ran that planet thru against a FBB and for the 1st time the planet was able to fire Ph3's against incoming drones!!!!!!!! This is huge.

Ok, here's how I can make it all worth while. I can change the shiplist planets geometry to match the planets I add to my installer for SGO VI dynaverse server. Therefore whenever someone takes a mission, the planet will have the proper arcs and be able to defend itself vs drones. By using a different directory and copying all the planets to new folders I avoid having to mess with stock folders where some may have already altered their planets to suit their own needs.

We axe 2 planets in the list because their rings are incorporated into the collision edge of the mesh... increases the size of the planet too much and destroys objects mission scripts put next to them upon mission start, I'll have to see which ones, but that leaves 24 more. Do you want to get them all done before Friday? Or do you want to shelve this and wait till the next server comes around?

I'd love to nip this in the butt now and implement this sweeping new change. But if changing the hardpoints was difficult, then I know Im asking too much.

BTW... looked as if there was one phaser hardpoint that was a little higher than equator level... i dont know which one tho.

Also, and this is on my end only, my diagram Hvy Weapon Hardpoints are too narrow I think. I'll setup shipedit arcs with heavy weapons that match the arcs of the phasers widening their fire for better coverage.

TY MP for doing this. If you arnt able to get them done, at least we know they can be fixed.  ;D



I'll look at the model but I thought all of the HP's were on the equator...minor tweek. As for doing all the planets....sure I could. I takes a lil while but this is HUGE it friggin worked  :rwoot: Only thing is...I don't have SFC (any of them) on this puter...you would have to send me all the planets.

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Offline Dizzy

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Re: Planets!
« Reply #22 on: August 02, 2006, 04:40:30 pm »
In retrospect, all SFC versions should have given their planets ph3's and ph4's or just ph4's. 

Planets were given Ph3's but they'd never fire at anything cuz planet hardpoints are located on the poles. When the drones hit a planets equator, they were too far away from the Ph3 hardpoints for the defensive phasers to ever think about firing at them. All that's changed now that MP has relocated the HP's on the equator where drones coming in will be close enough to those ph3's so they will fire at em now.

I'll look at the model but I thought all of the HP's were on the equator...minor tweek. As for doing all the planets....sure I could. I takes a lil while but this is HUGE it friggin worked  :rwoot: Only thing is...I don't have SFC (any of them) on this puter...you would have to send me all the planets.

You're damned right it's huge. You see... Lyrans have had to contend with planetary assaults with their Dizzies. I mean, you get close enough to use your ESG and your ship is toast. So you'd have to take in a DN with 6 Dizzies to work the planet and it'd take a damned long time. Meanwhile, the little Mirak Frigate DF with 6 drone racks would run the mission in 3 minutes. HUGE disparity. Plasma races suffered too cuz plasma takes so much time to reload... Drones races munched thru planet hexes like they werent there, meanwhile other races suffered horribly.

Now this is a whole new game. Planets wont let drone waves get away with murder anymore.

Ok, MP, I'll send you all the planets that need a fixin in a few mins.

Offline SkyFlyer

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Re: Planets!
« Reply #23 on: August 02, 2006, 06:24:15 pm »
Can you cc me the planet models as well? Thanks.
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Offline ModelsPlease

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Re: Planets!
« Reply #24 on: August 02, 2006, 09:36:01 pm »
Hey Dizzy can ya post a screenie so I can see what it looks like in game ?

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Offline Dizzy

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Re: Planets!
« Reply #25 on: August 02, 2006, 09:51:02 pm »
What do u mean? I have a screen where the planet fired it's Ph3's at drones from a range of about 1.5k That's something no one has ever seen before.


Offline ModelsPlease

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Re: Planets!
« Reply #26 on: August 02, 2006, 10:14:18 pm »
That's exactly what I meant...........sweet  ;D

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Offline Dizzy

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Re: Planets!
« Reply #27 on: August 03, 2006, 11:19:10 am »
Brezgonne did the same thing, but with EAW planets. Huge difference in model mesh tho... So I knew it would work. WTG MP.