Topic: Ternado's Idea for area disengagment of capital ships  (Read 2489 times)

0 Members and 1 Guest are viewing this topic.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Ternado's Idea for area disengagment of capital ships
« on: August 01, 2006, 09:39:50 pm »
Ternado spoke to me of an idea that makes a lot of sense. All ships up to CCH would follow the standard disengage rule which is 30 minutes for the hex u died in or 1 hr if you disengaged. But BC's would be banned in that hex and those adjacent, DN's 2 adjacent hexes and BB's 3.

This imo would encourage players to gang up and kill these bigger ships as it would knock them out of a fairly large area. Realistically speaking, this makes much sense, because larger capital ships are spread out on the front lines and losing one would mean that entire area would be without one for a while. Any comments on this idea?

« Last Edit: August 01, 2006, 10:05:21 pm by dizzy »

762_XC

  • Guest
Re: Ternado's Area Disengagment for Capital Ships
« Reply #1 on: August 01, 2006, 09:46:07 pm »
Um, RM forums?

Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: Ternado's Area Disengagment for Capital Ships
« Reply #2 on: August 01, 2006, 09:47:07 pm »
Sounds like a good idea

~ With the caveat that (same as the multi-hex disengagement proposed by t00l) that it will
possibly become a bit of a pain to keep track of empty space hex 19,19 and the 6 hexes surrounding that, the 12 around that
the 24(?) around that for multiple ships
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Ternado's Area Disengagment for Capital Ships
« Reply #3 on: August 01, 2006, 09:50:49 pm »
Um, RM forums?

Im not considering this for SG6... This is just a cool idea. Mb for SG7.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Ternado's Area Disengagment for Capital Ships
« Reply #4 on: August 01, 2006, 09:52:12 pm »
Sounds like a good idea

~ With the caveat that (same as the multi-hex disengagement proposed by t00l) that it will
possibly become a bit of a pain to keep track of empty space hex 19,19 and the 6 hexes surrounding that, the 12 around that
the 24(?) around that for multiple ships

Just use your whiteout or permanent marker on the screen and color in the hexes, hexx. Cmon.

762_XC

  • Guest
Re: Ternado's Area Disengagment for Capital Ships
« Reply #5 on: August 01, 2006, 10:01:12 pm »
Um, RM forums?

Im not considering this for SG6... This is just a cool idea. Mb for SG7.

Then lets discuss it after the server.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Ternado's Area Disengagment for Capital Ships
« Reply #6 on: August 01, 2006, 10:04:51 pm »
I take it you dont like the idea?

762_XC

  • Guest
Re: Ternado's Idea for area disengagment of capital ships
« Reply #7 on: August 01, 2006, 10:09:23 pm »
I don't want to rehash a public discussion about the DR right before we launch a major campaign.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Ternado's Idea for area disengagment of capital ships
« Reply #8 on: August 01, 2006, 10:19:00 pm »
Ok, move the thread to the equine graveyard and we can discuss later there.

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Re: Ternado's Idea for area disengagment of capital ships
« Reply #9 on: August 01, 2006, 10:29:32 pm »
I really like this idea.
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: Ternado's Idea for area disengagment of capital ships
« Reply #10 on: August 01, 2006, 10:31:38 pm »
I really like this idea.

Me too  :thumbsup:

However I would qualify it a bit so that being run off when outnumbered by enemy pilots would have only the normal penalty, an equal numbered loss should be paid in full however.  I say this because you don't want to penalize a defender trying to hold off multiple foes by himself.

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: Ternado's Idea for area disengagment of capital ships
« Reply #11 on: August 01, 2006, 10:33:32 pm »
I have already stated my views in the RM forums.
*I am forced to agree with my esteemed colleague*
This probably should have been presented there first.
And I think the RM forums should be for all RM, not just the SCCs, if it's not that way already, of course.
Lord Krueg
KBF CO
We are the Dead

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: Ternado's Idea for area disengagment of capital ships
« Reply #12 on: August 01, 2006, 10:36:16 pm »
I have already stated my views in the RM forums.
*I am forced to agree with my esteemed colleague*
This probably should have been presented there first.
And I think the RM forums should be for all RM, not just the SCCs, if it's not that way already, of course.

Umm......


Im not considering this for SG6... This is just a cool idea. Mb for SG7.

So are you volunteering to be the RM for SG& already Kreug?  ;)

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Re: Ternado's Idea for area disengagment of capital ships
« Reply #13 on: August 01, 2006, 11:15:47 pm »
Don't trash this thread. Keep it here please, its a good discussion. I would actually like to see it for SG6 :)
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Ternado's Idea for area disengagment of capital ships
« Reply #14 on: August 01, 2006, 11:45:09 pm »
It cant work for SG6 beacuse when a capital ship is lost, that side also loses max iron points for a period of time... The two methods cant coexist. Ternados rule can somewhat replace the P+P Vc's in a way... Again, this isnt for SG6.

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Re: Ternado's Idea for area disengagment of capital ships
« Reply #15 on: August 02, 2006, 12:11:01 am »
It cant work for SG6 beacuse when a capital ship is lost, that side also loses max iron points for a period of time... The two methods cant coexist. Ternados rule can somewhat replace the P+P Vc's in a way... Again, this isnt for SG6.

ah. Oh well.
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer