Topic: Anyone left in the comunity who can code in C++ or Visual C (Not sure which)  (Read 4597 times)

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Heavens Eagle

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I have been trying to do some finishing on ShipEdit.  While I have a somewhat current version with some big changes, my partner in crime Remus seems to have dropped off the face of the earth.

If someone with the neccessary skills is interested I have a VERY OLD source code to start with and some relatively current versions for layout and functionality.  It would require a bit of work to learn what is what and then bring the old code up to what was intended to be a final finished item.

What put it entirely on hold was an attempt to have a built in model viewer but T' demise and a big dose real life has almost finished it out.  That coupled with totaly losing touch with Remus has made it almost impossible to go any further.  As I understand functionality and did all the graphics work I have that, but alas, less than minimal ability to do the coding.

I am not going to release the code for open source, but if one or two folks want to work on this with me to finish this up I will pass on what I can.

Offline Bonk

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There's Dave (NuclearWessels), Karnak, MagnumMan and I and possibly others. If none of the others are interested I might be able to find time for it, but I'm stretched pretty thin as it is. I really need to get back to running debug tests of the serverkit on MySQL with MagnumMan's latest edits, but I've been tied up with other stuff lately. Probably going to do another debug run after SG6, once that is done I might be able to take a look if none of the others speak up.

Offline NuclearWessels

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Damn - ordinarily I'd love to jump on that, but I'm really swamped these days as well.

It might be a possibility for me next summer, but probably not before then. :(

dave

Offline KBF-Crim

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Way Cool HE...alas I cannot code...but an Ship edit Gold would be AWESOME....maybe who ever takes it on might get some insight on FMSE also...

 :thumbsup:

Heavens Eagle

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Totally different animals Crim.  Haven't checked but I am not even sure I have any copies of the FMSE source.

Nuclear and Bonk,  I am not looking at a huge project here, but there are many things I just cannot do on this.  In addition you guys might be able to tell me some better ways to do some of the things that SE is doing.  There is no hurry on this as RL has me snowed in a lot of the time.  (That's Real Life for those in Rio Linda)  I do need some folks that know how to code though to work with and trade ideas on at intervals.  If you are interested even a little let me know.

Offline KBF-Crim

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Totally different animals Crim.  Haven't checked but I am not even sure I have any copies of the FMSE source.

I understand...I meant mostly seeing how remus did some things might help someone see his style and methodology...

If you do happen to find the FMSE scource...someone was looking at attempting an FMSE for OP... :)


Offline NuclearWessels

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Totally different animals Crim.  Haven't checked but I am not even sure I have any copies of the FMSE source.

Nuclear and Bonk,  I am not looking at a huge project here, but there are many things I just cannot do on this.  In addition you guys might be able to tell me some better ways to do some of the things that SE is doing.  There is no hurry on this as RL has me snowed in a lot of the time.  (That's Real Life for those in Rio Linda)  I do need some folks that know how to code though to work with and trade ideas on at intervals.  If you are interested even a little let me know.

Well I'm definitely interested, as long as you don't mind it being a kind of intermittent/drawn out process.

dave

Heavens Eagle

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Well folks the bad news is it doesn't look like I will be needing your help (at least with ShipEdit).

The good news is that I managed to track down Remus from his hidey hole.  As of tonight he has loaded up his software and is loading SFC OP with the OP4+ enhancement.  Slick install there Pesty.

For now I do need you to give some feedback on any problems you can think of with functions on SE in the op shiplist.  I have quite a list already.  The weapons that are hidden, the new arcs and the wrong arcs.

There are also some errors on the fighterlist that I am aware of.

Offline NuclearWessels

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Well folks the bad news is it doesn't look like I will be needing your help (at least with ShipEdit).

The good news is that I managed to track down Remus from his hidey hole.  As of tonight he has loaded up his software and is loading SFC OP with the OP4+ enhancement.  Slick install there Pesty.
...

That's GREAT news!  Very cool guys!

dave

Offline AlchemistiD

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I'm learning C++ in college, though at the moment I only know the basics of the basics.

Offline KBF-Crim

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Well folks the bad news is it doesn't look like I will be needing your help (at least with ShipEdit).

The good news is that I managed to track down Remus from his hidey hole.  As of tonight he has loaded up his software and is loading SFC OP with the OP4+ enhancement.  Slick install there Pesty.

For now I do need you to give some feedback on any problems you can think of with functions on SE in the op shiplist.  I have quite a list already.  The weapons that are hidden, the new arcs and the wrong arcs.

There are also some errors on the fighterlist that I am aware of.

Wonders never cease!

WAY COOL! ;D

Offline Remus

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If someone with the neccessary skills is interested I have a VERY OLD source code to start with and some relatively current versions for layout and functionality.  It would require a bit of work to learn what is what and then bring the old code up to what was intended to be a final finished item.

I may know of someone that can help. ;)


Offline SkyFlyer

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Remus!!! :)
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Heavens Eagle

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I guess that lurkers never cease.

Offline FA Frey XC

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OMG, welcome back guys!

Regards,
Vice President of Technology,
Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.


Offline Remus

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Thanks :)

Offline Chris Jones

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FMSE with Universe At War - The possibilities are endless..

welcome back Remus.

I for one hope to see a simple mission editor for OP = I lost track of many hours with EAW..


 - Chris
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Remus

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I hardly remember how FMSE is spelled :P

How much has the api changed from EAW and OP?

Offline NuclearWessels

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The api is very similar - there were a few extensions necessary to support the cartels, but otherwise it's pretty easy to make the transition.

Firesoul's build environment is zipped up around here somewhere, and is a very painless way to get things set back up.

I might have some notes around someplace on converting EAW scripts to OP, which would also highlight some of the key API differences, I'll see if I can dig them up.

dave

Offline Bonk

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Firesoul's build environment is zipped up around here somewhere, and is a very painless way to get things set back up.


Which reminds me.... klingon.stasis.ca is now: http://klingon.pet.dhs.org/

His build environment is on this page: http://klingon.pet.dhs.org/sources_and_utils/