Topic: The Forge (2nd run) Test  (Read 6226 times)

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Offline Age

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Re: The Forge (2nd run) Test
« Reply #20 on: April 10, 2006, 06:28:10 pm »
   What does it really mean by AI stripping and I have been enjoying it as well?thanks.

Offline KBFLordKrueg

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Re: The Forge (2nd run) Test
« Reply #21 on: April 10, 2006, 06:47:15 pm »
AI stripping is when the game removes all AI in a mission with opposing live players.
The only time you'll notice it is when you have a mission with another live enemy player, vs only AI, it changes nothing.  ;)
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Offline ssmeiers

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Re: The Forge (2nd run) Test
« Reply #22 on: April 11, 2006, 12:30:42 am »

It requires Firesoul's OP+4 and The Forge scripts pack.

The webmap is here.

doing another great job bonk and dave can wait for start of 2 run SS  ;D
For the test, mandatories are off, missions names are on and initial PP is 10000.

We are looking to test the AI stripping in the following missions:
Met_ED10Patrol
Met_ED10PatrolEnemy
Met_ED17Patrol
Met_ED17PatrolAllied
Met_ED17PatrolEnemy
Met_ED5FleetAction
Met_ED5PlayerFleet
Met_ED6Patrol

Report feedback on these missions here: http://www.dynaverse.net/forum/index.php/topic,163365770.0.html

A new map is in but will probably need a few tweaks before the launch of the second run.

Offline Bonk

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Re: The Forge (2nd run) Test
« Reply #23 on: April 14, 2006, 04:57:01 pm »
Test server is back up!  :)

Webmap will be offline for a bit until adjustments after the move can be completed.

I'm going to leave it in test mode for a while yet, there's a few things to work on after the move, so the launch of the second run will be delayed a bit more. I thought I'd put it back up so people can play over the holiday weekend and hopefully get some more mission testing in for Dave.


Offline Bonk

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Re: The Forge (2nd run) Test
« Reply #24 on: April 14, 2006, 05:37:43 pm »
The webmap is back up.  :)

Offline Father Ted

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Re: The Forge (2nd run) Test
« Reply #25 on: April 17, 2006, 08:46:19 am »
This isn't really directed at ED but rather a head's up. C-Los and I took an asteroid assault mission earlier this morning. He went after the base while I beat up on the defender. I slapped the AD6 around pretty good and decided to put Marines on when he was pretty much gone. I captured him, C-Los blew up the base, and the mission wouldn't end. We both crossed the border, still nothing, and the AD6 was in the center of the map moving at a crisp speed of 3. We alted out because both of us were time limited and we managed to fly two more missions in the time it would have taken for us to wait for this Klink to make it to the border. But the mission should have ended when C-Los knocked off the base because I'd already capped the Klink.

Not a complaint, just a head's up for other players about this mission.

PS: There were no "Host Left" messages, so the mission wasn't bugged, but apparently, capping instead of killing the defending ship will screw up the works.

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Offline KBF-Kurok

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Re: The Forge (2nd run) Test
« Reply #26 on: April 17, 2006, 09:53:35 am »
who ever capped the ship should have tried sding it as it was part of your fleet now and need to leave the map. this happens in several missions.

Offline NuclearWessels

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Re: The Forge (2nd run) Test
« Reply #27 on: April 17, 2006, 02:59:18 pm »

Righto, thanks for the heads up.

If folks post reminders when missions like that crop up I'll get 'em corrected (or maybe for Mav I'll get tha Moooon song to play in the background while you wait ;) )

dave

Offline KBFLordKrueg

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Re: The Forge (2nd run) Test
« Reply #28 on: April 17, 2006, 03:30:56 pm »
This isn't really directed at ED but rather a head's up. C-Los and I took an asteroid assault mission earlier this morning. He went after the base while I beat up on the defender. I slapped the AD6 around pretty good and decided to put Marines on when he was pretty much gone. I captured him, C-Los blew up the base, and the mission wouldn't end. We both crossed the border, still nothing, and the AD6 was in the center of the map moving at a crisp speed of 3. We alted out because both of us were time limited and we managed to fly two more missions in the time it would have taken for us to wait for this Klink to make it to the border. But the mission should have ended when C-Los knocked off the base because I'd already capped the Klink.

Not a complaint, just a head's up for other players about this mission.

PS: There were no "Host Left" messages, so the mission wasn't bugged, but apparently, capping instead of killing the defending ship will screw up the works.

This bug has been around for a while. It only occurs when there is another live player (allied or enemy) in the mission. If you're alone, capping the defending ship doesn't matter, but when there is another live player, capping the defender will result in the mission not ending correctly.
Does the same in either Asteriod Base Assault or Asteriod Base Defense.  ;)
Lord Krueg
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Offline Father Ted

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Re: The Forge (2nd run) Test
« Reply #29 on: April 17, 2006, 04:10:13 pm »
Good to know. ;)

Captain: USS Majestik Moose NCC-1712


"Live as brave men; and if fortune is adverse, front its blows with brave hearts." -Cicero
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Offline Bartok

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Re: The Forge (2nd run) Test
« Reply #30 on: April 18, 2006, 07:58:22 am »
Ya I've seen this bug - even without any other live players,

If I've capped and sd'd the defender ship the mission won't end until you cross the border.  Unfortunately, if you don't sd the ship you're sol.

Offline SS~KHH

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Re: The Forge (2nd run) Test SUCCESS I think
« Reply #31 on: July 29, 2006, 04:28:15 am »
  ::) STILL THE BEST  RIDE IN TOWN WOW IT JUST GET BETTER EVERYDAY  !!    SS

It requires Firesoul's OP+4 and The Forge scripts pack.

The webmap is here.


For the test, mandatories are off, missions names are on and initial PP is 10000.

We are looking to test the AI stripping in the following missions:
Met_ED10Patrol
Met_ED10PatrolEnemy
Met_ED17Patrol
Met_ED17PatrolAllied
Met_ED17PatrolEnemy
Met_ED5FleetAction
Met_ED5PlayerFleet
Met_ED6Patrol

Report feedback on these missions here: http://www.dynaverse.net/forum/index.php/topic,163365770.0.html

A new map is in but will probably need a few tweaks before the launch of the second run.
::)

Offline Bonk

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Re: The Forge (2nd run) Test
« Reply #32 on: July 29, 2006, 11:39:38 am »
Lol, I guess so, it seems to be working out pretty well.

Offline NuclearWessels

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Re: The Forge (2nd run) Test
« Reply #33 on: July 30, 2006, 08:16:00 pm »
This isn't really directed at ED but rather a head's up. C-Los and I took an asteroid assault mission earlier this morning. He went after the base while I beat up on the defender. I slapped the AD6 around pretty good and decided to put Marines on when he was pretty much gone. I captured him, C-Los blew up the base, and the mission wouldn't end. We both crossed the border, still nothing, and the AD6 was in the center of the map moving at a crisp speed of 3. We alted out because both of us were time limited and we managed to fly two more missions in the time it would have taken for us to wait for this Klink to make it to the border. But the mission should have ended when C-Los knocked off the base because I'd already capped the Klink.

Not a complaint, just a head's up for other players about this mission.

PS: There were no "Host Left" messages, so the mission wasn't bugged, but apparently, capping instead of killing the defending ship will screw up the works.

This bug has been around for a while. It only occurs when there is another live player (allied or enemy) in the mission. If you're alone, capping the defending ship doesn't matter, but when there is another live player, capping the defender will result in the mission not ending correctly.
Does the same in either Asteriod Base Assault or Asteriod Base Defense.  ;)

OK, I finally got around to adding an extra set of tests that will (hopefully) catch this.  <crosses fingers>
Amazing how consistently I forget some things  ::)

Speaking of which: Padre, are there any more missions still running on the cheap in terms of pp rewards?

dave