Topic: Fun ideas for SG6  (Read 5058 times)

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Offline Dizzy

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Fun ideas for SG6
« on: July 10, 2006, 12:27:17 pm »
I'm looking to strike a balance between a fun server and a serious server... The latter all of which tend to have much more focus on VC hexes and PvP outcomes at the expense of the former.

So... with all past server ideas of 'fun/cool' things and features we've seen before, what are the few that stand out that you'd like to see in this server? As an example, I'm planning an area of the server where unranked matches between .67 move cost or less combat will take place.

Anyone have any ideas?

762_XC

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Re: Fun ideas for SG6
« Reply #1 on: July 10, 2006, 01:26:37 pm »
Since when are the two mutually exclusive?

Offline Dizzy

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Re: Fun ideas for SG6
« Reply #2 on: July 10, 2006, 02:42:31 pm »
Since when are the two mutually exclusive?

That's not an idea.  :P

Offline KBF-Crim

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Re: Fun ideas for SG6
« Reply #3 on: July 10, 2006, 03:02:43 pm »
Her Burts PF floatilla's in a restricted, asteriod filled ,section of the map...

Offline Dizzy

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Re: Fun ideas for SG6
« Reply #4 on: July 10, 2006, 03:39:57 pm »
That's an awesome idea! But do you think a flotilla of 5 PF's could whoop some ass on a CL? Cuz the slot area I have is restricted to .67 move class... You think a flotilla of PF's woulkd be able to hang with say... a F-CLC or a D5L?

I'd love to see that kinda stuff happen there...

Offline Farfarer

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Re: Fun ideas for SG6
« Reply #5 on: July 10, 2006, 04:04:28 pm »
Would it be easier to pick one Race from each side and make thieir shipllist .67 MC and PF tender/Carrier/Space Control  ONLY?  I'm thinking Gorns and Lyrans or maybe Roms, and they get them at the beginning.  Plas F PFs in early era - might be deadly!

Offline Rolling

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Re: Fun ideas for SG6
« Reply #6 on: July 10, 2006, 06:56:03 pm »
Oooh, if I win every pvp that would be fun!!!!

Ok... at least 3/4 of every match.

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Offline Alphageek

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Re: Fun ideas for SG6
« Reply #7 on: July 10, 2006, 07:42:38 pm »
I liked the Econ Wars idea of being able to attack your ally.  It brings a little more realism to flying--you know, sort of a "realpolitik" feel to things. 

762_XC

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Re: Fun ideas for SG6
« Reply #8 on: July 10, 2006, 11:54:24 pm »
Oooh, if I win every pvp that would be fun!!!!

Ok... at least 3/4 of every match.



Just make sure you're fighting Hexx all the time.

Offline KBF-Crim

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Re: Fun ideas for SG6
« Reply #9 on: July 11, 2006, 12:14:20 am »
That's an awesome idea! But do you think a flotilla of 5 PF's could whoop some ass on a CL? Cuz the slot area I have is restricted to .67 move class... You think a flotilla of PF's woulkd be able to hang with say... a F-CLC or a D5L?

I'd love to see that kinda stuff happen there...

Well...I'd sure be up to giving it a try...I thought the floatilla's were a blast... ;D

Offline KAT Chuut-Ritt

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Re: Fun ideas for SG6
« Reply #10 on: July 11, 2006, 01:54:48 am »
A Starbase defense mission where the primary defender doesn't have his ship show up but gets athe fly the base, an extra tough one, make reinforcemenets arrive every so often to keep it from getting too tedious and make sure the reinforcements have large marine complements ;D

Offline KAT Chuut-Ritt

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Re: Fun ideas for SG6
« Reply #11 on: July 11, 2006, 01:57:08 am »
A special hex with a unique mission in which the captain's ships are reversed.  It happens to be the Hex where "Q" is exiled to and he can't resist the mischief.   ;D  (use a unique terrain type to draw it occassionally)

Offline SkyFlyer

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Re: Fun ideas for SG6
« Reply #12 on: July 11, 2006, 02:50:43 am »
A special hex with a unique mission in which the captain's ships are reversed.  It happens to be the Hex where "Q" is exiled to and he can't resist the mischief.   ;D  (use a unique terrain type to draw it occassionally)

thats a cool idea.
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Offline Dizzy

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Re: Fun ideas for SG6
« Reply #13 on: July 11, 2006, 10:41:54 am »
that's messed up, chuut. lol.


762_XC

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Re: Fun ideas for SG6
« Reply #14 on: July 11, 2006, 10:59:25 am »
Bird of Bethke warz!

Offline Father Ted

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Re: Fun ideas for SG6
« Reply #15 on: July 11, 2006, 03:58:55 pm »
A special hex with a unique mission in which the captain's ships are reversed.  It happens to be the Hex where "Q" is exiled to and he can't resist the mischief.   ;D  (use a unique terrain type to draw it occassionally)

I'm trying to imagine War Sears in a Fed CC+. Hillarity ensues...

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Offline Dfly

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Re: Fun ideas for SG6
« Reply #16 on: July 11, 2006, 06:07:59 pm »
Imagine DieHard in an ISC

Offline Soreyes

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Re: Fun ideas for SG6
« Reply #17 on: July 12, 2006, 11:58:53 am »
A special hex with a unique mission in which the captain's ships are reversed.  It happens to be the Hex where "Q" is exiled to and he can't resist the mischief.   ;D  (use a unique terrain type to draw it occassionally)

I can see it now. WarSears Shows up in his B-11V and then I come along in my DF+ :rofl:


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Offline FPF-Tobin Dax

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Re: Fun ideas for SG6
« Reply #18 on: July 12, 2006, 03:12:58 pm »
Imagine DieHard in an ISC

Not hard to do at all. FPF flew as ISC in the last round of the PBR league. Just think Frog Protection Fleet.  ;D
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Offline Hexx

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Re: Fun ideas for SG6
« Reply #19 on: July 12, 2006, 03:57:56 pm »
<sigh> buncha wasted space
-Why not expand the "only ships of XX class can go here" idea. Have a big area (like asteroid field, or the super blackhole missions ED came up with) with .5 move cost, an area for the .67's
an area where the sheer gravometric forces would tear anything smaller than a DN apart..

The idea is of course to put a couple of VP hexes in each one, but keep them small enough the whole map doesn't become subdived into "only this ship can go here" areas.

-Have some created accounts with named super ub3r rare crap (ie KHK/CCZ/BCV's),or add a few things(power/shields/whatever) to an already proven design, and put bounties on the ships
Have these rare ships earn extra VP for PVP kills. But surrender VP's when they go get killed.
(ie a "hunt the Bismarck" IP game that might actually take place)

-Set up control of areas for the hex flippers, not controlling every hex, but focus on stuff like
extra VP for controlling every hex in this 5 hex nebula, or control these 3 minor planets in this area
Give the hex flippers something to plan other than "keep flipping generic space hexes"

-Have an area where ships don't count for PVP loss (All ships are assumed to have been destroyed by andros, missing fate unknown or something)

I'm sure sometime I'll have more, but I don't need to overload your tiny clouded minds with the dazzling brilliance of any more ideas atm.

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