<sigh> buncha wasted space
-Why not expand the "only ships of XX class can go here" idea. Have a big area (like asteroid field, or the super blackhole missions ED came up with) with .5 move cost, an area for the .67's
an area where the sheer gravometric forces would tear anything smaller than a DN apart..
The idea is of course to put a couple of VP hexes in each one, but keep them small enough the whole map doesn't become subdived into "only this ship can go here" areas.
-Have some created accounts with named super ub3r rare crap (ie KHK/CCZ/BCV's),or add a few things(power/shields/whatever) to an already proven design, and put bounties on the ships
Have these rare ships earn extra VP for PVP kills. But surrender VP's when they go get killed.
(ie a "hunt the Bismarck" IP game that might actually take place)
-Set up control of areas for the hex flippers, not controlling every hex, but focus on stuff like
extra VP for controlling every hex in this 5 hex nebula, or control these 3 minor planets in this area
Give the hex flippers something to plan other than "keep flipping generic space hexes"
-Have an area where ships don't count for PVP loss (All ships are assumed to have been destroyed by andros, missing fate unknown or something)
I'm sure sometime I'll have more, but I don't need to overload your tiny clouded minds with the dazzling brilliance of any more ideas atm.