Topic: SG6 Rules Discussion Thread  (Read 25876 times)

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Offline Rolling

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And yet here you stand.

Began search YESTERDAY 9:48:04 PM. Showed back up TODAY 4:58:12 AM

You only spent a mere 7 hours there. Impressive.

Always chew more than you can bite.

Offline IndyShark

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When does SG5 start?

762_XC

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And yet here you stand.

Began search YESTERDAY 9:48:04 PM. Showed back up TODAY 4:58:12 AM

You only spent a mere 7 hours there. Impressive.



Good thing it wasn't cow pr0n, or we'd never see the server start.

 :moo:

Offline Bonk

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I clicked on that search link, Bonk and it takes me to some slave girls porn site...  :o

You must have used the Google search and set it to search the web.

There are two search forms on that page. The one on top (Dynaverse.net Forums Search) is the forums search script I wrote, the one at the bottom (Dynaverse.net Site Search) is the Google ad sponsored search that you can use to search the Web, www.dynaverse.net, www.xenocorp.net or sfc2.net.

And yet here you stand.

Began search YESTERDAY 9:48:04 PM. Showed back up TODAY 4:58:12 AM

You only spent a mere 7 hours there. Impressive.

 :rofl: Scorch, Pow!

Offline Father Ted

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And yet here you stand.

Began search YESTERDAY 9:48:04 PM. Showed back up TODAY 4:58:12 AM

You only spent a mere 7 hours there. Impressive.



Kimberly always gets plus karma, but this is priceless....  :notworthy:

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Offline deadmansix

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 Gentelmen and Lady's, the disengagement rule that is in place is not a good one in fact in my opinion it is a bad one and has in fact stopped several players that I know of from playing on servers that it has been implamented on, the rule that was used on the pirate server was good in my view you had to win a battel in another hex (pvp or ai ) before returning to the hex you were run out of. this is a good rule in my book.

 but this is my opinion

Offline Riskyllama

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 Gentelmen and Lady's, the disengagement rule that is in place is not a good one in fact in my opinion it is a bad one and has in fact stopped several players that I know of from playing on servers that it has been implamented on, the rule that was used on the pirate server was good in my view you had to win a battel in another hex (pvp or AI ) before returning to the hex you were run out of. this is a good rule in my book.

 but this is my opinion

i have to respectfully disagree...
Although I'm fairly new by most standards, I've played almost every race, including Mirak in a major campaign and I can personally find no reason on my own that a disengagement limits a player's ability to play, and would love to hear from a player affected in such a way.

I feel that this motion will only widen the difference between a 2 minute DF mission and any competition it faces, since it will prevent a run out by the larger ship from having any real meaning. Also, for a "more serious campaign" it seems too dependant on the honor code. While I'm not saying all you old farts cheat, unless a SQL's server logs can verify one that another mission was run, its all hearsay since DVs around important hexes change so fast.
Everything is sweetened by risk. ~Alexander Smith

Offline Dizzy

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There are 2 sides to this issue.

1st off there's my side. I dont like the disengage rule. I feel that whenever I get run outta a hex I cant kill peeps cuz now they are hiding from me in that hex. Cowards! Grrrr. So left to me I'd get rid of it and I'd relentlessly attack! My kill list would truly be phenominal. You would all bow b4 me... Ever since this stupid rule, my kills per server have been cut in half. Pisses me off.

Other side are strategy buffs who feel their DN should control an area of space when it runs off smaller ships so they can flip the hex. If smaller ships arnt run off with the disengage rule, then larger ships just arnt wworth anything strategically and everyone should just all hop into a mirak like DF and go flipping. And of course we cant have that! Oh noes!

SO... the compromise has been 2hrs run off and 1hr disengage. I felt that was too long and cut it in half for both. On Scipios server, it was even less time with something like win a mission somewhere else and then u can come back. There are all sorts of solutions. But I'm not reopening the debate. This has been hashed over repeatedly and although I detest the disengage rule, it is necessary until that time where the server kit can give us a multiple DV shift for pvp. Currently thats planned but not working and wont be for this server. So till then for the SG servers, please live with 1 hr disengage and 30 mins destruction for each hex. Planet hexes are different. You lose one on a planet, you're booted from all the adjacent hexes too. Oh why cant we all get along?

762_XC

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The larger the map, the less effective the rule. If you keep the same rule and double the size of the map, there are now 4x as many hexes you have to chase the flipper out of to control the hot area. By the time you've done this he's back in the original hex he was working in. It's impossible.

I don't want another server where PvP has no meaning (besides running up your kill score) and you have to hop into a flipper to have any real effect. That's boring.

Think of something else please...you have to either go with a smaller map or the radius rule. Otherwise flippers pwn.

Offline Bonk

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Oi... here we go again... (dammit we need to get back to debugging the serverkit so we can move on to working on PvP DV shifts again...)

Till then, I suggested to Dizzy a version of Skull's "Slot" called "The Ring" - a small area on the map with no disengagement rule limited to smaller hulls and no significant resources so players can have unlimited PvP opportunities.

I have logged off more than one server for good because of the disengagment rule. Basically if you're not in a DN you get run out of every significant area where good PvP can be had and are relegated to running PP farming missions behind the lines or in insignificant areas of the map by yourself. Players should not be punished for not being in a DN or not being a PvP ace and being excluded from further PvP action. (That's boring)

While t00l has a good point about map size, the issue remains. For me, a "Slot" or "Ring" solves this problem - that way I can fly my CL or CA on a casual basis and still have plenty of opportunity for fun PvP battles. I think it is the best compromise for now.

762_XC

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Well thats why we have OOB Bonk - and it DOES add some strategy to the game.

DV shifts would be ideal, but until then we gotta work with what we have.

Offline Bonk

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Definitely, a proper OoB is on the way eventually, gotta make use of the extra columns in OP+4... ;).

I vote for no disengagment rule in "The Ring" on SG6, but have it in effect everywhere else on the map. I think that would make everyone happy. (particularly me  ;D)

762_XC

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If we could use the radius rule on the rest of the map, that would make me happy too.

Offline Dizzy

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I could meet you halfway... Instead of all the surrounding hexes, just the surrounding enemy hexes.

762_XC

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???

Why make it less effective AND more complicated?

Just use a simple radius rule and keep the slot disengagement-free. That will make everybody happy.

Offline Dizzy

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radius is hard to keep track of. I dont like it. So I retract my earlier statement. Already experimented with that in the field and it didnt strike me well... Im really not feeling it tool. I'm also not agreeing the map is that big, or at least the operational zones.

762_XC

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You don't feel it because you play differently than everyone else. You're a PvP glory hound. You just want fight after fight after fight and you don't care what the map looks like.

Step outside of that mindset for a minute. Do you have any idea how easy it is to get into a hex flipper, start working a hot zone and run around peeps that are trying to chase you down? Ask Chuut, he will tell you. Even I can do it, it fact I did it quite a bit on SG5. The reason its easy is the same reason I outlined above; the DR in its current form does not make it efficient to chase people down.

Now you're telling me the map area is going to be 4x as big. What do you think the ramifications of that are? Is it going to be easier for hex flippers to avoid PvP or harder?

The server needs to BALANCE between PvP and flipping. There are peeps who like both. Don't make the server all about one at the expense of the other.

FLIP FESTS ARE BORING. Make PvP count. ON THE MAP.

Offline KBFLordKrueg

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The server needs to BALANCE between PvP and flipping. There are peeps who like both. Don't make the server all about one at the expense of the other.

FLIP FESTS ARE BORING. Make PvP count. ON THE MAP.

On this point, I strongly agree... ;D
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Offline Dfly

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Oi... here we go again... (dammit we need to get back to debugging the serverkit so we can move on to working on PvP DV shifts again...)

Till then, I suggested to Dizzy a version of Skull's "Slot" called "The Ring" - a small area on the map with no disengagement rule limited to smaller hulls and no significant resources so players can have unlimited PvP opportunities.

I have logged off more than one server for good because of the disengagment rule. Basically if you're not in a DN you get run out of every significant area where good PvP can be had and are relegated to running PP farming missions behind the lines or in insignificant areas of the map by yourself. Players should not be punished for not being in a DN or not being a PvP ace and being excluded from further PvP action. (That's boring)

While t00l has a good point about map size, the issue remains. For me, a "Slot" or "Ring" solves this problem - that way I can fly my CL or CA on a casual basis and still have plenty of opportunity for fun PvP battles. I think it is the best compromise for now.

I beleive there needs to be PvP and hex flipping.  I do quite a bit of both, though some servers I PvP more and others I flip more.  To have a "ring" where you can PvP till your heart is content is all fine and dandy, but if it means virtually nothing, then just go play on GSA. 

I suggest, if possible, to have the map divided in some fashion, where the hex flipping must be done the standard way, and some "special" areas where it is not right to go in with hex flippers, but also counts for a lot.  For instance, some hexes, say rocks and black holes, that are to be worth a lot but must have people try to control it with mainly PvP.  I realize that sometimes there may not be peops to fly against, so go hex flip somewhere else that counts for that.  If there are enemies on who wish to PvP for control, Ask, and meet them in and around those areas.  You will still get some missions where you will have AI only and end up doing some hex flipping due to the nature of the game, but try to keep those zones for PvP as much as possilble.

That is my proposal.

Offline Dizzy

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The server needs to BALANCE between PvP and flipping. There are peeps who like both. Don't make the server all about one at the expense of the other.

FLIP FESTS ARE BORING. Make PvP count. ON THE MAP.

On this point, I strongly agree... ;D

You guys are cute when you're angry...

You don't feel it because you play differently than everyone else. You're a PvP glory hound. You just want fight after fight after fight and you don't care what the map looks like.

You're right... Hard for me to step outside the box on this one.

Interesting idea, Dfly. I like the idea where some places on the map are free zones where the DR rule and ship VC's are exempt. I'm gonna declare Black Hole hexes free zones. Yeah. I'll sprinkle them here and there... Ship kills and DR rule dont apply. But there wont be that many... There is always The Ring in the middle of the map for everyone else. No DR or ship VC's there either.

Ok, tool. When you disengage from an enemy, write the hex down so you remember you cant come into that hex or those surrounding it for the DR period.
« Last Edit: July 13, 2006, 09:30:54 pm by dizzy »