I finally took the time to really take a good look at the rules posted, and offer my thoughts and comments on a few.
- Black Hole hexes are free hexes that exempt players from both the Disengage Rule and ship VC's. Just have fun in these hexes.If a Capitol ship is lost in one of these, can it be then replaced at 0 cost?
Or is it gone for good?
Fighter CnCNo other fighters restrictions other than the ones posted? Or more coming?
Bounties!Do these need to be posted publicly?
Or simply recorded in the Appropriate sides forum?
BasesIMOPO, Bases need to be ridiculously expensive to prevent them being dropped dropped all over the map.
Realisticly, they would be just that and rarely placed anywhere they could be in real danger.
- If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in and all the hexes adjacent to that one for 15 turns. If your ship was destroyed then you are banned from that hex and all adjacent hexes for 8 turns.Being run out of 7 hexes at a time EVERYWHERE is NOT going to go over too well with the general population of players, methinks.
How about that applies to planets and possibly bases only?
Not to every single hex on the map...
I doubt that will do much to encourage some to fly during this campaign...
Wild GeeseI've never been a big fan of this, period.
And of all the times it's been implimented in the rules, I've only seen it actually happen once...
We shall see how it plays out...
I can see where constant shifting of sides by players may cause ill feeling and resentment amoug the side whose players are forced to switch when you're making real progress.
- If you disengage or are destroyed in a game and there are others still fighting, you may not leave the game until the match is finished.I hope this can be enforced, since it still seems to happen way more than it should.
I also assume we'll have forums on sfc.net...?
2. OCI stuff. Needs a good workout and this includes it all... web page functionality, character options, RM features, map editing, shipyard function, web warping, kill page... all of it.I'm really liking using many of these on The Forge, looking forward to this aspect of it being used here.
RM features...?
Like what?
*deposits 2 cents*