Topic: Refresh my memory on texture size  (Read 924 times)

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Offline Khalee1

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Refresh my memory on texture size
« on: July 03, 2006, 10:24:41 pm »
All that is required is they be devided by two correct?.

Offline F9th0mega

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Re: Refresh my memory on texture size
« Reply #1 on: July 03, 2006, 11:14:59 pm »
its power of twos isnt it?

1024 , 512 , 256 , 128 , 64 , 32

although im a nub :P
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Offline Starforce2

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Re: Refresh my memory on texture size
« Reply #2 on: July 04, 2006, 02:36:56 pm »
yea, powers of 2, though some cards will accept divisable by 2 as well.

Offline Centurus

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Re: Refresh my memory on texture size
« Reply #3 on: July 04, 2006, 03:00:09 pm »
If it's for in-game use, Omega is correct.  I found that out the hard way with a recent project.  If a texture is 512x16, it'll still work.  If it's 512x1310, it'll show ok on modviewer and pretty much every 3D program, but in game, it'll be severely screwed up.
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