Ya, Dave, thx for the follow up. Dont mind my details, it's the general thought that counts. Come up with something on your own, but the idea is a time consuming mission designed more to tie up attackers (read plural, we want to totally screw the solo player here) and end up with a challenging mission that can be won, but at a cost in time and supplies similar to that of how a starbase assault would trip up the attackers.
I'm going for having the mission generated by the server only when an attacker enters a starbase hex. The technical issue I see here is the server would continue generating this mission even after the starbase is destroyed until the server is rebooted and realizes its no longer there. But as an attack mission, and only showing 25% of the time, I dont see a serious issue.
Also, we want to have the mission be usable more than just for a temp starbase assault. It's just not worth having if you dont see it show more. So perhaps have it also show up on core and home world planets? Balance issues would need to be tested.
Thoughts?