Topic: Non Destructable bases?  (Read 3416 times)

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Offline Dizzy

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Re: Non Destructable bases?
« Reply #20 on: June 18, 2006, 09:14:15 pm »
Ya, Dave, thx for the follow up. Dont mind my details, it's the general thought that counts. Come up with something on your own, but the idea is a time consuming mission designed more to tie up attackers (read plural, we want to totally screw the solo player here) and end up with a challenging mission that can be won, but at a cost in time and supplies similar to that of how a starbase assault would trip up the attackers.

I'm going for having the mission generated by the server only when an attacker enters a starbase hex. The technical issue I see here is the server would continue generating this mission even after the starbase is destroyed until the server is rebooted and realizes its no longer there. But as an attack mission, and only showing 25% of the time, I dont see a serious  issue.

Also, we want to have the mission be usable more than just for a temp starbase assault. It's just not worth having if you dont see it show more. So perhaps have it also show up on core and home world planets? Balance issues would need to be tested.

Thoughts?

Offline KAT Chuut-Ritt

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Re: Non Destructable bases?
« Reply #21 on: June 18, 2006, 09:34:00 pm »
What I think would also be cool is a mission that you could take in your home space that would be a 3 on 1.  Something to help a lone defender out.  If one side has a numbers advantage it would be kinda cool to give a lone defender an advantage in holding their own territory, and to have a shot at resisting a gangbang.

Offline Dizzy

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Re: Non Destructable bases?
« Reply #22 on: June 18, 2006, 10:29:59 pm »
chuut, we already have 1 on 1 and 2 on 2 patrols. That's easy enough to defend your own space. Are you proposing that friendly space should get a 3 on 1? That'd make it too easy to defend friendly space imo. But it goes both ways. If a side is outnumbered, sure they could beef up their space doing those. But so can the enemy once they take one of ur hexes away.

But I like a 3 on 1 option. Maybe your ship and 2 frigs vs a DN?

Offline KAT Chuut-Ritt

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Re: Non Destructable bases?
« Reply #23 on: June 18, 2006, 11:33:41 pm »
It isn't common that a side with the numbers advantage focuses on defending now is it?  Additionally if you flying against ai a 3 v 1 isn't usually that much faster than your standard 1 v 1, so I don't think it helps a side with numbers overly much.  The players  that would benefit most from this are the ones with less cruch power, since hex flippers would be able to deal with ai quickly anyhow.  It might thus be considered a way to help resist hex flipping of the space of races that aren't themselves natural hex flippers.

Also remember that a wongman would take the place of an ai if a wing was to be drafted.

What it make more difficult are gangbanging an out numbered foe defending his own space and deepstriking.  But you know how I feel about deepstriking, the greater the risk the greater the adrenaline flow  ;D.

el-Karnak

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Re: Non Destructable bases?
« Reply #24 on: June 20, 2006, 02:51:29 pm »
I certainly wouldn't mind indestructible bases.   Past servers have used bases depending on how the concept of the server was.  It you would like your bases indestructibe, Hexx, do it.    The stragetists will change their games plans accordingly.    We adapt and overcome.   8)

As for the missions that you draft on those base hexes, I personally think they should contain base assault and defend missions.   Scipio and I had a discussion some time back about limiting the chance a player had of pulling a base assault mission.   Say 33% of the time you would pull an assault mission and other times you would pull others.   Our thought here was that is each hex actually represented several million parsecs (or whatever) then you could realisticly run missions in that hex that would not involve the base.   I don't know if he ever figured out how to do that.    Maybe he'll post here and tell you.  (hint,hint)

Also, bases hexes have been rallying points for defensive strategies in lots of past servers.   I think it would be a mistake to populate those hexes with just normal open space missions.   Either base assault/defends missions or some other tough mission should be pulled in those hexes.   One suggestion would be to bring back some of those tough fleet missions (Karnak's or EvilDave's I don't remember which).    Either way, if the missions in those hexes are tougher you don't need to increase the max DV of those hexes over the open hexes around it.    Happy medium.

Just my thoughts.

Agave

EEK Base/Planet/Shipyard assault/defence, and the Fleet/Squadron Actions mission appear to be to difficult for the single-player. Only do-able if you play co-op or you figure out how to play them in a tactical manner. You kinda have to plan a strategy to win them as a single-player.

I have always been a proponent for destructible bases with difficult missions and starbases that have a approx. 800K plus PP cost in the shipyard.

Offline Farfarer

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Re: Non Destructable bases?
« Reply #25 on: June 20, 2006, 05:35:12 pm »
Isn't a non-destructible Base called a Planet?

How about Destructible Bases AND make them much CHEAPER, but Tougher?

That way you only get the boring (to some) SB Assault Mission Once, but it is a Doozy.

If someone decides to litter with bases ( within the server Base Placement Rule) they can be cleaned up.

Offline Dizzy

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Re: Non Destructable bases?
« Reply #26 on: June 21, 2006, 04:56:57 pm »
Isn't a non-destructible Base called a Planet?

How about Destructible Bases AND make them much CHEAPER, but Tougher?

That way you only get the boring (to some) SB Assault Mission Once, but it is a Doozy.

If someone decides to litter with bases ( within the server Base Placement Rule) they can be cleaned up.

Bases were and are cheaper on SG servers. But a non destructible base is just that. A base that cant be destroyed. But you dont get a base mission when those bases are setup as non destructible. Planets give you planet assaults every time you move into one. I hope you get the difference. I dont think i explained it well.