Topic: Beta Patch - Suggestions for finished patch  (Read 10219 times)

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Alexander1701

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Re: Beta Patch - Suggestions for finished patch
« Reply #80 on: March 08, 2003, 03:25:16 pm »
  Cloak IS good. That's the point. But its FAR from easy to use. Detection IS pretty good. Remember that probes seek the target. When you hear that cloaking sound, fire a probe! It'll always be a direct hit, which WILL reveal them. Admitedly, you can't keep them PERMANENTLY decloaked this way, but you can fire back. It's little things like that. Anything less than cloak-5 is useless. Visit the battleclinic. You'll notice than even the FFs have cloak 5. Its necessary. You'll also notice that they have almost nothing in shields, tractor, transporter, (mostly) computer, and a lot of the time cloak.

As for power concerns, you've obviously never flown romulan. Until you reach very high levels, romulan ships tend to give you a choice.

Move, or Shoot.

That is to say that you either need to build up your warp core to max, or your non-warp. Romulan ships are by FAR the most power deficient. My first time playing them, I put together a shrike that had 1/3 of its required power. (I changed it when I noticed htis). Its a constant balancing act to get fast, effective ships. There used to be a thread about how the Warbird needed more engine space.

For this reason, most Romulan veterans will avoid the Hawk, or 'Plucked Chicken', in the same way that federation players avoid excelsior. Its just not good enough.

I realise that the Romulans are good now, but no better than anyone else. And I will say that, on average, the federation does have more newbie players than the other races, but not fewer veterans. This is manefested by the huge number of fed players on every server.

As for the quantums, they no NOT suck.

Most Romulans fear the quantum range. They almost always hit at any range. You have to be very careful to close the distance with federation players. Once again, go to www.battleclinic.com and see the Chicken ship strategies. You can be very very effective with those. Also, my brief foray into federation play has shown me the following:

You can take out bases like they're actually easier than planets. You just have to sit back, and hit them with max range quantums. Quantums always do full damage, so anything the base DOES manage to hit you with will pretty much bounce off. As an example, Romulans can't take out starbases very easily until they have a very large ship, because we have to get right in there, under the fire of all 3 platforms AND the base. Before you even suggest cloak, remember that an unshielded romulan is not a very long lasting one; we have the weakest hulls in the game.

The klingons are the only race that don;t have a hell of a lot going for them, I'll admit that. The borg have a BB, the federation the heavy DN (borg have no shields, so it averages out), and the romulans use cloak/plasma. Cloak-Ion and Cloak-Polaron just don't carry the same weight. All they have is the fact that their primaries do well at range (10-20). And yet, you see EXCELLENT klingon players, from time to time. They've adapted to it. Take a page out of their book.

But just to reiterate, don't become upset because you can't fill all of your arcs with maximum sized phasers. Its meant to provide customization. That's the point, you're SUPPOSED to be able to create a worthlessly power-defiecient ship if you aren't careful.

I agree on the warbird, though. Nothing more useless than rear-fire on romulans ships. I never put anything there.

Alexander
 

Tulmahk

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Re: Beta Patch - Suggestions for finished patch
« Reply #81 on: March 09, 2003, 02:25:44 am »
Actually, the Federation sports the very best warp cores in the game.  Of all the things to improve on a Fed ship, the warp core isn't it.

All the complaining from the Federation players boils down to one thing:  cloak works now.  Learn tactics, and deal with it.  You no longer have your Uber Probe? crutch, and you have to learn to mount a Computer V (and actually USE it's anti-cloak feature!  MANY Fed players are forgetting to do that after having been dependent upon the broken probes).  Erratic maneuvers are your friend, too.

And to all the players bemoaning the fact that they are having difficulty using their speed 80+ AMML cheese ships:  serves you cheaters right!  

Torque

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Re: Beta Patch - Suggestions for finished patch
« Reply #82 on: March 09, 2003, 01:16:42 pm »
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Chronic

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Re: Beta Patch - Suggestions for finished patch
« Reply #83 on: March 09, 2003, 01:47:30 pm »
Quote:

Actually, the Federation sports the very best warp cores in the game. Of all the things to improve on a Fed ship, the warp core isn't it.

All the complaining from the Federation players boils down to one thing: cloak works now. Learn tactics, and deal with it. You no longer have your Uber Probe? crutch, and you have to learn to mount a Computer V (and actually USE it's anti-cloak feature! MANY Fed players are forgetting to do that after having been dependent upon the broken probes). Erratic maneuvers are your friend, too.

And to all the players bemoaning the fact that they are having difficulty using their speed 80+ AMML cheese ships: serves you cheaters right!






Ummm probes still work and when you dont have a computer 5 its a real life saver it atleast give you a chance to minimize the dmg of cloak and dagger manuevers also on another note the cloak isnt entirely fixed you can still see it if their is a bright background or going over your ship oh and my request for the patch is dont let Instant Messanger programs knock you out of your game that is all
« Last Edit: March 09, 2003, 01:49:09 pm by Chronic »

Alexander1701

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Re: Beta Patch - Suggestions for finished patch
« Reply #84 on: March 09, 2003, 02:41:48 pm »
  How to prevent instant messenger programs from crashing your games:

Step 1: Right click on the picture in the task bar (for MSN, a blue a man)
Step 2: Select 'Close', 'Exit', or 'Shut down messenger', whichever is present
Step 3: Launch the game. It will not crash as a result of messenger mesages.

But yeah. An analysis of pre-patch cores is somewhere in the back of this forum. Dig it up and you'll see that, in fact, the Federation has the best overall warp cores (in terms of power/level/what-you-can-actually-fit), the romulans have overall best power, the klingons have best power/mass, and the borg best core hp. Of those, I think having more power in legitimate tests is better.

If you think ANY ships on sfc3 are power-deficient, play sfc1, where moving takes up power. Now that's an education on power shortage.

Alexander
 

Chronic

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Re: Beta Patch - Suggestions for finished patch
« Reply #85 on: March 09, 2003, 03:41:04 pm »
Goto the Messanger on the start up menu click properties then search for a icon in their called find targets then when it opens up the folder click on the folder icon and then it will tell you which folder is the folder you are looking in and from their purge it off your computer thats what I just did it should stop it though I'm keeping it in my recycle bin just to see if it screws up anything by not having the messenger program  
« Last Edit: March 09, 2003, 03:45:56 pm by Chronic »

CynicForever

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Re: Beta Patch - Suggestions for finished patch
« Reply #86 on: March 09, 2003, 06:53:07 pm »
Quote:

Actually, the Federation sports the very best warp cores in the game.  Of all the things to improve on a Fed ship, the warp core isn't it.

All the complaining from the Federation players boils down to one thing:  cloak works now.  Learn tactics, and deal with it.  You no longer have your Uber Probe™ crutch, and you have to learn to mount a Computer V (and actually USE it's anti-cloak feature!  MANY Fed players are forgetting to do that after having been dependent upon the broken probes).  Erratic maneuvers are your friend, too.

And to all the players bemoaning the fact that they are having difficulty using their speed 80+ AMML cheese ships:  serves you cheaters right!  




I don't have a problem with the cloak working now. Funny, that all I hear is that is our problem. Its not. I know tactics to combat a cloaker, and guess what? They still work even with the patch. Most opponents I faced didn't use the cloak that much, they really didn't need to.They outmatched me in firepower. The problem is that the larger fed ships can't put out the same firepower as the other races.Combine that with poor agility and speed, and you've got an imbalance.

Yes, I wholeheartedly agree that fed light and heavy cruisers are superior. But they don't win servers, the larger classes do. I have lost a sov about 15 times now, mostly to negs and spheres. I've tried alot of different things- orbitting the target with heavy side mounts, maxing out the rear weapons, warping around, etc. They don't work. The only thing that worked most times was the am cheese cutter, and it still works, just not as effective.

All the complaining boils down to one thing, and it's not that the cloak works. I fly romulan now, and I have no problems. When I flew a Klingon neg, nobody could touch me. I only lost it finally to a fight with a human sov and a human galaxy. Sphere prime, I had my ups and downs, but then, the borg have the cube.

Like I said, the problem isn't that the cloak works. The feds are underbalanced. Deal with it.
 

Chronic

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Re: Beta Patch - Suggestions for finished patch
« Reply #87 on: March 09, 2003, 07:14:17 pm »
Well then I guess I can now say I'am a hard core fed player  (not one that plays fed  because they are the most uber)  

SSCF Hooch

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Re: Beta Patch - Suggestions for finished patch
« Reply #88 on: March 09, 2003, 08:17:52 pm »
 
Quote:

 Tulmahk

And to all the players bemoaning the fact that they are having difficulty using their speed 80+ AMML cheese ships: serves you cheaters right!  




I am not a AMM fan myself, but to call players that do use this "tactic" cheaters is not called for. "Snag and Drag" is a very old tactic going clear back to SFC I. It is a feature of being able to make your ship to your taste not cheating. Cheating is breaking the rules or exploiting a bug, not making a boat that suits your taste.

Hooch  

Wiz33

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Re: Beta Patch - Suggestions for finished patch
« Reply #89 on: March 09, 2003, 09:10:32 pm »
  AMML user in the current beta is not a cheater. But those that do it in version 1.00 is. They are taking advantage of a typo that was not meant to be (the 35 for damage was suppose to be the health rating). Using it is just as bad as targeting Cloak/auto follow/shuttle follow.

 

Firestorm

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Re: Beta Patch - Suggestions for finished patch *DELETED*
« Reply #90 on: March 10, 2003, 11:54:34 am »
Post deleted by Firestorm
« Last Edit: December 31, 1969, 06:00:00 pm by Firestorm »

CynicForever

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Re: Beta Patch - Suggestions for finished patch
« Reply #91 on: March 10, 2003, 04:21:04 pm »
Quote:

Quote:

Most opponents I faced didn't use the cloak that much, they really didn't need to.They outmatched me in firepower. The problem is that the larger fed ships can't put out the same firepower as the other races.

Like I said, the problem isn't that the cloak works. The feds are underbalanced. Deal with it.
 




When you come down off your drug induced illusions you might want to edit your post to be something closer to reality.

How you can even imply, yet right out state, that Feds are underpowered you got to be smokin somethin.

They have the most powerful weapons in the game that actually hits the target half of the time, being a Quantum Torpedo set to proxie, no one else can come close to that kind of damage they can inflict.




Wow, have you even played this game, or just hang out here for thrills? The Borg have the most powerful weapons in the game. Proximity setting? Ya, theyr're nice when I want to throw spit wads. As for weapon accuracy? The only ones who suffer there are the romulans.

Basic hardpoints on a sov are 3 fwd firing primaries and 3 fwd firing heavies. Fed heavies are high power consuming beasts. Neg 5 fwd primaries and 2 fwd firing heavies. klingon heavies don't suck up as much energy as fed weapons, have better firing rates, and after a couple of volleys actually do more cumalitive damage than fed weapons. WarBird-5 fwd primaries, 3 fwd heavies. Rom primaries are high energy beasts themselves, and romualn plasma are not quite efficient. But when overloaded they can do quite a bit of damage, especially at close range. Sphere prime- 4 fwd firing primaries, 2 fwd firing heavies, 2 semi-fwd firing heavies, and 2 semi-fwd firing primaries. If you mount them right, the sphere has plenty of spare power to go around.

So lets see, the sov has 6 fwd firing weapons. The neg-7. The warbird-8. The sphere-6 to 10, plus that isn't the borg's most powerful ship.

And of out of all the dreadnoughts I played, the sov always had the least spare power.

Firestorm

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Re: Beta Patch - Suggestions for finished patch *DELETED*
« Reply #92 on: March 10, 2003, 04:54:33 pm »
Post deleted by Firestorm

Wiz33

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Re: Beta Patch - Suggestions for finished patch
« Reply #93 on: March 10, 2003, 05:32:59 pm »
Quote:

uh, yeah, I been playing since about two months before it hit the store shelves.  




  So you spent a lot of time in this game and didn't learn anything? For the record, I've  played all version of SFC including the the minatures (1st release) so that probably means I know more than you so shut up.