Topic: Stardock 1-4  (Read 1564 times)

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DreilDrag

  • Guest
Stardock 1-4
« on: March 09, 2003, 02:30:07 pm »
What do these things do and are they worth buying in D3?  

jdmckinney

  • Guest
Re: Stardock 1-4
« Reply #1 on: March 10, 2003, 08:35:32 am »
If stardocks are made available in the purchase queue/shipyard, buying one will work like base purchases do. You can then place the stardock/base in hexes as the limitations allow. Once set, they will appear on the map as the "jack" icon normally used for bases, but when someone enters the hex, they should see it as a stardock/shipyard. Attacking (or defending) it generates the Shipyard Assault mission. I haven't played it in a while, but last I recall it was incredibly easy. The stardock placement will result in a hex defense value boost based on a setting that determines the amount of boost by base type (setting could be zero, though).

Personally, I think the stardocks are not used enough in the game. They don't appear to affect economy, ship production, or availability of ships. I would have liked to see ships only available in stardock hexes, and only certain ones depending upon surrounding hex economy, but that will never happen with this game. Actually, I've never seen any docks other than the 1-bay type generated on the maps, though it makes little difference since they are not (to my knowledge) armed or appropriately defended. This can be changed in a server (or single-player) DefaultLoadOut.txt, at least.

Hope that helps.

DreilDrag

  • Guest
Re: Stardock 1-4
« Reply #2 on: March 10, 2003, 11:53:35 am »
Well its a answer, thiers no mention of what they do in the book, heard some rumors they might produce more ships in D3 and lower ship buying prices but when I placed one I didnt see any change, I also asked Activision what stardocks 1-4 were and all they said was "We dont give out hint on the game".  
« Last Edit: March 10, 2003, 04:34:55 pm by DreilDrag »

jdmckinney

  • Guest
Re: Stardock 1-4
« Reply #3 on: March 10, 2003, 12:17:33 pm »
ROFL -- that's pretty funny about the Activision response. It sounds like they just didn't want to find out the answer. It's certainly not a "hint" if they'd ever played the game. I LOVE helpdesk support. It's always lousy, but at least it's consistent (sorry to all the helpdesk people here, but that's my experience).
« Last Edit: December 31, 1969, 06:00:00 pm by jdmckinney »

DreilDrag

  • Guest
Re: Stardock 1-4
« Reply #4 on: March 10, 2003, 04:39:47 pm »
AllI guess I can do now is wait for Activision to sell its rights to this game so someone can put it back ontrack before its to late, after looking at my old games from Activision most have support somewhere else and it looks like a year after release is when they sell. Call to power, Interstate'82 Etc...  

DreilDrag

  • Guest
Stardock 1-4
« Reply #5 on: March 09, 2003, 02:30:07 pm »
What do these things do and are they worth buying in D3?  

jdmckinney

  • Guest
Re: Stardock 1-4
« Reply #6 on: March 10, 2003, 08:35:32 am »
If stardocks are made available in the purchase queue/shipyard, buying one will work like base purchases do. You can then place the stardock/base in hexes as the limitations allow. Once set, they will appear on the map as the "jack" icon normally used for bases, but when someone enters the hex, they should see it as a stardock/shipyard. Attacking (or defending) it generates the Shipyard Assault mission. I haven't played it in a while, but last I recall it was incredibly easy. The stardock placement will result in a hex defense value boost based on a setting that determines the amount of boost by base type (setting could be zero, though).

Personally, I think the stardocks are not used enough in the game. They don't appear to affect economy, ship production, or availability of ships. I would have liked to see ships only available in stardock hexes, and only certain ones depending upon surrounding hex economy, but that will never happen with this game. Actually, I've never seen any docks other than the 1-bay type generated on the maps, though it makes little difference since they are not (to my knowledge) armed or appropriately defended. This can be changed in a server (or single-player) DefaultLoadOut.txt, at least.

Hope that helps.

DreilDrag

  • Guest
Re: Stardock 1-4
« Reply #7 on: March 10, 2003, 11:53:35 am »
Well its a answer, thiers no mention of what they do in the book, heard some rumors they might produce more ships in D3 and lower ship buying prices but when I placed one I didnt see any change, I also asked Activision what stardocks 1-4 were and all they said was "We dont give out hint on the game".  
« Last Edit: March 10, 2003, 04:34:55 pm by DreilDrag »

jdmckinney

  • Guest
Re: Stardock 1-4
« Reply #8 on: March 10, 2003, 12:17:33 pm »
ROFL -- that's pretty funny about the Activision response. It sounds like they just didn't want to find out the answer. It's certainly not a "hint" if they'd ever played the game. I LOVE helpdesk support. It's always lousy, but at least it's consistent (sorry to all the helpdesk people here, but that's my experience).
« Last Edit: December 31, 1969, 06:00:00 pm by jdmckinney »

DreilDrag

  • Guest
Re: Stardock 1-4
« Reply #9 on: March 10, 2003, 04:39:47 pm »
AllI guess I can do now is wait for Activision to sell its rights to this game so someone can put it back ontrack before its to late, after looking at my old games from Activision most have support somewhere else and it looks like a year after release is when they sell. Call to power, Interstate'82 Etc...