Topic: Lots O' treasure still up for grabs  (Read 1419 times)

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Offline Herr Burt

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Lots O' treasure still up for grabs
« on: May 25, 2006, 11:55:39 am »


I've been asked by a treasure seeker whether their finding of the treasure allows them to outfit their entire fleet with secret weapons. (Shiver me timbers, what a delicious thought!)   I'd best discuss the issue here, since it is a question of How the Universe Works.  The short answer is no, but that's not the whole story.

The treasure hunt has always been an individual effort.   Yuir lackin' an empire's military industrial complext and economy to build such impressive hardware, but with the technical plans you can set an already minted  prototype to workin' oarder.  Besides, the finder now has the guns to say they don't have to share anything they don't want to, so who's going to make them?!  HA! HA! HA!   Aye, I loves bein' a pirate.

Remember, though, that there was a treasure to be found by each original cartel.  Therefore, the treasure for each of your subcartels is still up for grabs, provided the member goes through all the steps to find it.   However, each subcartel's treasure can only be found by an original member of that subcartel!.  I know it goes again' the pirate code to put a halt to pilfering, but we'll have no Jonny-come-latelys snatching up the gold that rightly belongs to another.  Flying a ship of that subcartel isn't enough to count.

So, Prime and Beastriders, get your subsideraries on the ball.   There are still 7 treasures left to find, and there is still time to find them all.

I'm sure you'll start seeing the results of the first find real soon now, but exactly when and how is up to the finder.  I'll leave that to him.    AAArrrrrrrr!!!!!![/b]

-Herr Burt
Happy Warmongering!

Offline Hexx

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Re: Lots O' treasure still up for grabs
« Reply #1 on: May 25, 2006, 02:03:52 pm »
As the only original member of Tigerheart I'm more than willing to listen to any and all offers
(and explanations of how the verdamnt thing worked)
Courageously Protesting "Lyran Pelt Day"

Offline FPF-Tobin Dax

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Re: Lots O' treasure still up for grabs
« Reply #2 on: May 25, 2006, 02:58:10 pm »
As the only original member of Tigerheart I'm more than willing to listen to any and all offers
(and explanations of how the verdamnt thing worked)

not much luck in drafting the mission with the derelict ship and cargo
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Lieutenant_Q

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Re: Lots O' treasure still up for grabs
« Reply #3 on: May 25, 2006, 04:02:24 pm »
same here, I've had maybe five of them since the server started.

Injured Humanoid, Dilithium Crystals, Black Box...TRIBBLES!, and Alien Artifacts...

On the plus side, except for the Injured Humanoid and the Dilithium Crystals, I haven't seen any of them before in the Single Player Campaign.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Riskyllama

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Re: Lots O' treasure still up for grabs
« Reply #4 on: May 25, 2006, 04:48:26 pm »
i'm pretty sure i've found them all...knowing exactly where and what conditions spawn the mission help though.
Everything is sweetened by risk. ~Alexander Smith

Offline NuclearWessels

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Re: Lots O' treasure still up for grabs
« Reply #5 on: May 25, 2006, 05:00:39 pm »
...On the plus side, except for the Injured Humanoid and the Dilithium Crystals, I haven't seen any of them before in the Single Player Campaign.

  ;D

Risky - the script specs for the enigma mission (terrain, planet, base, race, and ship range) are identical to the patrols, so if you've spotted a behaviour pattern let me know (after the campaign ends of course).  It'd be interesting from a scripting point of view.

thanks!
dave

Offline Hexx

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Re: Lots O' treasure still up for grabs
« Reply #6 on: May 25, 2006, 06:16:28 pm »
...On the plus side, except for the Injured Humanoid and the Dilithium Crystals, I haven't seen any of them before in the Single Player Campaign.

  ;D

Risky - the script specs for the enigma mission (terrain, planet, base, race, and ship range) are identical to the patrols, so if you've spotted a behaviour pattern let me know (after the campaign ends of course).  It'd be interesting from a scripting point of view.

thanks!
dave



Actually you should probably PM me the info ASAP, I'll check it out and decide if it should be forwarded to anyone else.

Hexx the helpful
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Offline Dfly

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Re: Lots O' treasure still up for grabs
« Reply #7 on: May 25, 2006, 06:52:55 pm »
...On the plus side, except for the Injured Humanoid and the Dilithium Crystals, I haven't seen any of them before in the Single Player Campaign.

  ;D

Risky - the script specs for the enigma mission (terrain, planet, base, race, and ship range) are identical to the patrols, so if you've spotted a behaviour pattern let me know (after the campaign ends of course).  It'd be interesting from a scripting point of view.

thanks!
dave


I have found a patern for the Inigma mission.  I ran into it twice..   the first time was the very first night and I had no idea what it was.  The second time was the second night and again I did not realize what it may or may not represent.  I have never found it since, and with some 140,000 pp I would think I should have run across it again.  Perhaps it is not showing up anymore for some reason?