Topic: Can you mod in just one type of missile type?  (Read 1570 times)

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Offline Magnum357

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Can you mod in just one type of missile type?
« on: May 19, 2006, 07:10:43 pm »
I probably should not have posted this message here, but since there is more activity here then in the General Forum section and many former SFB players here, I was hoping too get a response to this question.

I'm making a personal mode and wanted to know if its possible too just have "Slow" missiles available?  My mode takes place during the early years of SFB and it would be nice if Drone/Missile Races only have the option of choosing slow missiles.
"I sure am glad I like SFB!" - Magnum357 (me)

Offline Hexx

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Re: Can you mod in just one type of missile type?
« Reply #1 on: May 19, 2006, 07:13:36 pm »
I believe it's possible, but that it has to be done through the scripts themselves (ie force the AI to select slow drones)
as otherwise it's hardcoded.


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Offline Herr Burt

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Re: Can you mod in just one type of missile type?
« Reply #2 on: May 20, 2006, 02:45:12 am »
I probably should not have posted this message here, but since there is more activity here then in the General Forum section and many former SFB players here, I was hoping too get a response to this question.

I'm making a personal mode and wanted to know if its possible too just have "Slow" missiles available?  My mode takes place during the early years of SFB and it would be nice if Drone/Missile Races only have the option of choosing slow missiles.

Set it in eary era and slow is all there is.   Just be sure you set the time (number of turns per year, and seconds per turn) so that slow era lasts long enough for your entire game.

-Herr Burt
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Offline Magnum357

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Re: Can you mod in just one type of missile type?
« Reply #3 on: May 20, 2006, 04:40:43 pm »
Ok, but where do I set this?  Is it in some scrpt file or is there some .txt files that have this setting for years?
"I sure am glad I like SFB!" - Magnum357 (me)

Offline Bonk

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Re: Can you mod in just one type of missile type?
« Reply #4 on: May 20, 2006, 07:06:39 pm »
\Assets\Scripts\Campaigns\*.mct :
Era=0,1 or 2

\MetaAssets\ServerProfiles\SinglePlayer\Time.gf :
You can modify TurnsPerYear, MilliSecondsPerTurn, DelayBeforeFirstTurn under [Clock] but it is best not to modify the settings under [Clock/StartingDate] rather set the Era in the desired campaign files.

If your mod modifies these files, it should back them up for restoration on uninstall.