God job Herr Burt! That's a lot of work!
The accounts have become part of their new cartels. Your name will still show as the original color in the list on the right, but if you right click your name it will appear as the new cartel, and you will affect DV's as the new cartel.
The character's race is stored in two locations: CharacterRace and CharacterPoliticalControl, though not labelled as such in the flatfile, I had wondered which had what effects, I wonder which it was you edited? edit: And which of them affects shiplist purchasing and which the the map? Or does one affect both?
I'll update the NSIS installer for those who need it with the new list once you done it.
The bad news: we BeastRaiders have to put up with the likes of Hexx now!
In my past experience, one seems to affect what race you are in so far as politics and ship purchasing goes, and the other controls the color of all your map UI's.
I hope I'm right. I thought it would be neat to leave in the old UI's.
-Herr Burt
I just did a search of the kit code now for "CharacterRace" (120 occurences) and "CharacterPoliticalControl" (128 occurences)...
Looking over what is covered...
CharacterRace is involved in:
- Character creation (Human and AI)
- Mission Matching
- Economic Status Checks
- Logoff
- Ship Auction info
- Battle reporting
- Census
- Client panels (chat, ship, mission...)
CharacterPoliticalControl is involved in:
- Character creation (Human and AI)
- Mission Matching (teams, mission lists...)
- Character kills (spawing at nearest base)
- Start location
- Prestige awards
- AI movement
- Battle reporting
- Census
- Client panels (map, help, mission, ship, supply...)
They are both defined as the same custom data type in the header files.
Quite a lovely mix. Kinda hard to tell why only one variable is not used.
edit: trading lightly along the edge of my NDA here...