Topic: You CAN make break models in Milkshape?! Well..sort of  (Read 1194 times)

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Offline exadvent

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You CAN make break models in Milkshape?! Well..sort of
« on: May 10, 2006, 02:52:16 pm »
I do not know if this is a new technique, or one that has been tried and rejected, but here it is.

Although Milkshape can not make a true break model, one that breaks a ship up into several objects when it explodes, you can make a model of one single piece of the ship that will fly out of the explosion.

The examples below are rough tests that I made of this technique.  I created the break models by simply importing the orignal into Milkshape, deleting some of the groups, and exporting it as the break model.

Before I used them in-game I would improve the break models by making sure that there were no missing polys, replacing the textures with textures showing damage, and replacing groups with new "damaged" groups rather than just deleting them.

I am sure that there are more ways that the Milkshape experts can come up with to improve them.

I am not saying that these replace true break models, and I would never use them on a model for public release, but for the person modeling for their own game, who only has Milkshape, it is better that nothing.

Screenshots:

« Last Edit: May 10, 2006, 03:19:01 pm by exadvent »

intermech

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Re: You CAN make break models in Milkshape?! Well..sort of
« Reply #1 on: May 10, 2006, 03:16:08 pm »
Yeah, that method works great for SFC, SFC2, and OP. Using it for SFCIII leaves much to be desired. Personally, I like that method, quick and easy.

Offline exadvent

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Re: You CAN make break models in Milkshape?! Well..sort of
« Reply #2 on: May 10, 2006, 03:20:42 pm »
I like SFC OP myself, thank's for the info on how this works for SFC 3.

Offline Magnum357

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Re: You CAN make break models in Milkshape?! Well..sort of
« Reply #3 on: May 11, 2006, 05:47:35 pm »
Yes, this is the technique I use too make my Break models with.  I actually call the method "Pseudo Break Model".  Its not as fancy as the true Break models that other 3d modeling software can do, but it has a nice effect in the game (makes it feel like it actully blew up) and its really the only method I have found too make a Break model in Milkshape. 

I plan too make all my SFB models use "Pseudo Break Models" in the future.

P.S. I agree with Intersteller Machine on this, "Pseudo Break Models" don't work that well in SFC3 because that game handles destroyed ships differently then the other SFC games.
"I sure am glad I like SFB!" - Magnum357 (me)

Offline exadvent

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Re: You CAN make break models in Milkshape?! Well..sort of
« Reply #4 on: May 11, 2006, 08:23:32 pm »
Great minds think alike.  My first thought when I worked this out was to use the term "Pseudo Break Models". ;)