Topic: Borg Attack and Assault spheres.....  (Read 3494 times)

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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #20 on: May 07, 2006, 02:08:17 am »
Ok, so what would be the maximum weapon hardpoints that I could use?
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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #21 on: May 07, 2006, 02:13:41 pm »
Ok, so I am guessing that is total, meaning for torpedoes and phasers....hmm.

Seems a bit limiting....what are the current specs for the borg cube in SFC3?
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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #22 on: May 07, 2006, 10:59:19 pm »
if i remember right its about 8 heavy weapons and 16 primary, but the way the heavies are increased up too 3 or 4 times as with the right officer well in SFC3

...so heavies are torpedoes, right? That would mean 1 torpedo per lateral edge, but sixteen does not divide up evenly on 6 sides...could I get away with 18 primaries, say three on each side? So that would be 26 weapons points. How does that sound...
Never let your ego think or act for you..........me.


Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #23 on: May 11, 2006, 01:50:44 am »
FW, you've been a huge help on the stats and the Borg I'm working on, thank you. I think I'll go with the stats here I listed for the first Borg cubes I release.

The first ones will be the low poly ones, meant for large battles and mating with the tactical armor im making...what I am trying to do is create a separate tactical armor model that can sit over the standard cube, so that it can be applied to all of the model cubes. That way we have variety....but the cube itself would have to be low poly due to the high polys of the armor.

I have created 6 unique armor plates and 4 types of corner plates to use, so you have your choice...in the future I will make others, so there will be many combinations available.

Later, I'll make deep versions of each cube to match the textures, to give them depth.
Never let your ego think or act for you..........me.