BTW -
ANy of you Milkshape Gurus:
When I"ve done my partial imports of some of the models from the sites above there are a few that do import completely. When I've tried to "export" into the .mod format it gives me the error message "All material must have textures". It then creates .bmp's of the .jpgs used as textures and a 1Kb .mod file - with the name I specified. I try and open them in the Taldren mod viewer, but can't see a thing?
MY gut is that the taldren modviewer just can't handle the # of polys. So I can't confirm (short of including the new mod into a shiplist and loading it up) whether the files will display in game (SFCOP). Also - the bmps that are created seemto all be 8bit, 512pixel bmps - so they should work?
So I'm wondering if folks have encountered this error message before, yet also seen "partially" successful behavior? And
Does anyone know of a Milkshape Tool that can "automagically" reduce the number of polys while still retaining the models overall shape?
I'd LOVE to see some of these ships in a game
Any thoughts?