Topic: Borg Attack and Assault spheres.....  (Read 3505 times)

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Offline Raven Night

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Borg Attack and Assault spheres.....
« on: May 01, 2006, 08:33:39 am »
Here are the proposed attack and assault spheres. Both are identical (the assault sphere has a slight hue change on the hull), but as you see the assault sphere has additional armor. They both run around the length of a Romulan Warbird, on the small side for a Borg ship. Still, a rather hefty opponent of course.

I tweaked the textures to get rid of the stretching and matched up the ends a little better. I'm still not real happy with the textures, but it would take a long time to redo them, as I had done them about a year ago...perhaps a project for a revision in the future. Let me know if both of these look good enough to release.
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Offline markyd

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Re: Borg Attack and Assault spheres.....
« Reply #1 on: May 01, 2006, 12:01:53 pm »
top one looks ready... the bottom one is cool.. but it doesnt look finished.. the gray bits need somthing  ;)


Offline Starforce2

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Re: Borg Attack and Assault spheres.....
« Reply #2 on: May 01, 2006, 01:20:33 pm »
tac armor should cover atleast 70% of the ship. Maybe have peices which lock together crosswise or something, but as it stands it has such gaping holes there's no point to even having the armor in the first place.

Offline darkthunder

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Re: Borg Attack and Assault spheres.....
« Reply #3 on: May 01, 2006, 01:28:38 pm »
tac armor should cover atleast 70% of the ship. Maybe have peices which lock together crosswise or something, but as it stands it has such gaping holes there's no point to even having the armor in the first place.
No offense, but how would you know what is generally considered "normal" for tactical variants of Borg vessels? We've seen 1 official Tactical Cube... nothing more. I think both ships look great as is. Regarding the percentage of "armored plating" on the second sphere, I see no problem with having it as it is now.
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Offline Starforce2

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Re: Borg Attack and Assault spheres.....
« Reply #4 on: May 01, 2006, 05:46:43 pm »
tac armor should cover atleast 70% of the ship. Maybe have peices which lock together crosswise or something, but as it stands it has such gaping holes there's no point to even having the armor in the first place.
No offense, but how would you know what is generally considered "normal" for tactical variants of Borg vessels? We've seen 1 official Tactical Cube... nothing more. I think both ships look great as is. Regarding the percentage of "armored plating" on the second sphere, I see no problem with having it as it is now.

Where did I say 70% was normal for tac variants? I think 70% would look good on this ship. Oh yea and not so damned thick either.

Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #5 on: May 01, 2006, 10:32:08 pm »
Ok, I'll fiddle with adding more armor. I had flirted with that idea, this was just the lazy approach lol.

I can also add more detail to the rail textures.

Here is an example of what I can do. Let me know if this works.
« Last Edit: May 02, 2006, 12:04:53 am by Raven Night »
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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #6 on: May 02, 2006, 01:10:53 am »
Ok, how about this. I might tweak it a bit more.
« Last Edit: May 02, 2006, 01:28:32 am by Raven Night »
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Offline markyd

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Re: Borg Attack and Assault spheres.....
« Reply #7 on: May 02, 2006, 02:44:00 am »
I like it.... although I liked it before... they all look good.... mabey the one with less aromour you could make an even smaller ship or summat..

Oh and i have an idea with the bottom two... instead of the armour being asymetric and meeting together... why not try like an overlap thingy.. like two cogs spinning sort of thing...

Good work man  ;)

Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #8 on: May 02, 2006, 03:49:24 am »
Well, I tried this...you guys might shoot me though.

I shrunk the original light armor sphere, and decided to try retexturing the bands to make them a part of the sphere. Then, I decided to change the map hue....this was the result. A new scout, around 200 meters long or so.
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Offline markyd

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Re: Borg Attack and Assault spheres.....
« Reply #9 on: May 02, 2006, 05:22:36 am »
 ;) I likes it

Offline Shadowfleet

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Re: Borg Attack and Assault spheres.....
« Reply #10 on: May 02, 2006, 07:55:55 am »
Nice design RN. Awesome Rommies aand Klinks - Now you're branching out to the Borg. Resistance to your design and modelling is FUTILE!
« Last Edit: May 02, 2006, 09:11:28 am by redneckf15 »

Offline Fedman NCC-3758

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Re: Borg Attack and Assault spheres.....
« Reply #11 on: May 02, 2006, 08:12:17 am »
I like the first sphere and the scout.........

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Offline Starforce2

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Re: Borg Attack and Assault spheres.....
« Reply #12 on: May 02, 2006, 01:30:59 pm »
Ok, how about this. I might tweak it a bit more.

Now that kicks ass.

Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #13 on: May 03, 2006, 06:00:47 am »
Ok, how about this. I might tweak it a bit more.

Now that kicks ass.

Glad you like it ;)

Ok, before I release the spheres, I need some info. I have an idea of what kind of damage a cube can do, but I figured I would give you guys the opportunity to put some input into this. I'll put it as a question/answer session. The questions are as follows....

1) Phasers. My proposal is one powerful phase emitter (phaser) with a short recharge every 200 meter square, which would give a full cube about 125 phasers each side, 6 sides, 750 phaser banks. This probably matches canon, but it is problematic for the game I Imagine. What I am looking for is a standard I can apply that will still emulate the power of a cube without using excessive hardpoints...perhaps less elements with a huge power reserve? I would like to ask for suggestions here.

2) Torpedoes. Again, the same problem. 5 launchers per side, 30 launchers overall. The ship would need a stockpile of around 12000 torpedoes to really emulate what has been established for Borg cube power. This is, after all, a single conquest vehicle. Any suggestions on how many I could apply to each side and still emulate the cubes power?

3) Power reserve. I would need to know what kind of power reserve a Sov has, for instance. I am theorizing that a cube can match 10 Sov class as far as power and sheilding. A single cube should be able to fight a fleet of ships and survive, like around 30 or so mixed vessels. Yes, I know that the Wolf 359 battle was 40 ships, 39 of which were destroyed, with no damage to the cube...but remember, the ship was commanded by Locutus, who was more than familiar with Starfleet protocol and battle strategy...this is why the Borg assimilated him. So my contention is that normailly a borg ship can survive about 10 ships without a scratch, 20 ships with some damage, 30 ships with heavy damage. Tell me if you agree.

4) Crew. This is probably the toughest one, but I am thinking around 50000 drones. Crew is important to SFC, and I think this number is excessive. Let me know what you think.

Look forward to any suggestions you can give.
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Offline darkthunder

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Re: Borg Attack and Assault spheres.....
« Reply #14 on: May 03, 2006, 11:33:05 am »
1) Phasers. My proposal is one powerful phase emitter (phaser) with a short recharge every 200 meter square, which would give a full cube about 125 phasers each side, 6 sides, 750 phaser banks. This probably matches canon, but it is problematic for the game I Imagine. What I am looking for is a standard I can apply that will still emulate the power of a cube without using excessive hardpoints...perhaps less elements with a huge power reserve? I would like to ask for suggestions here.

125 phasers each side... hmm, perhaps lower that count to 8 phasers per side? And make each phaser the strength of 8-10 phasers?

1 phaser = 8 phasers in strength, higher recharge time and higher power consumption

2) Torpedoes. Again, the same problem. 5 launchers per side, 30 launchers overall. The ship would need a stockpile of around 12000 torpedoes to really emulate what has been established for Borg cube power. This is, after all, a single conquest vehicle. Any suggestions on how many I could apply to each side and still emulate the cubes power?

1-2 launchers per side should be enough I think, and give them the ability to fire 4-5 torpedoes each and have a low recharge time. Would be like 10 torpedoes each volley. Perhaps up this to 20 torpedoes each volley. Although borg ships dont use projectile weaponry as much as they use their beam technology.

3) Power reserve. I would need to know what kind of power reserve a Sov has, for instance. I am theorizing that a cube can match 10 Sov class as far as power and sheilding. A single cube should be able to fight a fleet of ships and survive, like around 30 or so mixed vessels. Yes, I know that the Wolf 359 battle was 40 ships, 39 of which were destroyed, with no damage to the cube...but remember, the ship was commanded by Locutus, who was more than familiar with Starfleet protocol and battle strategy...this is why the Borg assimilated him. So my contention is that normailly a borg ship can survive about 10 ships without a scratch, 20 ships with some damage, 30 ships with heavy damage. Tell me if you agree.

Sounds good to me ;)

4) Crew. This is probably the toughest one, but I am thinking around 50000 drones. Crew is important to SFC, and I think this number is excessive. Let me know what you think.

Seven of Nine stated in a Voyager episode, that it was standard that a Borg Cube would have 5000 drones. Not 50000 ;) So if 5000 is standard on a cube, i'd say a sphere should have around 1-2000 drones.
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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #15 on: May 03, 2006, 03:09:19 pm »
1) Phasers. My proposal is one powerful phase emitter (phaser) with a short recharge every 200 meter square, which would give a full cube about 125 phasers each side, 6 sides, 750 phaser banks. This probably matches canon, but it is problematic for the game I Imagine. What I am looking for is a standard I can apply that will still emulate the power of a cube without using excessive hardpoints...perhaps less elements with a huge power reserve? I would like to ask for suggestions here.

125 phasers each side... hmm, perhaps lower that count to 8 phasers per side? And make each phaser the strength of 8-10 phasers?

1 phaser = 8 phasers in strength, higher recharge time and higher power consumption

2) Torpedoes. Again, the same problem. 5 launchers per side, 30 launchers overall. The ship would need a stockpile of around 12000 torpedoes to really emulate what has been established for Borg cube power. This is, after all, a single conquest vehicle. Any suggestions on how many I could apply to each side and still emulate the cubes power?

1-2 launchers per side should be enough I think, and give them the ability to fire 4-5 torpedoes each and have a low recharge time. Would be like 10 torpedoes each volley. Perhaps up this to 20 torpedoes each volley. Although borg ships dont use projectile weaponry as much as they use their beam technology.

3) Power reserve. I would need to know what kind of power reserve a Sov has, for instance. I am theorizing that a cube can match 10 Sov class as far as power and sheilding. A single cube should be able to fight a fleet of ships and survive, like around 30 or so mixed vessels. Yes, I know that the Wolf 359 battle was 40 ships, 39 of which were destroyed, with no damage to the cube...but remember, the ship was commanded by Locutus, who was more than familiar with Starfleet protocol and battle strategy...this is why the Borg assimilated him. So my contention is that normailly a borg ship can survive about 10 ships without a scratch, 20 ships with some damage, 30 ships with heavy damage. Tell me if you agree.

Sounds good to me ;)

4) Crew. This is probably the toughest one, but I am thinking around 50000 drones. Crew is important to SFC, and I think this number is excessive. Let me know what you think.

Seven of Nine stated in a Voyager episode, that it was standard that a Borg Cube would have 5000 drones. Not 50000 ;) So if 5000 is standard on a cube, i'd say a sphere should have around 1-2000 drones.

Ok, great....and yes, too many zeros. I meant to say 5000....isnt that too many for the game though?
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Offline Chris Johnson

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Re: Borg Attack and Assault spheres.....
« Reply #16 on: May 03, 2006, 05:33:28 pm »
Wasn't 64,000 or so drones on a Cube that the Queen destroyed in "Unimatrix Zero" [VGR]?

(Edit: This page from Ex Astris Scientia confirmed it and suggested an even higher number.  Here's a different take from DITL.)
« Last Edit: May 03, 2006, 05:44:25 pm by Chris Johnson »

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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #17 on: May 04, 2006, 12:23:41 pm »
Ok, well, here is my proposal....

48 high power quick recharge phasers (8 each flat side)

12 quick recharge torpedo launchers, 15000 torps (2 each side)

8 high power quick recharge pulse distruptors (2 each vertical edge)

5000 crew

High power reserve (100 times that of a Galaxy, energy surplus even when using all weapons/systems)

High power shields (10 times that of a Galaxy class)

High regeneration rate

High menuverability and top speed

Warp core extremely weak to damage (built in weakness to all cubes if you can penetrate the shields)


Stats would be scaled down as the size drops, this is for a 3Km standard cube. A tactical version of a cube adds armor and increased firepower by about 30 percent. A scout will have 50 percent of the normal firepower for it's size.
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Offline Raven Night

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Re: Borg Attack and Assault spheres.....
« Reply #18 on: May 06, 2006, 12:15:50 pm »
Sorry about the bump, I need to see if the specs I listed will work for all of you. Let me know.

BTW, the specs are for a Borg Cube, not a sphere....those numbers will be scaled down accordingly.
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Offline Chris Johnson

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Re: Borg Attack and Assault spheres.....
« Reply #19 on: May 06, 2006, 11:51:56 pm »
Can't arcs and fire rates comphensate for that (for the most part at least)?

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