Topic: Forge AI Complaint.  (Read 7751 times)

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Offline Riskyllama

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Re: Forge AI Complaint.
« Reply #20 on: April 25, 2006, 11:42:21 pm »
until then, it's the real thing.

This means wa-- pacification. All ships found in the above manner will be seized and their command crew will take a long walk out a short shuttlebay.
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: Forge AI Complaint.
« Reply #21 on: April 26, 2006, 01:39:25 am »
I think of it this way, now the Alliance knows its screwing up :)
and Bonk isn't chasing after ghosts.

Gonna post this publicly, sorry Risky and LordKrueg, but it needs discussion, has many implications:

Quote from: Riskyllama
DV shifts are decided by whoever comes out of mission first.
Lyran/KBF teams confirmed this on KCW.
If a hex is neutral, whoever comes out first gets the shift.
In pvp on a 0 hex, if both players live, this happens as well as far as I can tell,(this is what happened on the last run of the forge when I flew against chuut, so I think it holds true here as well.)

I wondered about this while working on PvP DV shifts, I'm going to take another look at that soon once some other stuff is taken care of.

By "comes out of mission first", I assume you mean first one to report the mission... I have always had "philosophical" difficulty with the debreifing screen that will stay up indefinitely without user input... can't really do much about that without the client source as well, but this information will be helpful in analysing the serverside code and possible modifications to it.

Offline Bonk

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Re: Forge AI Complaint.
« Reply #22 on: April 26, 2006, 01:47:00 am »
I can also post an update to the test pack - there is a glitch in the balancing code for the currently posted pack that can result in reinforcements for the wrong side (oops ;D ).  I've got updated versions that fix that, and also contain a tweak to give more consistent draw behaviour, particularly in early era (where there are bigger BPV range gaps in the shiplist).

I don't want to torture people with too many mission pack switches, but tweaks and adjustments are ongoing almost constantly, so whenever you'd like to go for an updated version just holler.

dave

EDIT: just in case, this URL has all the most recent missions except the minefield versions of Ambushee/Ambusher: http://www3.telus.net/NuclearWessels/sfc/downloads/NWpack.zip last change April 25


Awesome Dave! I'll update the server and missionpack installer in the next few days after the network changes.

Use your judgement on update frequency, once a month is workable for me, maybe even biweekly, most of the players keep up to date on happenings on the forums so will find out about mission changes pretty quick.

Offline Soreyes

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Re: Forge AI Complaint.
« Reply #23 on: April 26, 2006, 02:26:33 am »
Sometimes you just have to laugh at some of the AI draws in ED missions. Yesterday I was in a MDC drafting Deadman who was in a CVA. As soon as the mission started I knew that we were going to get fried :o We drew 2 R-RHKs, 1 R-KRCS, and 4 count them 4 Maulers :rofl: :banghead:   We did come out on top at the end.  Got 250pp for the win. Spent 380 to resupply and repair :rofl:


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Offline Father Ted

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Re: Forge AI Complaint.
« Reply #24 on: April 26, 2006, 08:28:44 am »
Soreyes is right, the ED missions are WAAAAAYYYY too stingy for what we're going up against. I just got 255 points after capturing 1 Lyran ship, and blasting the other 5 as well as an Orion. Repair and resupply? 600 points...

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Offline Icehawk

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Re: Forge AI Complaint.
« Reply #25 on: April 26, 2006, 08:57:58 am »
i think it also seems to matter what race i have been flying hydran and have not really had any difficulty in completing missions

**** We are the Blue Guard we are watching ****

Offline NuclearWessels

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Re: Forge AI Complaint.
« Reply #26 on: April 26, 2006, 09:00:42 am »
Good point Soreyes and Padre - actually the PP award is something I kept meaning to go back and correct, must have a mental blindspot there.

I'll update that today, and update the posted pack this afternoon so the increased rewards can be in for the next round.

thanks for the feedback folks!
dave

Offline Father Ted

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Re: Forge AI Complaint.
« Reply #27 on: April 26, 2006, 12:02:34 pm »
Thanks for caring, Dave!  ;)

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Offline NuclearWessels

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Re: Forge AI Complaint.
« Reply #28 on: April 27, 2006, 10:57:34 am »
Hey, the other bonus is I finally finished a base placement/construction mission where you can draft 3v3!

I'm just bundling that up with the rest of the pack (Met_NWBasePlacement.scr or something like that).

dave



Offline Bonk

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Re: Forge AI Complaint.
« Reply #29 on: April 27, 2006, 11:05:28 am »
Hey, the other bonus is I finally finished a base placement/construction mission where you can draft 3v3!

I'm just bundling that up with the rest of the pack (Met_NWBasePlacement.scr or something like that).

dave

Now that is cool!  8)

Would you advise running it alongside or in place of the stock base construction mission?
EDIT: ...now that I think about it, that's kind of a dumb question, running it in place of the stock mission makes sense...

Once the new network is sorted out and The Forge is back online (later today) I'll update the missions to the latest. I'd like to include that new base construction mission...
« Last Edit: April 27, 2006, 11:17:32 am by Bonk »

Offline Soreyes

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Re: Forge AI Complaint.
« Reply #30 on: April 27, 2006, 12:38:21 pm »
Thank You Dave :thumbsup:



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Offline NuclearWessels

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Re: Forge AI Complaint.
« Reply #31 on: April 27, 2006, 12:41:10 pm »
Righto, Met_NWBasePlacement.scr is now in the posted pack.

Let me know if the opposition level is OTT for that one - didn't do a whole lot of testing with the different base sizes, so some of them may be either way easy or way hard.

thanks Bonk!
dave

Offline deadmansix

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Re: Forge AI Complaint.
« Reply #32 on: April 27, 2006, 06:44:13 pm »

 Dave your still EVIL!!! I dont care what nice things anybody says about you  ;D

 thanks for the new missions though they do make ya think and that is good.

Offline NuclearWessels

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Re: Forge AI Complaint.
« Reply #33 on: April 27, 2006, 06:48:21 pm »

 Dave your still EVIL!!! I dont care what nice things anybody says about you  ;D

 ...

And it just comes so naturally ;D

Actually there were some entertaining moments testing the BasePlacement script.

I forgot to disable the option that sets ship speeds at the start of a mission, so the starbases would be flying around at speed 12, following my ship like a big dangerous puppy.   Hmmmm ... maybe it's time for a flying moon or something in one of these missions (see how many people have forgotten the hordes of flying asteroids ... ;) )

dave
« Last Edit: April 28, 2006, 12:30:37 am by NuclearWessels »

Offline Alphageek

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Re: Forge AI Complaint.
« Reply #34 on: April 28, 2006, 11:28:05 am »
Sorry I didn't get this posted sooner but I was having trouble getting to the board.  I finally wussed out and went with a D5L.  I feel somehow as if I were cheating by taking a better ship to get easier AI draws. 

By the by, do I need to download and install anything from the link Evil Dave put up on the previous page of this thread?

Offline Bonk

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Re: Forge AI Complaint.
« Reply #35 on: April 28, 2006, 11:42:24 am »
Sorry I didn't get this posted sooner but I was having trouble getting to the board.  I finally wussed out and went with a D5L.  I feel somehow as if I were cheating by taking a better ship to get easier AI draws. 

By the by, do I need to download and install anything from the link Evil Dave put up on the previous page of this thread?

We've been rebuiling the network on the new connection, things should stabilse soon.

The directory server and The Forge are not back up yet, I'm working on those today.

They new missions will be in when the server comes back up, but I will update the forge scripts installer, and will post a link when done, so no need to download the zip posted above (unless you want to play with them in singleplayer).

I'll keep you posted, I hope to have The Forge back up later today...

Offline Alphageek

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Re: Forge AI Complaint.
« Reply #36 on: April 28, 2006, 11:48:39 am »
I can't wait.  I need my daily Forge fix.

Offline KBFLordKrueg

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Re: Forge AI Complaint.
« Reply #37 on: April 28, 2006, 05:00:27 pm »
Um...does this mean another reset as well...? 
Kinda hope not.... :-\
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Offline Bonk

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Re: Forge AI Complaint.
« Reply #38 on: April 28, 2006, 05:39:29 pm »
Nope, no reset, just a transplant to another machine and some new missions, waiting for the infrastructure to be in place.

The only reset so far was on the conclusion of testing before starting the second run. So, effectively no resets at all. ;)

Should be back in business soon...

Offline KBFLordKrueg

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Re: Forge AI Complaint.
« Reply #39 on: April 28, 2006, 05:45:26 pm »
Sorry I didn't get this posted sooner but I was having trouble getting to the board.  I finally wussed out and went with a D5L.  I feel somehow as if I were cheating by taking a better ship to get easier AI draws. 

By the by, do I need to download and install anything from the link Evil Dave put up on the previous page of this thread?

LOL...it's not that you'll get easier AI draws...it's that you'll have a easier time dealing with the AI draws.  ;)
The D5L is actually a little bit higher BPV than the D6K, you might even draw slightly heavier AI.  ;D
Probably most will be in the same size range  as what you drew before.
The D5L is a great CL, I'm sure you'll like it.  ;D
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