Topic: The Forge II - Info and feedback  (Read 56581 times)

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Offline KBF Soth

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Re: The Forge (2nd run) - Info and feedback
« Reply #160 on: June 16, 2006, 12:44:00 am »
For the next run of Forge:
In my experience so far every Met7Base Assult draws a SBw/ fighters.To keep base placement from getting nuts,make only Starbases avail in yards and price them little bit more than a BB. 4K in pp to pretty much drop a starbase in your way is not right me would think.
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Offline NuclearWessels

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Re: The Forge (2nd run) - Info and feedback
« Reply #161 on: June 16, 2006, 07:31:06 pm »
Still drawing ships out of era occasionally.
Met ED17 patrol drew a Gorn XCB as the "reinforcments".
Year is now only 2284...XCB shouldn't appear until 2303... :-\

Righto, thanks Krueg - will take a look at it as soon as I get the chance

dave

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #162 on: June 17, 2006, 03:02:19 pm »
... back from my hiatus...

The Forge is back up after the network adjustments.  :)

I'll take a look at bases, though I do not think anyone has been able to get the serverkit to produce starbases in the yards under any conditions for some time now... not sure what serverkit build broke it, but I'll take a look at it and agree that the base stations / battle stations that are available should be more expensive.

Space Ape, see my reply in the How to's forum.

I'll keep an eye out for new missions from Dave to address the "time-warping".

Offline Dfly

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Re: The Forge (2nd run) - Info and feedback
« Reply #163 on: June 19, 2006, 07:07:10 pm »
Was anything changed at all that would give me a firewall message while trying to log into the Dyna?  I have firewalls off and still it tells me I have one on.  I have no router so no issue there.  I was logged onto the Forge last week(Tuesday Night) but have been unable to get on last night or tonight due to a nonexistant firewall that was not there before.  any suggestions?

PS:  I did read up on the how to's of dyna connecting etc but found nothing there yet that will help me.  I noted also that the Forge Webmap showed 3, then 4 peops logged on, so I know it is up.
« Last Edit: June 19, 2006, 07:17:27 pm by Dfly: Bounty Hunter »

Offline Dfly

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Re: The Forge (2nd run) - Info and feedback
« Reply #164 on: June 19, 2006, 09:52:42 pm »
So strange, thought for the fun of it I would try it a while later, and I am in.  no firewall message or other messages.

Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #165 on: June 20, 2006, 04:23:06 pm »
Had same thing happen to me yesterday...got the firewall message, backed out, checked everything, then tried again with NP.
It does happen to me once in a while. Usually, a couple of tries gets past it.
Heard another player on VT saying they were continually getting that message, despite 3-4 on at the time...
They never did get on after mutiple attempts.
 :huh:
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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #166 on: June 20, 2006, 08:05:19 pm »
Probably due to the persistent bandwidth issues we've been having. Lastest word from the ISP is that they have isolated two further issues on the lines today. Upstream bandwidth tests are looking good as of 3:00 PM CST today. Lets hope they've finally nailed it.

Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #167 on: June 21, 2006, 06:08:56 pm »
Had 3 missions in a row with Mrogue drawing enemy Xships, 1st a Gorn CLX, then a O-XFF then a Gorn XFF.
Unfortunalty, the only mission we remembered to check was the 3rd and it was ED10 patrol...we think... :P
I did note they were all the "renforcement" ship... ;)
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Offline [KBF]MuadDib

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Re: The Forge (2nd run) - Info and feedback
« Reply #168 on: June 21, 2006, 07:16:16 pm »
Met_ED10PatrolEnemy

friendly ai become immobile after the enemy dies...

while the monster is still yet to be killed...
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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #169 on: June 21, 2006, 08:33:10 pm »
I'll give it a bit and if Dave doesn't get a chance to take a look at the affected missions, I'll just yank them until he can. (I know he'll be busy with the new baby :), but may have the need to fill some late night hours... ;)) Thanks for the reports.

Offline KBF Soth

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Re: The Forge (2nd run) - Info and feedback
« Reply #170 on: June 22, 2006, 03:28:25 am »
I think it be time to nerf  bases from yards base placement getting out of hand
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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #171 on: June 22, 2006, 09:54:03 am »
I think it be time to nerf  bases from yards base placement getting out of hand

Roger that, I noticed there was an abundance of them in the yards. I had increased the production probabilities to allow low economy empires to produce bases and to try to get the kit to produce starbases, which it still will not do anyway. I'll reduce the production probabilities later today when I get a chance.

EDIT: done... base production probablilities reduced to near stock levels, they should be quite a bit rarer now after the yards cycle, let me know if the yards are still spammed with them, thanks.
« Last Edit: June 22, 2006, 11:05:56 am by Bonk »

Offline NuclearWessels

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Re: The Forge (2nd run) - Info and feedback
« Reply #172 on: June 22, 2006, 01:51:26 pm »
I'll try to update the reinforcement generation over the next day or two, and will take a look at why the AI quits when the enemy dies but the monster is still alive.  Hopefully none of them are complex fixes - sleep deprivation does scary things to the brain  ;)

EDIT: packs have been updated - 'twas a stupid mistake with the monster issue.  Out of era reinforcements should no longer appear, (it won't generate the extra reinforcements in cases where an out-of-era one would have been chosen, I'll get a cleaner fix later)

dave
« Last Edit: June 22, 2006, 04:16:37 pm by NuclearWessels »

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #173 on: June 22, 2006, 05:21:29 pm »
EDIT: packs have been updated - 'twas a stupid mistake with the monster issue.  Out of era reinforcements should no longer appear, (it won't generate the extra reinforcements in cases where an out-of-era one would have been chosen, I'll get a cleaner fix later)

Roger that, I'll update the missions on the server tomorrow. Thanks Dave!

Offline KBF Soth

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Re: The Forge (2nd run) - Info and feedback
« Reply #174 on: June 23, 2006, 04:47:11 am »
ED10 EnemyPatrol : As mentioned above also needs added that point def won't work(fired from the extra ship,works fine towards the enemy fleet),tractors catch drones but wont shoot,basically the ship or monster is ignored like it is a ghost by both fleets even fighters and Pfs incl my own.
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Be happy that I have found a measure of mercy.

Offline Bonk

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Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #176 on: June 24, 2006, 05:29:07 pm »
Ran several missions with out incident, then...
Drew a Fed XCA (out in 2203) a 3v3 in a dense asteroid field...all enemy ships hit rocks before I even fired, so did one of my AI allies...kinda funny... ::)
It was not listed as a reinforcement, it showed a name under the probe.
Rather stupidly, I exited the debriefing screen quickly out of habit and did not catch the exact name.  :smackhead:

Ran several more after that in the same hex, didn't happen again.
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Offline Bartok

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Re: The Forge (2nd run) - Info and feedback
« Reply #177 on: June 26, 2006, 11:52:25 pm »
Weird behavior - perhaps it will clear up automagically when I try and log on tomorrow...

but....

and I don't know that it's related but, i logged of the Forge tonite shortly before midnite to transfer and then purchase a new ship  via the webyards etc.  -- went to ISC and bought a BBVz

then.... when i returned to the game I didn't see the Forge in the campaign selection menu.  All i see is the UAW server, nothing else.  Tried several things - rebooting, refreshing, waiting, refreshing - all to no avail - still only the UAW server listed.  I have no problems otherwise, ie, not getting the firewall message (running none) - log on to the dyna fine, just don't see anything but the UAW server....   I know the Forge was up, cuz my buddy Dib was flying still - and finished and flew several more missions as i tried to fix things....

don't know what could cause the problem - tried reinstalling the latest mission pack (from last week) --- still same results...

am off to bed now ... tired and confused

any thoughts ? -- hopefullly - and I'm a hopeful person, something will die that's squirreled away in my puter and all will be fine in the a.m...... dare to dream....

Bartok

Offline romulansithlord

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Re: The Forge (2nd run) - Info and feedback
« Reply #178 on: June 26, 2006, 11:58:26 pm »
I too tried to log onto the Forge, but it disappeared.  Will attempt a couple more times.

RS

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #179 on: June 27, 2006, 09:35:06 am »
This condition persists this morning, though the server seems to be running fine, it is not listed. I'm assuming something with our DNS setup changed last night. Looking into possible causes for this....