Topic: The Forge II - Info and feedback  (Read 56193 times)

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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #120 on: May 08, 2006, 12:51:21 pm »
Any one have Clintks  missions? i used to have them all on disc but cant seem to find them I rember them as having been a blast espicaly the ones that were with his pf mod.


I came across these EAW missions of his on a backup disk a while ago:
http://www.dynaverse.net/downloads/sfc2_eaw/Scripts/EAWMissionPack0001.zip
http://www.dynaverse.net/downloads/sfc2_eaw/Scripts/EAWSalvageBeta.zip
Not sure if I have any OP scripts of his though.

You might want to start a thread on the subject.

Offline Bugman67

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Re: The Forge (2nd run) - Info and feedback
« Reply #121 on: May 08, 2006, 04:47:23 pm »
(walks to center of forum...gets out soapbox....stands on soapbox.....)

Hello,
     First I would like say awesome server Bonk! Thanks for all of your hard work.

Now with that being said..........

Had a good hex battle going with KBF-Standart when Krueg logs on skips several neutral hexes by backing out and not fighting when mission screen comes up. I know this because i had the Forge map up and it showed him log on and off several times then he showed up right next to me with his uber battleship.

So the question is whats the point of this server? There are no real empire locations, just people scipping around grabbing points.

I do not say this to offend Bonk in any way, I know he has commited a lot of time and effort to this server.

I just want to undersatnd so I can have the correct mind set for the game.

I know this will problable get me flammed, so for those who are pained by such things please overt your eyes.

Thank you for your time.....

(bows graciously....steps down from soapbox...picks up soapbox and sneaks away to lurk in the shadows once more.....)

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #122 on: May 08, 2006, 05:16:05 pm »
Logging off to avoid mandatories is not kosher. (were you frequently refreshing the Who's online page when you observed this?)

There are empire locations if you look carefully (At least homeworlds to start from and one starbase..)

What's the point? Check the first post in this thread: http://www.dynaverse.net/forum/index.php/topic,163366452.msg1122702905.html#msg1122702905
Quote
The premise of the server is still the same, a simple persistent server on OP+4 for new players to train on and for old players to get their daily fix. The map for this run is a bit smaller, but still is supposed to be a new resource rich sector of space to be exploited by the empires and cartels who have found themselves transported there. Again, victory will be assigned to the side with the most economic points at the end of this four month run. (2273-2303, 4 days per game year, 5 minute turns)

And to have fun of course!  :)

Let me dig up the description from the old thread...  Damn the old thread is 18 pages long... I had a decription in there somewhere but its a bugger to find it...

http://www.dynaverse.net/forum/index.php/topic,163359543.0.html

To review - the concept (Frey's) is that the empires and cartels have discovered a wormhole to a chaotic and new region of space rich in resources, you are intended to have a "lost in space feel", thus no clearly defined empires. Since the server is to last 4 months per run, you'll find by the end of it there are some pretty clearly defined empires.

I'm considering using my version of the classsic Fed and Emp map for the next run, though might come up with a new more traditionallly styled map. I'll consult with Frey on it.

Thanks for the comments.

Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #123 on: May 08, 2006, 05:29:47 pm »
(walks to center of forum...gets out soapbox....stands on soapbox.....)

Hello,
     First I would like say awesome server Bonk! Thanks for all of your hard work.

Now with that being said..........

Had a good hex battle going with KBF-Standart when Krueg logs on skips several neutral hexes by backing out and not fighting when mission screen comes up. I know this because i had the Forge map up and it showed him log on and off several times then he showed up right next to me with his uber battleship.

So the question is whats the point of this server? There are no real empire locations, just people scipping around grabbing points.

I do not say this to offend Bonk in any way, I know he has commited a lot of time and effort to this server.

I just want to undersatnd so I can have the correct mind set for the game.

I know this will problable get me flammed, so for those who are pained by such things please overt your eyes.

Thank you for your time.....

(bows graciously....steps down from soapbox...picks up soapbox and sneaks away to lurk in the shadows once more.....)

You need to be more sure of you facts, sir.
I logged off ONCE, to go to the webyards and buy a B-10K. Bonk said you have to do that.
Standarte had requested my help in destroying the Gorn SB you had placed, he couldn't do it alone, don't blame him.
I DID NOT log off and on to avoid missions, we have a clean LOS to the now former position of your Base at 2,4.
Check the Map.  :-\
I especially resent the fact you have just accused me of THE SAME DAMNED THING I GRIPED AT YOU ABOUT ON THE LAST RUN OF THE FORGE.

If I see you again on any server I will hunt you to the ends of the map.
« Last Edit: May 08, 2006, 05:36:17 pm by Bonk »
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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #124 on: May 08, 2006, 05:39:33 pm »
Easy there Kruegy, I figured it was something like that.

It is not necessary to logoff to buy a ship from the webyards, (just don't have the shipyard open in game at the time) but is necessary to logoff to transfer your character to another race.

No harm done. Bugman is a little new to D2 etiquette (as far as I know) and misunderstandings are bound to happen sometimes.

If either of you still are upset by this please contact me by PM, thanks.

EDIT: Bugman, if in future, you have such suspicions about a player on The Forge, please PM me about it and I can contact the player concerned.  19 times out of 20 it is just a misunderstanding like this and keeping it to PMs (Personal Messages) avoids any unnecessary public hoofera.
« Last Edit: May 08, 2006, 05:58:20 pm by Bonk »

Offline Bugman67

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Re: The Forge (2nd run) - Info and feedback
« Reply #125 on: May 08, 2006, 06:14:09 pm »
Krueg,
      I will start by saying you did not communicate with me at all previously. You may have commented to others about me. As that was the first time had played on the Dynaverse, there was a bit of a learning experience as there is here. So, I wish to apologize for any transgretions on my part that violated rules. I will make sure that I personnely follow all know rules.
 
Now i do not wish this to turn into some log net war in the forum. 

So I will try to end this by saying I am sorry I accused you unjustly ,as it seems I have and for offending you.  ;D

As far as chasing me around the galaxy I will gladly battle you at any time......providing of course you can fight in any thing smaller then a battleship.  ;)

-Bugman-

ps Thanks for the info Bonk. Now that I understand the History it all makes sense. Thank you for your time.

Offline KBF-Standarte

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Re: The Forge (2nd run) - Info and feedback
« Reply #126 on: May 08, 2006, 07:10:37 pm »
Heya Bugman.  Hopefully you caught my "good work" message that I sent you while you were in-mission.  Yes, I called Captain Krueg for assistance on that SB of yours as I had attempted to attack it by myself and was driven off by a vast wave of Plasma R torps.  :-\
I can vouch for Krueg's integrity in gaming, and I do so not just because we are fleet mates.  Again, good strategy up there in the great NW!  Hopefully we can meet in battle.  Cheers!

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #127 on: May 12, 2006, 10:21:42 am »
While we're on the subject of the webmap, you may have noticed that the shiplist purchasing column in the webyards is incomplete... this is due to a bug in the current php version. I have opened a bug report at php.net and it has been reproduced and assigned. Hopefully it will be fixed in the next version. We'll just have to put up with it till then.

http://bugs.php.net/bug.php?id=37300

That OP+4 shiplist is a pig to load into arrays in php, the script only loads the appropriate race for the character using it, but the arrays produced are still huge. It needs more than the default 8MB memory_limit in php. This is partly due to the way the fgetcsv function in php works, but it is the best(only?) solution I have found to load portions of the shiplist into arrays in memory.


Well, well, well... as it turns out it was not a bug in php at all.  :-[ The webyards are complete when viewed in IE6, but not in Firefox 1.5.0.3. Most interesting. Something has changed in Firefox or one of my loaded extensions is conflicting... Hmmm... I'll do some testing and if Firefox without any extensions loaded still does this I'll submit the bug to Mozilla.

edit: yup, still cut short on a clean install of Firefox 1.5.0.3. I think its time for a long overdue overhaul on the unweildy webyards interface anyway. Instead of a gazillion forms I think I'll set up just a few forms with dropdown options.
« Last Edit: May 12, 2006, 12:32:08 pm by Bonk »

Offline Bugman67

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Re: The Forge (2nd run) - Info and feedback
« Reply #128 on: May 13, 2006, 12:38:29 pm »
<snip>

oh well was nice playing here for awial any way.

..............

Edit by Bonk: Bugman, please do not make such posts publicly, again I must empahsise that if you are having problems with another player on The Forge, please PM me and I will do my best to resolve the situation peacefully, thank you.
 Personal attack, you're getting off easy with only a warning.
« Last Edit: May 13, 2006, 12:55:56 pm by Bonk »

Offline Riskyllama

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Re: The Forge (2nd run) - Info and feedback
« Reply #129 on: May 13, 2006, 12:57:33 pm »
<snip>

Same goes for you Risky...  >:(

This thread is locked till you guys cool off... this thread is for server feedback, again - IF YOU ARE HAVING ISSUES WITH OTHER PLAYERS ON THE FORGE - PM ME SO I CAN MEDIATE A PEACEFUL RESOLUTION IN PRIVATE IF POSSIBLE!!!!!

I am busy working on neat stuff... I do not need this distraction.  >:(


Personal attack. Again, you're getting off easy here.
« Last Edit: May 13, 2006, 01:21:08 pm by Bonk »
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #130 on: May 13, 2006, 01:12:50 pm »
:carmen:

Offline NuclearWessels

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Re: The Forge (2nd run) - Info and feedback
« Reply #131 on: May 15, 2006, 02:30:35 am »
Bonk, just so ya know, I've moved the default location for my "current" scripts (posting them in an installer now rather than a zip file, to try to cut down on space/bandwidth a bit).

From now on they're at http://www3.telus.net/NuclearWessels/sfc/downloads/NWPack.exe

dave

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #132 on: May 15, 2006, 08:53:43 am »
Ah, thanks for the update... Have they changed since I last updated the server? (May 05)  I think I'll throw that pseudo random terrain mission in for a workout with the next update. I'm thinking I'll give it a few more days anyway, it hasn't been two weeks yet and Economic War is where all the action is right now anyway, I'll likely update the missions for The Forge just as EW is ending so that the new missions will be in before the regular players return.

Offline NuclearWessels

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Re: The Forge (2nd run) - Info and feedback
« Reply #133 on: May 15, 2006, 09:36:31 am »

The pseudo-random terrain one is the only one that has changed since then (that one last changed May 9) and you can still get that seperately at http://www3.telus.net/NuclearWessels/sfc/downloads/hexx.zip

dave



Offline romulansithlord

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Re: The Forge (2nd run) - Info and feedback
« Reply #134 on: May 18, 2006, 08:44:52 pm »
Hello Bonk Is the Forge down for maintenance?

Romulan Sithlord

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #135 on: May 18, 2006, 11:23:02 pm »
Yes, there was some important maintenance tasks to attend to today, I'll check and see if its good to go yet. Apololgies for not announcing it, but I figured no one would really notice with Economic War running.

Its back up now.  :)

Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #136 on: May 23, 2006, 03:39:10 pm »
Forge down for maintenance again...?
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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #137 on: May 23, 2006, 05:23:15 pm »
Forge down for maintenance again...?

Shouldn't be. We've been experiencing network issues again, so perhaps it has crashed. I'll take a look.

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #138 on: May 23, 2006, 05:55:13 pm »
The network just went down altogether for about 5 minutes. My remote session just hung, could not see any of the websites.

I'll try and put the server back up if the network will hold a remote desktop session long enough, but I expect more troubles until the ISP can resolve this.

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #139 on: May 23, 2006, 06:09:04 pm »
Just lost the network again. I'm going to take The Forge down until this is resolved, it will likely corrupt the database if it hasn't already. I was going to try a db clean but it would be impossible with the connection in this state. I assume the ISP is working on it which is hopefully why we're seeing these outages.