Topic: The Forge II - Info and feedback  (Read 56197 times)

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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #100 on: May 05, 2006, 10:30:25 am »
I hear ya there! MySQL debug test builds of the OP serverkit will be resuming soon, once we've got that nailed down the scripting API could use a little attention insofar as we can without the OP client source.

P.S. just lemme know when you have those mission updates done and we'll toss in the new ones for the scripts I'm using on The Forge to give them a good working over...
« Last Edit: May 05, 2006, 10:42:19 am by Bonk »

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #101 on: May 05, 2006, 10:32:58 am »
The webmap character transfers page has now been updated to prevent a transfer while a character has open ship bids! This should prevent the shipyard lockup issue we encountered earlier.  :)

edit: (now back to my top secret project... ;) Soon to be announced... Almost there Strat...;))

Offline romulansithlord

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Re: The Forge (2nd run) - Info and feedback
« Reply #102 on: May 05, 2006, 12:56:32 pm »
Hi all.  I flew a mission with lizard buddies (GomerPyle and Stuarticus) last night in an astroid field.  We were jumped by 4 Lyrans and a classic furball started.  Stuarticus was taken out (damn astroid), GomerPyle was keeping them busy, and I picked them off one by one.  When we got to the last Lyran, Gomer got too close to the edge and withdrew.  The Lyran followed him and withdrew too leaving me without any other opponents to fight.  The mission wouldn't end so I withdrew.  Mission status came up as incomplete and the defense number moved in the direction of a loss.

Is there a way to end a mission completed when the AI withdraws?

Han_Solo

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #103 on: May 05, 2006, 01:38:28 pm »
Tough one, not much you can do there. Though it should be very rare for that to happen. Extemely unusual.

Should it reoccur, you can ALT-F4 to kill your OP client and the mission should not report any result. This is standard procedure when a mission has completely bugged, but only to be used when a mission is bugged.

Offline NuclearWessels

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Re: The Forge (2nd run) - Info and feedback
« Reply #104 on: May 05, 2006, 04:26:22 pm »
I hear ya there! MySQL debug test builds of the OP serverkit will be resuming soon, once we've got that nailed down the scripting API could use a little attention insofar as we can without the OP client source.

P.S. just lemme know when you have those mission updates done and we'll toss in the new ones for the scripts I'm using on The Forge to give them a good working over...

Actually the set posted now should be good to go -- they should address the overwhelming AI reinforcements, hopefully they address the out-of-era problem, and the number of maps supported is roughly tripled over the first set.

thanks!
dave

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #105 on: May 05, 2006, 05:44:44 pm »
Cool! 8) I'll update the server soon and let everybody know when they're in.

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #106 on: May 05, 2006, 09:01:40 pm »
Missions updated! Installer in the usual place:

http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe

Offline KBF-Crim

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Re: The Forge (2nd run) - Info and feedback
« Reply #107 on: May 06, 2006, 02:21:01 am »
Bah...I never see these posts until AFTER I try and log in... :D

Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #108 on: May 06, 2006, 08:10:24 am »
Bah...I never see these posts until AFTER I try and log in... :D

Then how can you know what the current OPs are unless you check the forums BEFORE logging on?  :-\
« Last Edit: May 06, 2006, 11:02:17 pm by KBFLordKrueg »
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Offline KBF-Crim

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Re: The Forge (2nd run) - Info and feedback
« Reply #109 on: May 06, 2006, 10:16:25 pm »
Ops schnapps :P

Offline FPF-Thrain

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Re: The Forge (2nd run) - Info and feedback
« Reply #110 on: May 07, 2006, 07:49:24 am »
Some of us are rampant to get to the killing Krueg! The heck with Diplomacy and reading the script! Gimme a ship and point me to the enemy!


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #111 on: May 07, 2006, 08:30:10 pm »
NOTICE - nebulas have been removed from all planet hexes - have at 'em!

Offline FPF-Thrain

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Re: The Forge (2nd run) - Info and feedback
« Reply #112 on: May 07, 2006, 08:57:27 pm »
ACK! You've ripped me nickers! I was specificly looking at those planets and took a couple because they'd have a devil of a time taking them away! HRMPH!


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #113 on: May 07, 2006, 09:35:34 pm »
Apololgies, they were not meant to be there from the start, I hadn't realised I missed so many of them.

Offline KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #114 on: May 07, 2006, 10:12:12 pm »
ACK! You've ripped me nickers! I was specificly looking at those planets and took a couple because they'd have a devil of a time taking them away! HRMPH!

I did the same today, even flipped one Rom to give them an even harder time in the Nebs... :P
No Biggie...TY, Bonk.
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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #115 on: May 07, 2006, 10:19:44 pm »
ACK! You've ripped me nickers! I was specificly looking at those planets and took a couple because they'd have a devil of a time taking them away! HRMPH!


I did the same today, even flipped one Rom to give them an even harder time in the Nebs... :P
No Biggie...TY, Bonk.


I guess that makes it fair then.  :D

(see from here on in this thread: http://www.dynaverse.net/forum/index.php/topic,163366830.msg1122707416.html#msg1122707416)


Offline Riskyllama

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Re: The Forge (2nd run) - Info and feedback
« Reply #116 on: May 07, 2006, 11:01:21 pm »
funny thing is, i still show it in a neb
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #117 on: May 08, 2006, 07:54:17 am »
funny thing is, i still show it in a neb

Ah, it will probably take a reboot to take... I left the server up during the edit. Have you moved into it or beside it recently? (might just be a clientside update issue) I'll reboot the server this afternoon.

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #118 on: May 08, 2006, 11:20:28 am »
Database cleaned, server rebooted, map edits took. (though I sort of regret doing them now... oh well... I'll put a little more effort into the map for the next run).

Offline Red Eye

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Re: The Forge (2nd run) - Info and feedback
« Reply #119 on: May 08, 2006, 12:04:52 pm »
Any one have Clintks  missions? i used to have them all on disc but cant seem to find them I rember them as having been a blast espicaly the ones that were with his pf mod.