Topic: The Forge II - Info and feedback  (Read 56187 times)

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Offline Soreyes

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Re: The Forge (2nd run) - Info and feedback
« Reply #60 on: April 29, 2006, 09:17:47 pm »
Also my char Soreyes is Ghosted. Took a mission with Chuut . Countdown went to 0. Boom now Ghosted :(

Have you rebooted your PC yet to try and clear the ghost?

Three times ::)

Quote
need exact "Class" values to verify against YFA/YLAs in the shiplist. (e.g. F-CA) Actually which I'd prefer if you verified yourself before reporting as reqested of LordKrueg above.  Note there are 20 hydran HWDs out in 2272.

They were Klingon, and Fed HDWs


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Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #61 on: April 29, 2006, 10:24:09 pm »
Also my char Soreyes is Ghosted. Took a mission with Chuut . Countdown went to 0. Boom now Ghosted :(

Have you rebooted your PC yet to try and clear the ghost?

Three times ::)

Quote
need exact "Class" values to verify against YFA/YLAs in the shiplist. (e.g. F-CA) Actually which I'd prefer if you verified yourself before reporting as reqested of LordKrueg above.  Note there are 20 hydran HWDs out in 2272.

They were Klingon, and Fed HDWs

I just rebooted the server to clear your ghost, you should be good to go now!  :)  Sorry for the delay.
Ah, there should not be any Fed or Klingon HDWs out yet. Try and note the mission if it happens again (see above - Dave suspects he knows what is up with his missions) but I'd like to be sure its not present in the stock and TG missions. I know its tough to remember that kind of stuff... I always have a hard time with it myself.


also wheres the help on planet assaults and yard assaults?
there used to be ai in both, now its just me, the enemy DN and the phaser armed planet. Not very pretty.

There's no ED planet or yard assaults on The Forge, only stock (I misled you on the server, sorry) check the list above for the ED missions on the server.

If you used to get help were you in a different ship?

edit: here is the full list of missions in use on The Forge:

Met_10Patrol.scr
Met_11ConvoyRaid.scr
Met_12ConvoyEscort.scr
Met_15BaseDefense.scr
Met_16ShipDefense.scr
Met_17Patrol.scr
Met_18HomeworldAssault.scr
Met_26AsteroidAssualt.scr
Met_27AsteroidDefense.scr
Met_5FleetAction.scr
Met_6Patrol.scr
Met_7BaseAssault.scr
Met_8ShipAssault.scr
Met_9PlanetaryAssault.scr
Met_ED10Patrol.scr
Met_ED10PatrolEnemy.scr
Met_ED17Patrol.scr
Met_ED17PatrolAllied.scr
Met_ED17PatrolEnemy.scr
Met_ED5FleetAction.scr
Met_ED5PlayerFleet.scr
Met_ED6Patrol.scr
Met_NWBasePlacement.scr
Met_TGAlliedPatrolA.scr
Met_TGAlliedPatrolB.scr
Met_TGAlliedPatrolC.scr
Met_TGEnemyPatrolA.scr
Met_TGEnemyPatrolB.scr
Met_TGEnemyPatrolC.scr

Offline Riskyllama

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Re: The Forge (2nd run) - Info and feedback
« Reply #62 on: April 30, 2006, 09:06:55 am »
hey bonk, if you get a chance and the forge slows up, can you unghost me too? i'm sorta on the front lines still and causing draft issues for people i think.
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #63 on: April 30, 2006, 09:43:38 am »
hey bonk, if you get a chance and the forge slows up, can you unghost me too? i'm sorta on the front lines still and causing draft issues for people i think.

Have you tried rebooting your PC/modem yet?

Offline Riskyllama

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Re: The Forge (2nd run) - Info and feedback
« Reply #64 on: April 30, 2006, 09:57:32 am »
yeah, it didnt help. Also tried changing races out of desperation. it just changes the race of my ghost.
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #65 on: April 30, 2006, 10:09:15 am »
Bloody hell, these connection issues are killing me... I hope the ISP gets it fixed soon. Then we'll be able to tell if its a mission issue. (Be nice to have the webserver back up to speed too...)

I'll reboot the server shortly... I'll go warn those on now...

Offline Riskyllama

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Re: The Forge (2nd run) - Info and feedback
« Reply #66 on: April 30, 2006, 10:14:10 am »
i can tell you with some assurance it wasn't mission related for me...i lost connection while resupplying...
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #67 on: April 30, 2006, 10:15:38 am »
Aha, that is consistent with my theory on the missing drones... I'd double check supply before heading out to missions while we're still having these connection issues.

It appears the ghosts are not on the IRC channel... that gives me the idea to write a ghost clearing script based on irc users... (gotta do something similar for another project...)

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #68 on: April 30, 2006, 10:23:13 am »
Server rebooted.

Offline Rolling

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Re: The Forge (2nd run) - Info and feedback
« Reply #69 on: April 30, 2006, 10:48:27 am »
Working fine for me.

Being a lousy pilot, I'm having a 75% success rate running AI missions solo.  That is after 2 years of not playing so hopefully I will improve.
Always chew more than you can bite.

Offline FPF-Thrain

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Re: The Forge (2nd run) - Info and feedback
« Reply #70 on: April 30, 2006, 11:28:42 am »
Having shiplist and ftrlist issues when attempting to get on. Have 2 lists and have swapped them out in assets, and meta. only other server I have been active on is UAW. both require OP+4......any ideas?


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #71 on: April 30, 2006, 11:33:55 am »
I'd try uninstalling and reinstalling OP+4.

Are you running multiple OP installs and if so, how?

Offline FPF-Thrain

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Re: The Forge (2nd run) - Info and feedback
« Reply #72 on: April 30, 2006, 12:24:11 pm »
Reinstall fixed the issue....not sure if there were 2 installs running. I believe that the other shiplist is the basic shiplist. Thanks for the assist!


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #73 on: April 30, 2006, 04:46:37 pm »
Glad to hear it!  :)

Offline Rolling

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Re: The Forge (2nd run) - Info and feedback
« Reply #74 on: May 01, 2006, 11:46:04 am »
Is it normal for your ship, with mimimal damage, to blow up when you pop the other ship?

I was right on top of it practically, so maybe I was too close?
Always chew more than you can bite.

Offline Dfly

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Re: The Forge (2nd run) - Info and feedback
« Reply #75 on: May 01, 2006, 12:23:10 pm »
It happens from time to time.  I have not lost a ship on the Forge due to this yet, but have lost many over the last couple years due to this.  Commonly known as either "The Hand of Bethke" or for those who used to play the board game, "The Thumb of Doom".  It appears that when 2 ships are very close and there is catastropic damage dealt to one ship, the other gets lost in the explosion.  One of my last ships I lost that way was a Lyran BB which when it died, showed only 106 internals.  Losing that ship in a progressive Coop Campaign game forced me back to a 100 bpv ship.  All part of the game, just hope it does not happen often.

Offline Rolling

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Re: The Forge (2nd run) - Info and feedback
« Reply #76 on: May 01, 2006, 07:03:28 pm »
It happens from time to time.  I have not lost a ship on the Forge due to this yet, but have lost many over the last couple years due to this.  Commonly known as either "The Hand of Bethke" or for those who used to play the board game, "The Thumb of Doom".  It appears that when 2 ships are very close and there is catastropic damage dealt to one ship, the other gets lost in the explosion.  One of my last ships I lost that way was a Lyran BB which when it died, showed only 106 internals.  Losing that ship in a progressive Coop Campaign game forced me back to a 100 bpv ship.  All part of the game, just hope it does not happen often.

Thanks for the info.

I'll shall prepare and expect it to be part of the game.

Makes sense actually.
Always chew more than you can bite.

Offline FPF-Thrain

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Re: The Forge (2nd run) - Info and feedback
« Reply #77 on: May 01, 2006, 10:50:21 pm »
Hiya KRolling......haven't seen you since last eve.... ;)


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Rolling

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Re: The Forge (2nd run) - Info and feedback
« Reply #78 on: May 01, 2006, 10:55:04 pm »
Hiya KRolling......haven't seen you since last eve.... ;)

Hiya!
Always chew more than you can bite.

Offline Soreyes

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Re: The Forge (2nd run) - Info and feedback
« Reply #79 on: May 02, 2006, 12:55:24 am »
I'm starting to think that maybe the Fleet Action missions could be toned down a little.

while flying solo the last 2 fleet action missions I pulled were a little over the top

1. Me Z-DWD, F-FFR, G-DDL.  Klink Fleet. D-7T, D-7C, 2 D-5F's, 3 F5s.  After 4 minutes I ran like a screaming little girl

2. Me Z-DWD, G-SR, G-DD.  Klink fleet. K-D6M, 2 K-MD5, K-D5D, 2 F5Ls   Talk about a Mauler Enema :o

The other thing that I noticed was even though I was running with 6 ecm and showing a +2 shift. None of the phasers that were shot at me seemed to miss. Hell ph3s from a range of 7 to 9 were hitting :huh:


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