Topic: The Forge II - Info and feedback  (Read 58025 times)

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Offline TopMoxie

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Re: The Forge II - Info and feedback
« Reply #300 on: September 02, 2006, 07:11:33 pm »
Hey never mind I got them, had to use Netscape

Offline TraumaTech

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Re: The Forge II - Info and feedback
« Reply #301 on: September 02, 2006, 09:01:32 pm »
ok  i have rebooted several times  and the server still has me ghosting       could  some one please do whatever is  needed,so i can log on  :)   ty in advance

Offline TraumaTech

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Re: The Forge II - Info and feedback
« Reply #302 on: September 03, 2006, 04:32:16 pm »
ok   24 hours later,and i am still being shown as on the server.....could the wizards of the server,please do whatever is needed to stop me from ghosting???? pleeeeeeeaaaaaaaaassssssssssseeeeeeeeeeeeeee  :)

Offline KBFLordKrueg

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Re: The Forge II - Info and feedback
« Reply #303 on: September 04, 2006, 12:48:46 pm »
I think Dave can reboot it now that Bonk's gone, I've PM'd about it.
If not him, probably Frey can.
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Offline NuclearWessels

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Re: The Forge II - Info and feedback
« Reply #304 on: September 04, 2006, 01:20:31 pm »
I think Dave can reboot it now that Bonk's gone, I've PM'd about it.
If not him, probably Frey can.


Sorry, he didn't leave any of that stuff with me <thankfully>  ;)

I think he passed the info on to Diz though:

I found it and started iut back up using the process sentinel, but thought better of it as I found more forge folders bonk has spread all over the place.  ::) I cant even find my SGO6 folder... which should still be setup so all i have to do is hit the process sentinel and it picks right up where we ended it at the end of round three. But I cant find that. Mb bonk needs to put a shortcut for me on the desktop to these two folders...  ::)

Offline Dizzy

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Re: The Forge II - Info and feedback
« Reply #305 on: September 04, 2006, 01:39:08 pm »
I dont follow this thread. If the server needs to be rebooted you need to make a new thread for each time it goes down or I wont see it. Ill reboot it now.

Edit, rebooted. You shouldnt be ghosted now.

Offline TraumaTech

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Re: The Forge II - Info and feedback
« Reply #306 on: September 04, 2006, 05:10:33 pm »
I dont follow this thread. If the server needs to be rebooted you need to make a new thread for each time it goes down or I wont see it. Ill reboot it now.

Edit, rebooted. You shouldnt be ghosted now.


 ty dizzi   have checked and i am no longer ghosted  :)

Offline Icehawk

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Re: The Forge II - Info and feedback
« Reply #307 on: September 04, 2006, 08:16:34 pm »
i tried loggin on tonight and just got a slow countdown and no connect

**** We are the Blue Guard we are watching ****

Offline Bosn

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Re: The Forge II - Info and feedback
« Reply #308 on: September 04, 2006, 09:52:13 pm »
I got the slow countdown and no connect several times as well

Offline KBFLordKrueg

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Re: The Forge II - Info and feedback
« Reply #309 on: September 04, 2006, 11:13:42 pm »
I dont follow this thread. If the server needs to be rebooted you need to make a new thread for each time it goes down or I wont see it. Ill reboot it now.

Edit, rebooted. You shouldnt be ghosted now.

Ah, actually just wasn't sure who had the keys, np...  ;D
But, since you do have "the keys" so to speak, perhaps you should follow this thread, eh?  ;)
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Offline Icehawk

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Re: The Forge II - Info and feedback
« Reply #310 on: September 05, 2006, 08:45:18 am »
well i figured it out it was i just needed to change to the accounts i was using

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Offline KBF Soth

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Re: The Forge II - Info and feedback
« Reply #311 on: September 11, 2006, 12:16:58 pm »
Don't know if this has been noted ; MET_NW7 ConvoyRaid ,shows as a patrol mission says complete then at debreif it says mission failed and won't give DV shift but does give you 25 prestige
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Offline Bartok

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Re: The Forge II - Info and feedback
« Reply #312 on: September 11, 2006, 12:24:18 pm »
Had been meaning to post this, not really an issue but an interesting anomoly.  It's happened a few times and I always forget to check what the mission is, but it's a partol variant that's actually a shipyard/defense in a black hole terrain.

The planet sometimes "slips" into the blackhole, which is kinda wierd/cool.  It doesn't actually explode, but you hear that thunderous sound of damage being taken by it and the damage is "incredible"

attached is screencap of volleyinfo.  The damage does kill off marines on the planet surface, but it's a shipyard def type mission so no undue advantage per se...  interesting too cuz the blackhole is inside the planet and the gravity pull on ships approaching the planet is neat to watch.....

Offline NuclearWessels

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Re: The Forge II - Info and feedback
« Reply #313 on: September 11, 2006, 01:01:53 pm »
Don't know if this has been noted ; MET_NW7 ConvoyRaid ,shows as a patrol mission says complete then at debreif it says mission failed and won't give DV shift but does give you 25 prestige

Whoops, thanks - will look into it

I'll look into the moon/blackhole issue as well, thx

dave

Offline Riskyllama

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Re: The Forge II - Info and feedback
« Reply #314 on: September 11, 2006, 05:40:50 pm »
Don't know if this has been noted ; MET_NW7 ConvoyRaid ,shows as a patrol mission says complete then at debreif it says mission failed and won't give DV shift but does give you 25 prestige

Whoops, thanks - will look into it

I'll look into the moon/blackhole issue as well, thx

dave


I saw that before a few times on one of Karnak's random terrain missions, back on SGO5. Before the planet hit, I used the black hole to drag a disabled ship into the planet.
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Offline Dizzy

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Re: The Forge II - Info and feedback
« Reply #315 on: September 12, 2006, 06:16:25 pm »
Hey, almost sounds like a feature!  ;D

el-Karnak

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Re: The Forge II - Info and feedback
« Reply #316 on: September 12, 2006, 07:16:16 pm »
Hey, almost sounds like a feature!  ;D

*throws another planet in the black hole* :flame:

Offline NuclearWessels

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Re: The Forge II - Info and feedback
« Reply #317 on: September 12, 2006, 07:18:29 pm »
Don't know if this has been noted ; MET_NW7 ConvoyRaid ,shows as a patrol mission says complete then at debreif it says mission failed and won't give DV shift but does give you 25 prestige

Ah, that's right - Bonk got one of the early versions of this, a couple of iterations back.  This (and a few other mission quirks) should disappear the next time the mission pack is updated.

dave

Offline Bartok

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Re: The Forge II - Info and feedback
« Reply #318 on: September 15, 2006, 12:35:50 am »
BTW - the Forge seems to be down methinks,

was gonna logon for my "nitecap" and noticed.... I imagine it's coming down real soon for reset anyways, perhaps that's what's happend

Cheers

Offline Max Torps

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Re: The Forge II - Info and feedback
« Reply #319 on: September 18, 2006, 11:12:49 am »
After being away for so long I was a bit wary of playing on a server until I got some practise in so you lot wouldn't laugh at the silly Rom...  ;)

Anyway I just started on it last night and I'd just like to say to all who worked on this what a great job! The missions are great and the server is so responsive. Lovely shiplists and nice starting vessels. Just thought I'd say thanks.  :)

Please, if you see a Rom in a starter ship don't kill him straight away. Let him think he's playing well then kill him. Or he could be a ringer... you never know with pesky Roms.