Topic: The Forge II - Info and feedback  (Read 58485 times)

0 Members and 1 Guest are viewing this topic.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge (2nd run) - Info and feedback
« Reply #260 on: July 24, 2006, 04:54:13 pm »
Server rebooted, we are haunted no longer.  :)

Offline kbf_kapact

  • Ensign
  • *
  • Posts: 3
Re: The Forge (2nd run) - Info and feedback
« Reply #261 on: July 24, 2006, 05:28:29 pm »
Server rebooted, we are haunted no longer.  :)

This doesn't mean I've lost my beautiful ship... and Commodore rank, does it?


Kapact

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge (2nd run) - Info and feedback
« Reply #262 on: July 24, 2006, 06:00:45 pm »
Server rebooted, we are haunted no longer.  :)

This doesn't mean I've lost my beautiful ship... and Commodore rank, does it?


Kapact

Server rebooted, not reset. A ghosted character does not require that the server be reset, only rebooted. I would not reset a server scheduled to run four months for one ghosted character even if it was necessary.

It is 2295.467 on the server. It is scheduled to conclude in 2303 in 8.6 game years or in another 34.3 days real time, at which time it will be reset (with changes) as The Forge III.  (Though The Forge will probably be taken offline while SG6 runs.)

The ambiguity of the terms reset and reboot are a real pain with the Dynaverse. We might need to come up with better, more unambiguous terms.

Offline Dfly

  • Lt. Commander
  • *
  • Posts: 1735
  • Lyran Alliance Lives
Re: The Forge (2nd run) - Info and feedback
« Reply #263 on: July 24, 2006, 08:47:11 pm »
how about restarted for reset,  and updated for rebooted.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge (2nd run) - Info and feedback
« Reply #264 on: July 24, 2006, 09:04:59 pm »
how about restarted for reset

Sounds good...

and updated for rebooted.

...not quite right.  :-\

Offline Midnight Tech

  • Hot and Spicy
  • Lt. Junior Grade
  • *
  • Posts: 131
  • Gender: Male
    • Tech Support Forum..."We are offering free computer support for everyone"
Re: The Forge (2nd run) - Info and feedback
« Reply #265 on: July 24, 2006, 09:15:34 pm »
How about keeping rebooted? Same as rebooting Windows when it gets a hiccup, right?
For computer problems, check out Tech Support Forum!

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge (2nd run) - Info and feedback
« Reply #266 on: July 25, 2006, 09:25:36 am »
Makes sense to me.

So -

restarted = database wiped, server restarted from the beginning.

rebooted = server application shut down then server application run again.

Offline kbf_kapact

  • Ensign
  • *
  • Posts: 3
Re: The Forge (2nd run) - Info and feedback
« Reply #267 on: July 25, 2006, 07:26:22 pm »
Makes sense to me.

So -

restarted = database wiped, server restarted from the beginning.

rebooted = server application shut down then server application run again.


Sounds fan-frakking-tastic.... :)


Sertiously, thanks. I figured that. Just that I never made it to Commodore before, and I got a sweeeeet ship.... (DXD)


Kapact

Offline Lord Khan

  • Lt. Junior Grade
  • *
  • Posts: 13
Re: The Forge (2nd run) - Info and feedback
« Reply #268 on: July 27, 2006, 01:55:59 am »
Can't figure how a FFD can take out a starbase and a DN and CL cannot,,,Kinda takes the fun out of it.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge (2nd run) - Info and feedback
« Reply #269 on: July 27, 2006, 07:21:02 am »
Can't figure how a FFD can take out a starbase and a DN and CL cannot,,,Kinda takes the fun out of it.

There is more than one kind of base, some larger than others. Also, a DN and CL will draw a much larger defence force. A lone FFD might have a much better chance against a Base Station than a DN and CL against a Battle Station or Starbase. You can check the base type on the webmap (Starbase>Battle Station>Base Station). Also, player experience can make a huge difference in base assaults. Ask some of the experienced players and they'll be able to fill you in on the tactical details. In general, if you are attacking a base, bring a droner or carrier, better yet, both.  ;)

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge (2nd run) - Info and feedback
« Reply #270 on: July 27, 2006, 09:59:08 am »
The Forge is down and webmap offline until I receive information on which accounts are bugged. Once I receive this information it should not take me too long to get things running again. Apologies for the downtime and thanks for your patience.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge II - Info and feedback
« Reply #271 on: July 27, 2006, 01:21:32 pm »
Server is back up, we should be good to go now.

The Online Campaign Interface (OCI) is up now up and replaces the old webmap.

Questions and feedback welcome.

Offline Bosn

  • Lt. Junior Grade
  • *
  • Posts: 10
Re: The Forge II - Info and feedback
« Reply #272 on: July 27, 2006, 03:42:25 pm »
Bonk, I have'nt been able to wormhole to other hexes, was logged off dyna at the times I tried this. I tried it about 6 times and it didn't work. Also, can't seem to locate were to transfer races anymore. Is there a change?

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge II - Info and feedback
« Reply #273 on: July 27, 2006, 03:59:30 pm »
Bonk, I have'nt been able to wormhole to other hexes

You must be starting in a black hole hex... I havent tested it out myself yet actually... I'll give it a go and see if there is a problem.

Also, can't seem to locate were to transfer races anymore. Is there a change?

"Race Transfers" under "Player Controls".

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge II - Info and feedback
« Reply #274 on: July 27, 2006, 04:09:20 pm »
Bonk, I have'nt been able to wormhole to other hexes

You must be starting in a black hole hex... I havent tested it out myself yet actually... I'll give it a go and see if there is a problem.

I just tried it myself and it worked fine... you sure you are clicking the confirm button on the second part of the process? Do you have enough PP to transport the distance you are going? (100/hex)

Give me some more details if you still cannot get it to work. Preferably quoting the entire output of the page, thanks.

Offline Bartok

  • Lt. Junior Grade
  • *
  • Posts: 293
  • Gender: Male
Re: The Forge II - Info and feedback
« Reply #275 on: July 28, 2006, 08:01:22 am »
Hiya Bonk

Just wanted to chime in -

The new controls are GREAT!!!! -- I still open multiple browser windows so i can go back and forth between the who's on and the map... but this is the most useful implementation of a "frameset" kinda thing i've seen in a long time....

Love the added ability to take care of trading in one's old ship when purchasing a new one.  I haven't tried the wormhole thingy (did before it got restricted to needing to be in a blackhole hex) lot's of cool possibilities.  Makes constructing a map a lot more interesting i'm sure

You rock man!

 :notworthy:

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge II - Info and feedback
« Reply #276 on: July 28, 2006, 10:29:28 am »
Thanks.  :)

The new controls are GREAT!!!! -- I still open multiple browser windows so i can go back and forth between the who's on and the map... but this is the most useful implementation of a "frameset" kinda thing i've seen in a long time....

No frames here... strictly div tags and css. Frames are evil, though sometimes necessary (SFC Direct). The sized layered transparent images of the OCI map are absolutely positioned elements inside a relatively positioned div in a reltively positioned table cell. The only drawback to the whole setup is that rendering the thousands of layered rezised images can strain some graphics cards/drivers while scrolling, but viewing at 100% (not resized) reduces this strain if needed.

Try Firefox or IE7 for tabbed browsing, I couldn't do without it now! ;)
« Last Edit: July 28, 2006, 10:40:44 am by Bonk »

Offline Romulan Disinformation Bureau

  • Lt. Junior Grade
  • *
  • Posts: 5
Re: The Forge II - Info and feedback
« Reply #277 on: July 30, 2006, 06:00:03 pm »
So i was placing this base right....and well i took a  "patrol" to do it. And while I know that tracey's patrols will send a base hurtling across the map, this mission had my base follow me... in a very nice formation...through an asteroid field...all while it thought it was going speed 0.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The Forge II - Info and feedback
« Reply #278 on: July 30, 2006, 06:44:50 pm »
Very interesting.  :skeptic:

There is only one mission that will construct a base on The Forge: Met_NWBasePlacement.scr and it should be billed as such. I usually get right to base placement if I am in possesion of a base. All other script types should ignore the base.

Did you happen to purchase a ship on the OCI while in possesion of the base? If not, we'll just have to be aware of this happening in the TG patrols. I don't think it merits pulling the missions. Though strangely DieHard reported to me the other day that the TG missions are known to warp people off the map regularly, though I have heard no reports of it in the seven months The Forge has been running.

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: The Forge II - Info and feedback
« Reply #279 on: July 30, 2006, 06:50:58 pm »
Very interesting.  :skeptic:

There is only one mission that will construct a base on The Forge: Met_NWBasePlacement.scr and it should be billed as such. I usually get right to base placement if I am in possesion of a base. All other script types should ignore the base.

Did you happen to purchase a ship on the OCI while in possesion of the base? If not, we'll just have to be aware of this happening in the TG patrols. I don't think it merits pulling the missions. Though strangely DieHard reported to me the other day that the TG missions are known to warp people off the map regularly, though I have heard no reports of it in the seven months The Forge has been running.

Well, now that you brought it up...I did forget to post about that...
had it happen to me a few times, before the mission updates. Not always just TG missions, either.
Have a base, get a patrol and the base was in mission with me, going sp 12 and under my control.
This occurred a few times...
I did test having other players draft me, with a base, in a patrol, but, they would never draft me, nor would I draft them in a patrol with a base.
In a TG mission, it will warp all the way to the other side, dropping it's fighters before warping off the map.

But, since the missions were updated with NW newer missions, it hasn't happened again.
Sorry, I forgot to post earlier about it.
Lord Krueg
KBF CO
We are the Dead