Is this 100 PP per hex travelled, or 100 per "use"?
Havn't tried it yet, but, it sounds interesting.
...It will cost 100 PP per hex...
I hope to god it's 100 points per hex travelled.
...
2, EXTREMELY high usage cost (100 points per hex travelled is fair)
Yes... its 100 PP per hex. 10 hexes = 1000 PP, 40 Hexes = 4000 PP etc..
...The wormholes are a great idea if you can put some more limits on them...
As mentioned this is a test flight of the concept to get some feedback.
1, jumpgates- predefined entry and exit points.
I had thought of restricting it to planets only... though black hole hexes only as entry and exit points kind of makes more sense... thoughts?
3, The random collapse idea is great ! - but maybe go 5 hexs off destination, and maybe a chance of breakdown <wink><wink>.
Yeah, up to 5 hexes or so off might be more reasonable, but I kind of like the idea that you could land anywhere (its easier to code too..). THough I'll think of making it off by a bit instead of anywhere on the map (just need to make sure you land withing the map boundaries)
Chance of a "breakdown"... excellent idea, Can't really do a breakdown like a HET breakdown as its not in tactical, but I could damage the players ships on a wormhole collapse... would be a bit tricky but I love this idea.
... or worse- a pack of live players able to jump a lone pilot from anywhere on the map ...
Excellent point, the price should be high enough to discourage that, (maybe more than 100 PP per hex?) and the risks should be greater than they are now.
At this point I'm thinking of restricting it from/to black hole hexes, 100 PP (for now), increase the odds of a wormhole collapse up to 10%(?) and on a collapse make the destination off by 1-10 hexes in a random direction (within the confines of the map of course) and assign up to 25%(?) damage on a collapse. This will take a little work but is all doable.
This is exactly the kind of stuff I was looking for, thanks Malak.
(Just had the idea while typing this reply of tranferring the character wholus-bolus to another server with such a utility... seems someone suggested that to me before... lots of potential there, also makes one think of character persistence across servers that are contiguous in time... hmmm..)