Topic: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)  (Read 27904 times)

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Offline AUDACIOUS

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #80 on: September 17, 2006, 09:03:44 am »
OOOH MAN..
Gee-zuss there she is!!!  :o
I wanna play bridge commander SSSSO badly now!!!  ;D

I can't wait!!!
Hey. by the way.. will you show me how to put her into the game?
This is abselutely gonna ROCK!!


As usual with my WIPS, these are just place-holder textures to show how it is shaping up. I brought a little bit better definition to the dorsal areas.

Offline Starforce2

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #81 on: September 18, 2006, 06:22:06 pm »
outalance people and many others can take care of sfc for yea, if you want it in armada, Major Payne would be the person to deal with, or wrathofachilies if the Major is busy. If I'm not too busy upcomming I am going to place this at the top of the list after I wrap up a klingon battlecruiser I'm nearly finished with. If you didn't include specs and size parameters in your email with the model be sure to send another with that stuff included.

intermech

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Mesh/texture playtest
« Reply #82 on: September 22, 2006, 07:36:19 am »
Here are some shots of the mesh and textures being play-tested in SFC3:


Offline AUDACIOUS

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Re: Mesh/texture playtest
« Reply #83 on: September 23, 2006, 01:45:04 am »
* *Gasp**
Ooooooh ssssnap!!
Its , its awesome!!!!!

I'm freakin DYING to play it!!!!


Here are some shots of the mesh and textures being play-tested in SFC3:



Offline AUDACIOUS

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #84 on: September 23, 2006, 03:35:38 am »
I hope its ok?
I posted these pictures on my USS Audacious forums!

I couldn't take it!! I HAD TO SHOW THE ROLEPLAYERS!!!!
http://muraudi.proboards44.com

Offline Fallen_Warrior

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #85 on: September 23, 2006, 06:19:40 am »
.
« Last Edit: April 09, 2016, 07:26:15 am by Fallen_Warrior »
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intermech

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #86 on: September 23, 2006, 07:43:37 am »
Well, you know, I would be happy to say my part is done and pass it on to others. Fallen, if you want to take the texture and increase the resolution, I think that would help the quality alot.  And if someone else wants to take the model an add all the notches and stuff that is fine. I just can't go much higher on the polies or textures because then I won't be able to play it in game and I will even reach limitations where my computer will crash while trying to model it. It is up to Audacious, should I just post the model and textures here and let others detail it?

Oh, and by the way, I am looking into the quality of the screenies I have been putting up lately, I feel that they have dropped off in quality a bit. When I compare some of my older screenshots with newer ones, I see a big difference. I recently got a new monitor and I am thinking it is a videocard/driver issue. If that is the case, the Interceptor and Audacious may look better then they do in my screenies.

Offline AUDACIOUS

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #87 on: September 23, 2006, 09:15:50 am »
I don't know..
I mean I think Interstellar has done a SSStellar job! (Forgive my inabilitie to pass that pun by)
I like the skin job he did intensly!
I am aware that maybe more could be added and I know that everyone will likely get a chance to add better detail but "AFTER" Stellar is done. I want the first one to be all Insterstellar. then maybe we can see what everyone else could add?

Lets get it done for the the SFC III first.
Even tho I'm the creator of the Aggressor class, I feel that this is Stellars baby. And unless he doesn't want to, I want him to finish it first so this can be the Interstellar Aggressor class mod before its edited by other artist.
Hope thats not harsh..
Just wanna let the guy finish first..  ;)

Well, you know, I would be happy to say my part is done and pass it on to others. Fallen, if you want to take the texture and increase the resolution, I think that would help the quality alot.  And if someone else wants to take the model an add all the notches and stuff that is fine. I just can't go much higher on the polies or textures because then I won't be able to play it in game and I will even reach limitations where my computer will crash while trying to model it. It is up to Audacious, should I just post the model and textures here and let others detail it?

Oh, and by the way, I am looking into the quality of the screenies I have been putting up lately, I feel that they have dropped off in quality a bit. When I compare some of my older screenshots with newer ones, I see a big difference. I recently got a new monitor and I am thinking it is a videocard/driver issue. If that is the case, the Interceptor and Audacious may look better then they do in my screenies.

« Last Edit: September 23, 2006, 09:27:42 am by AUDACIOUS »

intermech

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #88 on: September 23, 2006, 11:30:59 am »
Ok, I will finish it, anks for the vote of confidence!

Offline Fallen_Warrior

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #89 on: September 23, 2006, 12:14:55 pm »
.
« Last Edit: April 09, 2016, 07:37:52 am by Fallen_Warrior »
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Offline AUDACIOUS

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Re: How It Started.. USS AUDACIOUS - Agressor Class W.I.P. (PROJECT)
« Reply #90 on: September 23, 2006, 01:40:31 pm »
Oh don't get me wrong.
I definately understand too, and I'm curious to what flavor you'll add to the Aggressor class.  ;D
I just wanna hold off any edits and or improvments until Stellar finishes her completely.  ;)

oh of course im just making some suggestions as Intersteller understands hence why im offering my assistance :P