Topic: How Do I Get More of a Certain Types of Missions In SFC3 Single Player Conquest?  (Read 1528 times)

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Offline Deathray68

  • Lt. Junior Grade
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  • Posts: 13
What file do I have to modify if say, I want to get more enemy convoy raid missions available to me once I enter enemy space?

Thanks!

Offline Bonk

  • Commodore
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  • Posts: 13298
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eidit the appropriate .mct file in \Assets\Scripts\Campaigns and start a new campaign.

e.g the stock FederationConquest.mct:
Quote
Name="Federation Conquest"
Description="Conquer the galaxy as a member of the Federation."

EarlyMapName="Multi.mvm"
MidMapName="Multi.mvm"
LateMapName="Multi.mvm"
DifficultyLevel=1
Era=0
TriggerMission=""
TriggerPrestige=0
[Missions]
1="Meta_Scan.scr"
2="Meta_DistressCall.scr"

[Races]
0=0


Only two missions?  :o WTF?

Anyway, add the desired missions:

Quote
Name="Federation Conquest"
Description="Conquer the galaxy as a member of the Federation."

EarlyMapName="Multi.mvm"
MidMapName="Multi.mvm"
LateMapName="Multi.mvm"
DifficultyLevel=1
Era=0
TriggerMission=""
TriggerPrestige=0
[Missions]
1="Meta_Scan.scr"
2="Meta_DistressCall.scr"
3="Meta_Hail_Convoy.scr"

[Races]
0=0


I haven't done this for SFC3 so I'm not 100% is will work, plus I'm wodndering how you're getting any convoy missions at all as the stock conquest campaigns seem to only have the Scan and DistressCall missions in them... (though my installed copy of SFC3 is unpatched... this portion of the game may have been completed in one of the patches). The overall lack of missions is very strange in SFC3...  :huh:

There are settings in \MetaAssets\ServerProfiles\SinglePlayer\MissionGoals.gf for Borg missions that do not even exist in the stock install!

Though I see thse settings in \MetaAssets\ServerProfiles\SinglePlayer\MissionMatching.gf:

Quote
[HailMissions]
HailMissionTitle               ="Meta_Hail"               // Title of Hail mission (special)
HailConvoyMissionTitle            ="Meta_Hail_Convoy"            // Used when player attacks a AI Convoy
HailBaseStationMissionTitle         ="Meta_Hail_Base"            // Used when player attacks a Base Station AI
HailBattleStationMissionTitle      ="Meta_Hail_Base"            // Used when player attacks a Battle Station AI
HailStarBaseMissionTitle         ="Meta_Hail_Base"            // Used when player attacks a Starbase AI
HailPlanetMissionTitle            ="Meta_Hail_Planet"            // Used when player attacks a Planet AI
HailHomePlanetMissionTitle         ="Meta_Hail_Homeworld"         // Used when player attacks a Home Planet AI
HailShipYardMissionTitle         ="Meta_Hail_ShipYard"         // Used when player attacks a Ship Yard AI


Which would lead me to believe that you do not need to explicitly add those missions to the .mct file as I indicated above, but are rather triggered by the presence of the associated AI units...

So you could try editing the [CreateShipClassOdds/n] in \MetaAssets\ServerProfiles\SinglePlayer\AI.gf to increase the odds that AI are given freighters which may increase the frequency of Convoy missions...

To sum up, I guess I have no idea really...  :huh:

So I'd disregard whatever I said above and take a look at this page:

http://www3.telus.net/NuclearWessels/sfc/sfc3dynaguide.html

You might find what you're after there.

Particularly:

http://www3.telus.net/NuclearWessels/sfc/sfc3dynaguide.html#7

Though I think [CreateShipClassOdds/n] in \MetaAssets\ServerProfiles\SinglePlayer\AI.gf  is the key...

Offline Deathray68

  • Lt. Junior Grade
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  • Posts: 13
eidit the appropriate .mct file in \Assets\Scripts\Campaigns and start a new campaign.

e.g the stock FederationConquest.mct:
Quote
Name="Federation Conquest"
Description="Conquer the galaxy as a member of the Federation."

EarlyMapName="Multi.mvm"
MidMapName="Multi.mvm"
LateMapName="Multi.mvm"
DifficultyLevel=1
Era=0
TriggerMission=""
TriggerPrestige=0
[Missions]
1="Meta_Scan.scr"
2="Meta_DistressCall.scr"

[Races]
0=0


Only two missions?  :o WTF?

Anyway, add the desired missions:

Quote
Name="Federation Conquest"
Description="Conquer the galaxy as a member of the Federation."

EarlyMapName="Multi.mvm"
MidMapName="Multi.mvm"
LateMapName="Multi.mvm"
DifficultyLevel=1
Era=0
TriggerMission=""
TriggerPrestige=0
[Missions]
1="Meta_Scan.scr"
2="Meta_DistressCall.scr"
3="Meta_Hail_Convoy.scr"

[Races]
0=0


I haven't done this for SFC3 so I'm not 100% is will work, plus I'm wodndering how you're getting any convoy missions at all as the stock conquest campaigns seem to only have the Scan and DistressCall missions in them... (though my installed copy of SFC3 is unpatched... this portion of the game may have been completed in one of the patches). The overall lack of missions is very strange in SFC3...  :huh:

There are settings in \MetaAssets\ServerProfiles\SinglePlayer\MissionGoals.gf for Borg missions that do not even exist in the stock install!

Though I see thse settings in \MetaAssets\ServerProfiles\SinglePlayer\MissionMatching.gf:

Quote
[HailMissions]
HailMissionTitle               ="Meta_Hail"               // Title of Hail mission (special)
HailConvoyMissionTitle            ="Meta_Hail_Convoy"            // Used when player attacks a AI Convoy
HailBaseStationMissionTitle         ="Meta_Hail_Base"            // Used when player attacks a Base Station AI
HailBattleStationMissionTitle      ="Meta_Hail_Base"            // Used when player attacks a Battle Station AI
HailStarBaseMissionTitle         ="Meta_Hail_Base"            // Used when player attacks a Starbase AI
HailPlanetMissionTitle            ="Meta_Hail_Planet"            // Used when player attacks a Planet AI
HailHomePlanetMissionTitle         ="Meta_Hail_Homeworld"         // Used when player attacks a Home Planet AI
HailShipYardMissionTitle         ="Meta_Hail_ShipYard"         // Used when player attacks a Ship Yard AI


Which would lead me to believe that you do not need to explicitly add those missions to the .mct file as I indicated above, but are rather triggered by the presence of the associated AI units...

So you could try editing the [CreateShipClassOdds/n] in \MetaAssets\ServerProfiles\SinglePlayer\AI.gf to increase the odds that AI are given freighters which may increase the frequency of Convoy missions...

To sum up, I guess I have no idea really...  :huh:

So I'd disregard whatever I said above and take a look at this page:

http://www3.telus.net/NuclearWessels/sfc/sfc3dynaguide.html

You might find what you're after there.

Particularly:

http://www3.telus.net/NuclearWessels/sfc/sfc3dynaguide.html#7

Though I think [CreateShipClassOdds/n] in \MetaAssets\ServerProfiles\SinglePlayer\AI.gf  is the key...




I appreciate the response!  I guess I should have let you know what version of SFC3 I was using.  I am using the SFC3 with the Near Distant Future MOD installed.  I had about 3 convoy raid missions in the conquest campaign, but now all I am getting is skirmishes against one or 2 ships, and that is with the difficulty set on the highest setting.  I will post on their site too and see if I get an idea.  Thanks!