History
The Kzin Pacification actually started as a rather small scale peacekeeping action. Despite the fact that it arguably was the first step in the eventual creation of the Lyran Pan-Galactic Protectorate, no one at the time had predicted it would be anything more than a few small scale engagements until the "New" Kzin command structure succumbed to to the same racial traits of greed and sloth that had doomed the Hegemony.
Neither Fleet at the start was particularly powerful, the Warlords fleet was an amalgamation of Hegemony era ships,and Federation built copies of Hegemony design. Suffice to say of course while the ships looked the same, vastly different levels of incompatible electronics systems had to be worked on and integrated into what the Warlord hoped oneday would become an efficient fighting machine. Although history would show that this never happened, and that the Kzin had to rely on the mass number of ships being produced in Federation factories to make up for the complete lack of strategic or tactical vision demonstrated by his command structure.
Of course the Lyran Navy at the time, while demonstrating time and time again that they were the best led, best trained, best equipped fleet in the Quadrant, they also didn't have the huge numbers of ships their opponents relied on. While many ships had been converted to carry relief supplies to the masses of starving Kzin, many more were still needed in deployment on the Hydran front.
(The reader must note that these events took place just prior to the Great Betrayal and subsequent Hydran extinction, the local powers had not yet realized that the Hydran Empire had already offered their servitude to the Andromedans)
Still with their limited number of ships, the Lyran navy was able to remain on the offensive throughout most of the Pacification through a combination of brilliant leadership, and innovative developments in planning as well as command and control dynamics. It is of course interesting to note that the aforementioned developments by the Lyran navy would oft try to be duplicated by teh rest of the Local powers
Fedration,Klingon, Romulan,Gorn and Concordat Naval theorists all began to try and develop variations of the base Lyran Naval doctrines.
It is perhaps ironic that so much time,effort, and money were thrown into trying to develop counters to the Lyran Navy's envied dominance when the Lyrans had no desire to do anything but help out their less fortunate neighbors. Of course this woul come back to haunt all the powers when the dark days of the Andromedan Invasion descended...
From " Following Destiny : Prelude to the Klingon Intervention "
Lyran Pan-Galactic Protectorate Library
published 2291
Server Concepts
The server will (hopefully) test out a few new ideas (yes I know-quit whining)
While it be of course be mainly a stand up fight between the noble Lyran navy , and the evil machinations of the Kzin warlord
and his Federation Masters, it will have a few new twists, as well as incorporating many of the more interesting features from past servers
- There will be a cap ship limit. This applies to everything from BCH's and up
- There will be "special" limitations as to the deployment of DN's and CVA's
- Specialty ships (what few there are) will be treatd a bit differently.
Accounts will be craetd in advance for X number of them, once that particular ship is destroyed, it's gone.
- There is a massive (well kinda big)slot area. This area includes many different types of terrain (not that many Nebs though...)\
with low (5)
DV scores and a large number of low VP hexes, it should change hands alot.
- There are also a number of high DV large VP hexes, with appropriate starbases and defensive networks.
the idea is to make these only crackable by a big-ship fleet.
- finally each side will have a number of "secret" objective hexes to mark, these represent supply depots, command posts, listening
stations, etc
- Each side will also have a number of points to spend, these points can be used to (all subject to change of course)
- build new capital ships (?)
- add a ship to hte max number of capital ships you can have on the board
** current plan is to start the server with 0 or 1 Capital ship permitted per side, to get more spend the points)
- be used to "ambush" an enemy capital ship
** current plan is to use this to set up a GSA "Hunt the Bismarck" style match
- be used to learn the location of a number of enemy secret VP's