Topic: Work on Heart of Kahless ventral hull....  (Read 2614 times)

0 Members and 1 Guest are viewing this topic.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Work on Heart of Kahless ventral hull....
« on: March 29, 2006, 02:36:10 am »
Ok, first shot of ventral hull work. I'm not sure if I like the panel crowd in the center (supposed to remind of the Neghvar), perhaps it needs to be a little tighter. I changed the panel blades on the hull to more closely match the Neghvar pattern. Let me know what you think sofar.
Never let your ego think or act for you..........me.


Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Work on Heart of Kahless ventral hull....
« Reply #1 on: March 29, 2006, 05:20:15 am »
looks nice man... you can tell your spending allot of time and being patient with it...  ;)

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Work on Heart of Kahless ventral hull....
« Reply #2 on: March 29, 2006, 08:39:35 am »
Absolutely amazing, it gets better with every WIP pic

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #3 on: March 29, 2006, 08:42:33 am »
Thanks...I'm going to go with larger textures, and more sets next time...I will use 4 map sets instead of two, and use 4096x4096 maps, downsizing them to 1024's when done to minimize the blurs.
Never let your ego think or act for you..........me.


Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #4 on: March 30, 2006, 12:52:50 pm »
Here's the latest...I wanted opinions on the colored panels for the x pattern....I was thinking I should just go with plain colored panels. Let me know what you think.
Never let your ego think or act for you..........me.


Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Work on Heart of Kahless ventral hull....
« Reply #5 on: March 30, 2006, 01:31:10 pm »
Ill tell you what I think......

Fantastic... your allot more patient with your texturing than i am and it shows.... great work man... the cross looks great as is!!!

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #6 on: March 31, 2006, 06:40:57 am »
Thanks...I did decide to subdue the cross pattern just a bit. I'll post pics when I get this one done, probably at the end of the week.
Never let your ego think or act for you..........me.


Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Work on Heart of Kahless ventral hull....
« Reply #7 on: March 31, 2006, 11:25:12 am »
Mind blowing !!!!! Every Klingon ship should have textures this fine  ;D.

-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #8 on: April 01, 2006, 11:01:29 pm »
Thanks...I'm very close to being done with this, but I think I might redo some of the textures, IE the ones that are really blurry. I have the room on the second map.
Never let your ego think or act for you..........me.


Offline AlchemistiD

  • Lt. Junior Grade
  • *
  • Posts: 440
  • Gender: Male
  • No Replacement For Displacement
Re: Work on Heart of Kahless ventral hull....
« Reply #9 on: April 02, 2006, 12:22:27 am »
The tears are shorting out my keyboard...awesome...

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #10 on: April 02, 2006, 11:48:56 am »
Thank you.

Ok, here is my dilemma of sorts....scaling. I have decided to try my hand at properly scaling the model before I have it converted. I wanted this ship to be shorter but wider than the Neghvar, and I am using a Neghvar from SFC3 (9of9's mesh) plus a galaxy (P81). I have included a shot for reference.

If this looks right to you guys, my next problem is decks and windows. The bridge sizes on the Neghvar and the HOK are about the same, not sure about the windows though. Also, I need to know how many decks (approximately) the Neghvar has. I know the lengths for the Neghvar and the Galaxy, so length for the HOK should be easy.

On a side note, texturing is finished. I might tweak the textures here and there, since I have additional room in the maps, and then I have to make mesh corrections and other tweaks, and it should be ready for conversion. i just need to establish the size and the windows.
« Last Edit: April 02, 2006, 01:15:13 pm by Raven Night »
Never let your ego think or act for you..........me.


Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Work on Heart of Kahless ventral hull....
« Reply #11 on: April 02, 2006, 12:23:04 pm »
Ooooooooo baby I can't wait !!!!
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #12 on: April 02, 2006, 01:04:06 pm »
Hehe

Ok, here are the shots of the work sofar....pic heavy. Note that I have not added the glow, specular or bump maps for the ventral hull yet.
Never let your ego think or act for you..........me.


Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #13 on: April 02, 2006, 01:16:49 pm »
By the way, I uploaded a new scale shot, seems the 9of9 Neghvar was too small, or the P81 Galaxy too big. Since I am using the Galaxy as my control group, I upsized the Neghvar and HOK respectfully. I am thinking the HOK will sit around 630 meters or so.
Never let your ego think or act for you..........me.


Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Work on Heart of Kahless ventral hull....
« Reply #14 on: April 02, 2006, 01:37:37 pm »
Thats some awsome work... very awsome!!  ;)

You'll be up there with the best of em in no time  ;)

Offline E_Look

  • Grand High Scribe
  • Captain
  • *
  • Posts: 6446
Re: Work on Heart of Kahless ventral hull....
« Reply #15 on: April 02, 2006, 02:33:29 pm »
How beautiful!

Offline Grim Reaper

  • The 4th Horseman, the Lord of Death
  • Lt.
  • *
  • Posts: 577
  • Gender: Male
  • Beyond the apocalypse
Re: Work on Heart of Kahless ventral hull....
« Reply #16 on: April 04, 2006, 08:58:44 am »
f*ck that's awsome
Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your being so seldomly cleaned that even the denizens of the nine hells would not touch it with a 10-feet rusty pole

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 670
  • Gender: Male
  • Models - Textures
Re: Work on Heart of Kahless ventral hull....
« Reply #17 on: April 06, 2006, 05:23:50 am »
Heh...what an endorsement  ;D

Ok, I believe the ship is very close to completion. I am tweaking the textures and fixing errors in the mesh, and she will be ready for conversion.

One question...I have removed the bump map from the model, and I was wondering what the advantage of the map is. From what I could see, all it did was add depth when there was no depth in the textures, but I already added depth manually, and besides, it would accent every single hue difference in the texture, making the textures look horrible IMO. I understand the specular, so it shines in the light, and of course the diffuse and glow (still cant get black and white glows to work yet), but I think that there is no benefit to the bump map unless I do not add depth to the texture itself. Tell me if I am wrong...
Never let your ego think or act for you..........me.


Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Work on Heart of Kahless ventral hull....
« Reply #18 on: April 06, 2006, 06:13:53 am »
It all depends on how well you can add in the depth I suppose...

Bump maps are fantastic for giving depth excellent when you want hull detail without meshing it in... but since sfc3 cant handle em? why bother..
but I know you models are for BC mainly... it would be nice to see some ingame renders with... and without bump mapping to see how the actual
ingame renderer handles the difference...

That then would give you your answer.. whats the point? try it ingame to find out...  ;)

p.s. you can add depth very well anyways  ;D

Offline Anthony Scott

  • Lt. Junior Grade
  • *
  • Posts: 436
  • Gender: Male
  • Off chasing a lunatic 8 year old :D:P
Re: Work on Heart of Kahless ventral hull....
« Reply #19 on: April 06, 2006, 09:29:24 am »
 :o

Beautiful ship, worthy enough to carry the name of Kahless to the stars!

Qapla!!!!!  ;D

Semper Fi, Carry On
"No enemy can ever completely defeat you. A physical enemy can take your land, your gold, your property. But in order to be defeated uttelry only you can allow that. The human heart can only be crushed from within, not without."- The Dalai Lama

My art blog:
http://anthdigiart.blogspot.com/
My Deviant Art page:
http://anthsco.deviantart.com/
Resident forum history junkie.

"An intelligent man must sometimes get drunk to spend time with fools."
                      -Ernest Hemingway