Topic: Economic War: Players Comments  (Read 13377 times)

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Offline Dfly

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Re: Economic War: Players Comments
« Reply #20 on: May 07, 2006, 06:59:31 pm »
Asteroid Assault        in a frig no less, but won it, mission did not end till I left map

Offline FPF-Tobin Dax

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Re: Economic War: Players Comments
« Reply #21 on: May 07, 2006, 07:00:55 pm »
scout mission, no target(s) mission closed 3 seconds in...
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #22 on: May 07, 2006, 07:01:42 pm »
I'm on the far side of space and seemed to be doing fine. Might be a models issue perhaps?
Everything is sweetened by risk. ~Alexander Smith

Offline KAT Chuut-Ritt

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Re: Economic War: Players Comments
« Reply #23 on: May 07, 2006, 08:19:59 pm »
Asteroid Assault        in a frig no less, but won it, mission did not end till I left map

Hmmm... "Asteroid Assault" not familiar with that one, but glad to see such a small shipa as you were flying was adequate to complete your mission, J'inn would be proud!

<Snicker>

Offline Barack Beard

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Re: Economic War: Players Comments
« Reply #24 on: May 08, 2006, 05:33:11 am »
Herr Bert,

I've seen several references in the rules thread about various items being dependent on reporting periods.  Understandably these will likely be based around your personal schedule but was wondering if they would be daily or less frequent, whether they would be around the same time or staggered during different times of the day, and finally whether they would be public info or secret.

Personally I have preference for the first item.  Regarding the second item I think it best to stagger the times as much as possible so that a cartel stronger at the close of the period not be able to capitalize on this every single reporting period, seizing key assets at the last moment.  As for the third item, altough there are a lot of folkes who would want a public disclosure, I think secret timing is best to minimize last second "VC" operations as much as possible, especially if times cannot be staggered.

Just thought I'd bring these items up.  Thank you for your consideration and all your hard work.  Regardless of your decisions about these things I will not be critical of them as I know first and foremost you must plan around your personal schedule.  I just wanted to bring up the issue for your consideration.

Offline Barack Beard

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Re: Economic War: Players Comments
« Reply #25 on: May 08, 2006, 05:57:58 am »
One more question Herr Bert,

Quote
2)  Player vs. Player Kills:  Governments and merchants pay off pirates they think are strong.  No one pays a wimp to leave them alone.   Each kill your cartel makes proves the point that you are a force to be reckoned with.  Each time you kill a player in an opposing cartel, post in the kills thread the player you killed and the ship(s) he was flying.  That economic costs of that ship(s) will be added to a running total for your cartel.  Each point is worth one Victory Point.

Not sure what you mean by the prestige cost of the ships.  Is this the purchase price? the BPV?, or the Federation and Empire style economic points?

I surely hope it is not the prestige cost as these are way too high.  Even the BPV might be too high as well unless you deduct some points for PvP loses, otherwise we might see some cartels throw themselves at each other time after time and run up huge totals.  This really threw off the balance of the KCW server.   On the other hand economic points ala Fed and Empire may be too low.  Perhaps the best way would be to use the BPV but have losses deducted from wins, so that only net gains in VCs be counted in this area. This would also help a smaller cartel with a good PvP record who might have a high percentage of wins but too few pilots to rack up large kill numbers that other houses with worse percentages might be able to achieve.   Not sure whether you'd want to deal with Net loses or not, however.

Anyhow, anyway is fine, just want to know the system.

Likely you already have a system worked out and thats fine, just expressing some concerns and wanting to know what system was being used and if losses were counted as well as wins.

Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #26 on: May 08, 2006, 09:33:55 pm »
I just had a base defense that complained about me not blowing up the base.

Edit: Also boarding and attempting to fly the Q ships and cargo doesnt seem to work too well.
« Last Edit: May 09, 2006, 01:57:06 am by Riskyllama »
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Offline Dfly

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Re: Economic War: Players Comments
« Reply #27 on: May 09, 2006, 07:11:14 pm »
We have taken some hexes in enemy territory and they are not showing up on the main map as ours.  If you right click them they show they have been taken by us and are allied, but the map does not show it.  I thought maybe it was because I was online when they flipped but actually my wings took 2 before I came online.  A couple others we took in neutral space are showing up as the color of one of our enemies(same enemy as when they did not change color when we flipped them) although when right clicking it is showing as ours.

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #28 on: May 09, 2006, 09:18:08 pm »
We have taken some hexes in enemy territory and they are not showing up on the main map as ours.  If you right click them they show they have been taken by us and are allied, but the map does not show it.  I thought maybe it was because I was online when they flipped but actually my wings took 2 before I came online.  A couple others we took in neutral space are showing up as the color of one of our enemies(same enemy as when they did not change color when we flipped them) although when right clicking it is showing as ours.

Which enemy hexs are you taking that are not changing color?

Which enemy (the same, I guess) are your hexs appearing as when you take neutral space?

Does this happen with all the hexs you take, or just some?

If you can get me a list of problem hexs, I'll take a look at them when I work on the DB tonight.

-Herr Burt

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Offline Dfly

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Re: Economic War: Players Comments
« Reply #29 on: May 09, 2006, 10:45:42 pm »
I will PM you with details.

Offline Barack Beard

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Re: Economic War: Players Comments
« Reply #30 on: May 09, 2006, 10:53:33 pm »
Have noticed the same thing mainly concerning base and planet hexes.  The Beast Raider hexes where we have a base show us as neutral colored on the zoomed out map but appear our color when zoomed in.  The same can be said of Tholian space which shows up as the same purple as our space.  The Tholian hexes appear purple when zoomed out but appear neutral on the cartel map when zoomed in.

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #31 on: May 10, 2006, 12:40:56 am »
Have noticed the same thing mainly concerning base and planet hexes.  The Beast Raider hexes where we have a base show us as neutral colored on the zoomed out map but appear our color when zoomed in.  The same can be said of Tholian space which shows up as the same purple as our space.  The Tholian hexes appear purple when zoomed out but appear neutral on the cartel map when zoomed in.

Ah, if that is what Dfly is seeing, then that is normal.  Notice that when you zoom in, the base and planet icons are still the empire color even though the hex color is yours.

Pirates never really own a base or planet; they just raid it.

The color bleeds over when zoomed all the way out, which makes it look like the hex is the wrong color.  But the hex is OK.

It's all part of the server "atmosphere".  ;)

-Herr Burt
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Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #32 on: May 10, 2006, 12:41:31 am »
I will PM you with details.

Sent you a reply; and you can look at the post above.

-Herr Burt
Happy Warmongering!

Offline Lieutenant_Q

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Re: Economic War: Players Comments
« Reply #33 on: May 10, 2006, 01:46:52 am »
First off, Thanks for the server Herr Bert.  I'm having a blast...and oddly its running smoother than some single player conquest campaigns that I've played... :huh:

Now sometime later this week I need to experience this thing that people call PvP...I hear its quite...fun  :)

I've noticed something, not sure if it could be classified as a glitch or what, but I've seen 2 O-CAs with an extra pair of drone launchers that does not show up in the MFD.  Obviously when I wasn't expecting the ship to be carrying drones in the first place I was a little...surprised.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #34 on: May 10, 2006, 02:01:54 am »
First off, Thanks for the server Herr Bert.  I'm having a blast...and oddly its running smoother than some single player conquest campaigns that I've played... :huh:

Now sometime later this week I need to experience this thing that people call PvP...I hear its quite...fun  :)

I've noticed something, not sure if it could be classified as a glitch or what, but I've seen 2 O-CAs with an extra pair of drone launchers that does not show up in the MFD.  Obviously when I wasn't expecting the ship to be carrying drones in the first place I was a little...surprised.

Arrrrr, matey!  It's good you're having fun.  Yo ho, yo ho, it's a pirates life for me!

Make a note of the blody cheat Orion CA's that do this if you see them again.  See if it's a CA1 or CA2 or CO3.  I'll be wantin to see if it's a Taldren mistake on the list, or something else.   I don't think I could have added any drones to any ships.

We'll rip those bloody racks right out of their thieving hides.

Arrrr!!!!!


-Herr Burt (up way too late)
Happy Warmongering!

Offline NuclearWessels

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Re: Economic War: Players Comments
« Reply #35 on: May 10, 2006, 02:34:03 am »
I think it's both the CA1 and the CA3, but the CA1 fer sure  (I was treating it as a feature - damn sneaky pirates!)

dave

Offline Lieutenant_Q

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Re: Economic War: Players Comments
« Reply #36 on: May 10, 2006, 09:17:47 am »
The Only ID it gave me was O-CA.  One was armed with 4 other Drone Racks...so it was surprising when it launched six at me.  The other was armed with a Pair of Disrupters and a pair of Photons.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

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Re: Economic War: Players Comments
« Reply #37 on: May 10, 2006, 09:41:11 am »

Same here, the CA1/CA3 is from looking in the shiplist for orion CAs with matching armament

dave

Offline KHH_Mrogue

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Re: Economic War: Players Comments
« Reply #38 on: May 10, 2006, 09:45:54 am »
Shiver me bulkhead and baton down the airlock, ar ya sure it twasn't a scatterpack???

OneEyed_Mrogue

Offline Hexx

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Re: Economic War: Players Comments
« Reply #39 on: May 10, 2006, 10:17:29 am »
Some of the pirate ships weapons also don't show up in the "comment" section in shipedit.
I assume they're in the wrong kind of slots .
Some of the DCR's I believe..think cambaro had one or two..
have to see if I can find my list now.

I meant to mention this earlier, but forgot.
The ships seem to have the correct weapons when used .
(And of course it doesn't seem to effect any of the Tigerheart ships )
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