Topic: Economic War: Players Comments  (Read 13372 times)

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Offline Herr Burt

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Economic War: Players Comments
« on: April 02, 2006, 11:27:55 pm »
If you've any comments about Economic War, please leave them here.    I've got the info thread locked so I can keep it cleanly updated and easy to read for players.

-Herr Burt
Happy Warmongering!

Offline Maverick

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Re: Economic War: Players Comments
« Reply #1 on: April 03, 2006, 12:34:15 am »
How is it that no one tracked me down and told me about a server where I can kill my own allies... On purpose even? I had to come back and find this for myself I'm ashamed with you all (Chuut)

Offline KAT Chuut-Ritt

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Re: Economic War: Players Comments
« Reply #2 on: April 03, 2006, 05:09:02 am »
How is it that no one tracked me down and told me about a server where I can kill my own allies... On purpose even? I had to come back and find this for myself I'm ashamed with you all (Chuut)

Actually the plan was in place to tell you about this server Maverick, although the ability to target your own allies was supposed to be left as a big surprise  :flame:

Offline KAT Chuut-Ritt

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Re: Economic War: Players Comments
« Reply #3 on: April 03, 2006, 05:25:56 am »
One thought Herr Burt.

Pirate ships often carried lots of extra sailors on board for capturing enemy shipping.  I would like to suggest that you consider raising the maximum marine numbers for all pirate vessels.

Offline KAT Chuut-Ritt

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Re: Economic War: Players Comments
« Reply #4 on: April 03, 2006, 05:42:46 am »
Got another idea as well Scippy:

Dont know if it is possible but it would be cool if we could work out some system where ships having extra cargo boxes could recieve more rewards for missions as they could make off with more loot.  You might even consider modifying a few ships to give up weapons or engines in exchange for more cargo area as variants if a way was found to facilitate this.

Kinda be nice to have the cargo bays serve a function other than as extra hull.

Offline TraumaTech

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Re: Economic War: Players Comments
« Reply #5 on: April 03, 2006, 06:02:00 am »
wow   simply a great story line,and i can't wait for it to begin......no more surrentistiously out bidding my wing for a ship(right Warp and D'fly...last campaign :)   )  betrayal is the name of the game.As i recall,this is planned for late april??? should be in time for me to have my new system up and running. :woot: :woot: :woot:  better read up on the  :help:   o wait   throw the book away --->  :popcorn:  -----> :drinkinsong:-----> :puke: =   great party

Offline KAT Chuut-Ritt

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Re: Economic War: Players Comments
« Reply #6 on: April 03, 2006, 06:38:30 am »
I also seemed to recall there being some discussion on invisible t-bomb being posible once upon a time, if these work this would definately be the time to use them..... :flame:

Offline KAT Chuut-Ritt

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Re: Economic War: Players Comments
« Reply #7 on: April 03, 2006, 06:41:13 am »
Oh and Herr Burt, I hope that the inclusion of the new alliy unfriendly missions in no way cancels out that earlier propossal regarding game bugged missions in those cases where the bug lets you fire on an ally that the mission isn't supposed to allow you to.

Offline deadmansix

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Re: Economic War: Players Comments
« Reply #8 on: April 03, 2006, 08:26:57 am »

 so what are the rules, that wont be fallowed sense we are all pirates and pirates don't fallow rules just the pirate code which are just guidelines any way  :P

Offline Hexx

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Re: Economic War: Players Comments
« Reply #9 on: April 03, 2006, 09:33:22 am »
Got another idea as well Scippy:

Dont know if it is possible but it would be cool if we could work out some system where ships having extra cargo boxes could recieve more rewards for missions as they could make off with more loot.  You might even consider modifying a few ships to give up weapons or engines in exchange for more cargo area as variants if a way was found to facilitate this.

Kinda be nice to have the cargo bays serve a function other than as extra hull.

Of course then you'd have to have a system to penalize these ships when they take cargo hits..

~ And of course I should point out that if you are including fighters for any of the pirate vessels to have a
look at their stats. IIRC many of the pirate fighters are armed with mutiple phaser G's, or multiple phaser2
I would suggest using DH's fighterlist. (Which of course is what the SFB pirates used anyway)
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Offline Dfly

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Re: Economic War: Players Comments
« Reply #10 on: April 03, 2006, 07:15:48 pm »
I agree that the fighters for Pirates are quite OTT.  I also love the rules of Piracy so far.    I do however have a question, now only if I can ask it in the way I think it is a problem.  Here goes.

Quoted: "Great Haul  Killing and looting hulking cargo ships and rusty naval vessels is one thing, but when you kill a legend of the spaceways you get a large reward in prize booty and fame.  In any PvP mission the victor(s) get(s) Victory Points and Piracy Points equal to the economic value of the human controled ship(s) destroyed.  If more than one player survives on the winning side, the winning players divide the Victory and Piracy points equally."
 "Arrrrrr!   Don't forget, matey, it's only live players that get to divite the Great Haul.   If it looks like the payoff is going to be extra large, and maybe your best friend is a little wounded, nothing says you can't put a full broadside up his thrusters.   Not only to do you get to keep the full Great Haul for yourself, but you get a full payoff for a Betrayal as well."  Stop quote

Comment for this part is: if in a mission where you are not allied to your ally then there would only be 1 Victor. Dastardly dirty but what happens when it is a mission where you are allied to your wing?

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #11 on: April 03, 2006, 08:24:24 pm »
Oh and Herr Burt, I hope that the inclusion of the new alliy unfriendly missions in no way cancels out that earlier propossal regarding game bugged missions in those cases where the bug lets you fire on an ally that the mission isn't supposed to allow you to.

The inclusion of the Evil Dave betrayal option largely makes this rule superfluous.  (No need to wait for a bug if you can target and shoot your ally anyway.)  But not always.

Yes, if you are in a mission who's script normally won't allow you to target your ally and a bug allows you to do so, then feel free to shoot him if you think that is in your best interest.

You can also tow him into a rock or shove him into a sun or blackhole even if there is no bug.

In other words, trust no one any further than the barrel of your pistol.   Cartels work together because the Overlord will kill anyone who messes up his regular flow of funds, but in the end every pirate is in this game for himself.

-Herr Burt
Happy Warmongering!

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #12 on: April 03, 2006, 08:29:31 pm »
Comment for this part is: if in a mission where you are not allied to your ally then there would only be 1 Victor. Dastardly dirty but what happens when it is a mission where you are allied to your wing?

In these missions you start out allied to your ally; it's just that you are allowed to target and fire on allies.  As far as victory conditions go for the mission, you two are still allied even after you start shooting at each other.  However, the Great Haul gets divided evenly between all players on the winning side at the end of the mission.   If you can kill your ally or chase him off the map before the mission ends, then you get to keep all the booty for yourself.   (Double entendre intended.)  If he's still alive, then he gets his share.

Which means you might want to be careful.   If the true enemy is badly wounded and you are beating your ally, he might try to kill the enemy just to end the mission and get his share.   On the other hand, if you two start squabbling then the enemy is sure to try and crawl off the map.

You have to time betrayal so carefully.  It's a shame that certain law enforcement agencies don't appreciate the full artistry of the act.

-Herr Burt
Happy Warmongering!

Offline KBF-Kapact

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Re: Economic War: Players Comments
« Reply #13 on: May 06, 2006, 07:21:00 pm »
 :huh: looking for downloads and not finding them..... help please...


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Offline Bonk

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Re: Economic War: Players Comments
« Reply #14 on: May 06, 2006, 07:47:30 pm »
Ditto. I hadn't even realized the server was up!  :o

Oh wait, this is an old thread.... Sooo what's the status?

Offline FPF-Thrain

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Re: Economic War: Players Comments
« Reply #15 on: May 06, 2006, 08:06:58 pm »
OK. I cleared my calendar, got the coffee on and finished, told my wife I was indisposed for the next 3 days, and sat in my command chair.....When I gave the command to depart space dock I recieved the error:

"you do not have the correct test file."

Blinking incredulously, I again gave the order to depart.....only to be met with the same response from my helmsman.

Never being one to overlook a disobeyed order, I promptly shot him in the head, and replaced him. Once the mess was removed from the bridge I had the crew perform a systems check. I discovered that the moorings were indeed locked and could only be unlocked by a code held by a slippery, stinking lizard.

In otherwords....I thought we were supposed to go live today. What gives?

Other question.....anyone got an extra legendary helmsman lying about besides me? lol :o


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: Economic War: Players Comments
« Reply #16 on: May 06, 2006, 09:46:16 pm »
Oops!  :-[  From the info thread:

Quote
ECONOMIC WAR IS SET TO GO LIVE ON SUNDAY MAY 7 AT 6PM


http://www.dynaverse.net/forum/index.php/topic,163366053.0.html

Offline FPF-Thrain

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Re: Economic War: Players Comments
« Reply #17 on: May 06, 2006, 10:40:33 pm »
Who ever heard of a server going live on a Sunday?! It's just not done!

Friday mostly!       

Pm mostly!

AM Never!

Saturday occaisionally!

Sunday Never!

Find me the nearest convoy carrying Chocodiles to the Gorn Republic........It begins as soon as the moorings are released!
Leave things up to lizards and you see what happens?!


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Rolling

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Re: Economic War: Players Comments
« Reply #18 on: May 07, 2006, 06:38:46 pm »
Herr Bert,

Distress Mission:

No opposition to kill
Could not even shoot and take over my "allies" ship that I was suppose to rescue.


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Offline NuclearWessels

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Re: Economic War: Players Comments
« Reply #19 on: May 07, 2006, 06:57:17 pm »

Same thing in the Ambush the Enemy mission - no enemy and a loss on withdrawing.

(Guess it's no biggie really from a pirate point of view (arrrrrr, the scurvy dogs musta slipped away, arrrrrrr), and the mission is easily avoidable since it's not mandatory.)

DV shifts also seem a little flaky - they're working ok in enemy Cartel space (as far as I could tell) but not in cartel neutral?

dave