Topic: Economic War: Players Comments  (Read 13118 times)

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Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #60 on: May 13, 2006, 08:37:34 pm »
i'm exploding as soon as the mission starts.

Some of the derelict models only show up in the derelict mission.  If someone (anyone) can point you to the old Firesould model checker, I'd give that a try to make sure the relevant models are present in their folder.

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Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #61 on: May 13, 2006, 09:08:31 pm »
I saw the other ship's models fine...THey were out there, looked like ships and all...
Everything is sweetened by risk. ~Alexander Smith

Offline Barack Beard

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Re: Economic War: Players Comments
« Reply #62 on: May 13, 2006, 10:06:19 pm »
The missions work fine, the derelicts are just carrying Corbomite  ;D

Offline Dfly

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Re: Economic War: Players Comments
« Reply #63 on: May 14, 2006, 06:47:47 pm »
On the Wyldefire, the BR2 and BR3 are now out.  Unfortunately they are identical.  One of them is wrong.  I wont ask you to change them because that would mean another download for all players, but I thought I would mention it.

Offline Lieutenant_Q

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Re: Economic War: Players Comments
« Reply #64 on: May 14, 2006, 10:42:34 pm »
something that's been bothering me since the server began.  Why are Base and Planetary Assault Missions MANDATORY?!  Especially if Bases are destructable?  Why would you want to destroy a base in your home space?  Does anyone actually play these missions?  I just usually turn around and warp away.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #65 on: May 14, 2006, 11:27:45 pm »
something that's been bothering me since the server began.  Why are Base and Planetary Assault Missions MANDATORY?!  Especially if Bases are destructable?  Why would you want to destroy a base in your home space?  Does anyone actually play these missions?  I just usually turn around and warp away.

Bases should not have been destructable.    I now have that fixed.  If you find they are still destructable, let me know.

I'll be checking and replacing any missing bases while the server is down Monday.   Note that, unlike all my previous servers, the positions of bases so not affect the economy of this map.  They are simply there to show military supply depots where you can purchase items via corrupt supply officers.  Pirates don't really want to get the attention of (for example) the US Navy by suddenly wiping out Pearl Harbor.

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Offline Lieutenant_Q

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Re: Economic War: Players Comments
« Reply #66 on: May 14, 2006, 11:34:35 pm »
I don't know, as I said I haven't tried.  But just the Idea that we, as pirates have to attack the base or the planet if the mission is brought up just flies in the face of being a Pirate.  The Planet and the Base is where we re-supply and repair, if we attack it...why would they let us resupply at any of their other ports?  It just...illogical...
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Barack Beard

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Re: Economic War: Players Comments
« Reply #67 on: May 14, 2006, 11:58:02 pm »

I'll be checking and replacing any missing bases while the server is down Monday. 

sheesh, all that wasted effort  :P

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #68 on: May 15, 2006, 12:03:18 am »
I don't know, as I said I haven't tried.  But just the Idea that we, as pirates have to attack the base or the planet if the mission is brought up just flies in the face of being a Pirate.  The Planet and the Base is where we re-supply and repair, if we attack it...why would they let us resupply at any of their other ports?  It just...illogical...

Heh heh.   They don't *let* you resupply anywhere.    You raid the stations and pillage the planets!

AAAarrrrrrrrrr!!!!!!!
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Offline Lieutenant_Q

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Re: Economic War: Players Comments
« Reply #69 on: May 15, 2006, 12:06:02 am »
Yes yes...but you don't destroy it or capture it...destroying it is like killing the golden goose...and capturing it...well...why would a Pirate want to plant his flag somewhere where every government in the galaxy knows your there?
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #70 on: May 15, 2006, 12:15:53 am »
Yes yes...but you don't destroy it or capture it...destroying it is like killing the golden goose...and capturing it...well...why would a Pirate want to plant his flag somewhere where every government in the galaxy knows your there?

Well, like I said, you weren't supposed to be able to blow up the bases.    And now you can't.  You just raid the commerce around them, which thought it was safe being so close to a base, and the thing you blow up in the mission is just ann outying firestation.

As for the planets, you don't take them over either.   How could a cuple of ships have enough marines to land and take over an entire planet?  Espeically in an imperial core?   Obviously you are just knocking a hole in the defense and sacking a small city on the planet.  Then you are buggering off before the navy shows up.

If you do either long enough, the merchants start paying you to leave the alone, and the hex flips your color.

At least, that's the conception of what's going on.   We make do with the D2 tools we have.

They have to be mandatory if mandatories are going to be present at all.  I can't control them mission by mission.    Also, getting mandatories is tricky on the pirate layer since the game cares more about the imperial layer when assigning those.    Iv'e got the settings set up to give you as many mandatories in enemy space and as few in friendly cartel space as I could manage; and I need as many mandatories popping up as possible or else you'd have complete free reign over the map.  (what you've got is pretty close; and about where I wanted things to turn up.  But there is a chance you'll get snagged for a mission when you pull in to tank up.)

-Herr Burt
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Offline NuclearWessels

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Re: Economic War: Players Comments
« Reply #71 on: May 15, 2006, 12:19:22 am »
Hmmmmm .... why do I sense a (cartel oriented) "base raid" mission in the offing  ;D

Along the lines of "you have to transport a raiding team onto the base for X turns then recover them and the loot they dig up", with a big police fleet coming in soon ...

dave