Topic: Economic War: Players Comments  (Read 13374 times)

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Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #40 on: May 10, 2006, 10:35:36 am »


As an aside, this gives me evil ideas for a campaign where all weapons are hidden, and you don't know what the enemy will fire at you until he opens fire.

Put it in a map with a lot of asteroids, black holes, and nebula, and claim that the interference is too high to get good scans of the enemy.

Call the campaign "Blind Man's Bluff", or something.

Anyway, on with the answers......


The Only ID it gave me was O-CA.  One was armed with 4 other Drone Racks...so it was surprising when it launched six at me.  The other was armed with a Pair of Disrupters and a pair of Photons.

Ah, I see.   I was reading the O in O-CA to mean Orion Cartel, but you really mean O-CA, for Neutral Orion Pirates, not X-CA, for Orion Cartel pirates.

I understand how this happens, and I believe it is a Taldren glitch with the standard shiplist.  I didn't mess with the neutral pirates at all, and didn't add any weapons (yet!) to any of the Taldren cartel ships.

Here is how it works:  Each ship has twenty weapons slots that can be fillled; ten heavy and ten "other".  The "other" is mostly used for phasers and ADD.  However, each ship UI only shows a limited set of these slots on its graphic.  Freightors only show one or two; battleships and starbases generally will show all twenty.  Other ships fall in between.

If you put a weapon into a slot that won't show on the UI, the weapon will still work properly.  It will still draw power and it will fire if you select "all weapons"; but it won't show on the UI and you won't be able to select it to fire individually.

I don't know if the ships in question have visible slots that are empty, but I'll look into it.   If they do then I may try to fix this bug when I combine cartels next Monday.

In the meantime, the surprise shots will just add a bit more spice to the game.  As Evil Dav says, them damn pirates is sneaky!

-Herr Burt
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Offline FPF-Tobin Dax

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Re: Economic War: Players Comments
« Reply #41 on: May 10, 2006, 09:31:21 pm »
Perhaps I have missed it if someone else wrote it, but speed 31 freighters are ridiculous. How can freightors be faster than starships?
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Offline Hexx

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Re: Economic War: Players Comments
« Reply #42 on: May 10, 2006, 09:34:34 pm »
Someone's been playin with the freighters..
Still those aren't the worst (not so many gunz)

The nice ones are when you get convoy raid and 3 of 5 being FQL's with an "escort" freighter or two
dropping it's" PF's".

Gawd I miss ESG's.
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Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #43 on: May 10, 2006, 09:40:03 pm »
Perhaps I have missed it if someone else wrote it, but speed 31 freighters are ridiculous. How can freightors be faster than starships?

Those are stock freightors.  However, they are unaffected by the convoy raid's scripted insturctions to "go only speed 10 and wait to get shot".  They also have very little to arm, so they can put it all their power in speed.

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Offline FPF-Tobin Dax

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Re: Economic War: Players Comments
« Reply #44 on: May 10, 2006, 09:42:58 pm »
What speed are the years going to pass? It seems to me moving pretty slow. I was surprised to see 2264 considering the set-up story said this takes place after the general war had concluded.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #45 on: May 10, 2006, 09:45:14 pm »
What speed are the years going to pass? It seems to me moving pretty slow. I was surprised to see 2264 considering the set-up story said this takes place after the general war had concluded.

It should be passing at a year a day.

I know that seems odd for "post war", but I wanted to do it that way because I figure the wartime weaponry is just now starting to trickle down into the black market.  During the war those things were needed on the front for survival, and very little got out.

(Besides, starting in 2263 gives you a tech tree to move through to keep things interesting.)

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Offline Dfly

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Re: Economic War: Players Comments
« Reply #46 on: May 10, 2006, 10:19:08 pm »
Yes had several O-CA with extra missiles, and no they were not scats.

Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #47 on: May 10, 2006, 10:25:09 pm »
had an OCA drop a scat and use drone racks that were invisible. aslo Suprised Reverse doesnt show romulans.
Everything is sweetened by risk. ~Alexander Smith

Offline Barack Beard

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Re: Economic War: Players Comments
« Reply #48 on: May 10, 2006, 11:11:51 pm »
had an OCA drop a scat and use drone racks that were invisible. aslo Suprised Reverse doesnt show romulans.

Because they are cloaked  ;D


Actually had same thing happen to me.

Offline Dfly

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Re: Economic War: Players Comments
« Reply #49 on: May 10, 2006, 11:46:41 pm »
New economy after the cleaning musta taken a nose dive.  We have 7 ships now in our docks.  that is 7 total ships, and that is 1 more than what I saw the first 2 times I checked.  Will the totals come back to what they were soon or is that the way it starts after the cleaning? I have not been on after one till now, so I honestly dont know.

Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #50 on: May 10, 2006, 11:52:03 pm »
New economy after the cleaning musta taken a nose dive.  We have 7 ships now in our docks.  that is 7 total ships, and that is 1 more than what I saw the first 2 times I checked.  Will the totals come back to what they were soon or is that the way it starts after the cleaning? I have not been on after one till now, so I honestly dont know.

Cleaning the database erases all the "orphan" ships that have been created by bugged missions.  The cleaner does this by erasing all ships tht do not belong to anyone.   As a consequence, all ships in the shipyard are erased as well.  Your yards should slowly refill with time.

Wyldefire econ did not appreciably change.

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Offline Herr Burt

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Re: Economic War: Players Comments
« Reply #51 on: May 10, 2006, 11:56:08 pm »
had an OCA drop a scat and use drone racks that were invisible. aslo Suprised Reverse doesnt show romulans.

Because they are cloaked  ;D


Actually had same thing happen to me.

All right, keep an eye on this.  It's a stock mission, so i'm not sure what is wrong.

If it gets to be a problem I'd suggest just not selecting it whenever possible.  Pulling missions is difficult and requires a patch, and I'd rather not patch outside the regular schedule unless we absolutely have to.

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Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #52 on: May 10, 2006, 11:57:16 pm »
NP i've only pulled romulans twice usually i get other cartels or lyrans.
Everything is sweetened by risk. ~Alexander Smith

Offline Lieutenant_Q

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Re: Economic War: Players Comments
« Reply #53 on: May 11, 2006, 12:09:46 am »
I've noticed that when I enter a battle, I can see everything as if I was at point blank range with them.  It wasn't this way before the update...
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Dfly

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Re: Economic War: Players Comments
« Reply #54 on: May 11, 2006, 12:18:58 am »
everything is fine here, and my shiplist is getting much better.  too bad there does not seem to be any new ships for me the last couple days  ;)

Offline NuclearWessels

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Re: Economic War: Players Comments
« Reply #55 on: May 11, 2006, 02:41:38 am »

One note, when I do convoy raids against roms in a nebula I don't seem to be getting a convoy - just the escort.  No complaints, it's way easier  ;) and the mission ends with a win when I nuc the escort, but it might be a symptom of something else quirky going on.

Having great fun though!
dave

Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #56 on: May 13, 2006, 05:31:46 pm »
arg...i've bethked on two derelict patrols now. Any suggestions?
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: Economic War: Players Comments
« Reply #57 on: May 13, 2006, 05:54:45 pm »
arg...i've bethked on two derelict patrols now. Any suggestions?

I always scan and grab whatever is available to be transported off the derelict and then destroy it before the enemy arrives, then destroy the enemy, this seems to be the flow the mission expects. Are you doing otherwise?

Offline Riskyllama

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Re: Economic War: Players Comments
« Reply #58 on: May 13, 2006, 05:59:19 pm »
i'm exploding as soon as the mission starts.
Everything is sweetened by risk. ~Alexander Smith

Offline CaptJosh

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Re: Economic War: Players Comments
« Reply #59 on: May 13, 2006, 08:02:08 pm »
Methinks that Bonk has forgotten what the Hand of Bethke is...
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