Funny, every semester around exam-marking time I get a burst of energy for mission editing, and the mines thread awhile back got me thinking ...
(I) Hidden mines (visible only to the host)
Lots of us have experienced the missions with ghost terrain - asteroids visible only to the host, resulting in surprise explosions and other fun effects. Well, now we can turn that into a feature.
In the scripts, we can generate a hidden minefield, and use terrain objects to reveal their position to the host. (Probably the Organian or a pulsar - something that doesn't ordinarily interact with ships.) Note that this would be visible ONLY to the host (it's that or everyone), so if you're flying with a wing you might want to warn them before they smack that big ol' NSM.
When a ship gets within range of the mine we simulate the explosion by creating and immediately self destructing a small object (and removing the terrain object). I'm thinking we just use the N-PUCK since it has an explosion strength of 25 and is otherwise pretty harmless. Alternatively, we could actually add a MINE object to the shiplist and let the admins pick an explosion strength.
We can also set things up so that a ship can detect mines based on how close they are, how slow they are traveling, and whether or not they've got their "deep scan" on -- if a mine becomes detected outside detonation range we can simply have the MINE or BOX or PUCK or whatever generated at that position visible to everyone, and folks can take it out with their weapons from a safe distance.
The downside is that there is overhead in keeping track of everyone's distance from each of the mines, so I'm betting we wouldn't want more than a half-dozen or so in a mission to keep lag down.
Captor mines and Minelayers
If additional mine types were added to the shiplist we could these as well (e.g. each race has two shiplist mine entries, X-NSM and X-CAPT where the captor version has a couple of phasers or drone racks or whatever and no movement capability)
Actually I'm pretty sure Cleavan or Chuut or Scippy or Corbo or ??? suggested this awhile back, but we could also emulate a small number of captor mines on a ship or minelayer by creating 0-speed fighters with appropriate armament and giving the minelayer fighter bays with the beasties. Of course, these would be visible when laid and the minelayer could only drop four per mission. Admins could decide on whether non-minelayers were allowed to carry these in fighter bays (server rule).
Counter-ambush
As an experiment with this stuff, I'm playing with the ambush mission so that once in awhile the ambushee is actually sitting safely in the middle of a minefield, possibly with AI reinforcement waiting to pop in as well. I might actually put the ambushee inside an FRD at the beginning once in awhile also ... just tinkering with ideas there.
Holler if you've got more ideas!
dave