OK, I've put together eight missions with a test approach to AI stripping and balancing
(basically the friendly-space and enemy-space versions of the 5, 6, 10, and 17 missions).
These should all draft 3v3, and (the theory goes) in PvP missions they will strip AI, reintroducing one or two ships only if one side is really badly outgunned. The formula is you get help if you're outgunned by at least 75% (BPV) AND the BPV difference is at least 60. (Naturally the formula can be tweaked once we figure out if the mechanics are really working reliably.)
The mission pack is here:
http://www3.telus.net/NuclearWessels/sfc/downloads/AIStripping.zipThis needs testing online - my current home configuration isn't amenable to throwing up a server, so if one of you kind admin type souls feels like trying the eight of them out on a test server ... [hint hint]
Needless to say, we want to try out 1v1, 1v2, 1v3, 2v1, 2v2, 2v3, etc etc and we want to see what happens when the drafter wins, dies, disengages, all the usuals
Good hunting!
dave