I'm glad you like it...my main gripe is the same as yours...some of the textures are too fuzzy. Blame it on me trying to restrict myself to two 1024 sheets for the model and not starting with huge textures to downsize like I should have. I have been told smart modelers (like Atolm, Wicked Zombie, Atrahasis, LC Amaral and many more marqi mesh mechanics and artists in this community and BC) work with huge textures and downsize them afterwards. Me, being the idiot I am, didn't think of that. I'll do that on the next model.
Second, I still cant make TGAs properly, so I am stuck with using BMPs, which means having to mess with the settings for the bump, specular and glow to keep the mesh from glowing all over or the glows washing out AND keeping the glows in color. I'm still a newber in the worst way...I hope my skills can improve soon. Although I'm happier with this mesh as opposed to the MaveQ, it is still not making me all warm and fuzzy inside.
Finally, I have to work on box modeling...apparantly I model too many separate objects. In the interim, I'm trying to just mold the objects together, cutting here and there to form them into as solid a shape as I can. In the future I hope to make a mesh out of a single object.
I'm working on the ventral hull now, I should have this one done by the end of next week.