Yes it's true.
Not having had anything to have a hissy fit about online for a few months I thought I'd try and throw another few campaigns together
( & of course the fact that the guys i was going to play D&D online with bailed after I bought it...grrr)
Civil Wars bore me at the moment, plasma has always bored me.
Traditional multi race setups have become predictable, as (to a degree) have the "classic" war setups.
So something (sort of) new.
Wars that weren't, but should have been
~ Federation vs Kzin
~ Federation vs Hydran
~ Federation vs Kzin vs Hydran
~ Kzin vs Hydran
The fact that all of these involve fighter-using races in no way should be seen as advocating that fighters
are cooler than PF's.
The fact that it will likely involve someone beating on the Feds should in no way be taken as amusing.
Any interest?
EDIT- blind VP system- (just needed to write this here cuz Ill forget)-
Other notes-
- probably 1 week, maybe 2 depending on start year (yes I've learned my lesson about tech progression + multi week servers)
- Most likely would be Kzin vs Fed- think it's the easiest to balance and set up (damn cheesy Hydrans), although a three way would be cool...
hmmmm
- Years to be detrmined, but sometime after semi-decent fighters available to both, really would like to see it before BCH fest (77+) though
so dunno...
- Shiplists would be SFB accuratish, no CJ/Unique unit, Fed fleets (in any scenario) would be the " Western" ships
(ie no plasma /PhG boats- dunno if anyone uses them anyway)
- Map would be my oft suggested never used idea of a few heavily defended high value hexes for those that only feel alive when commanding huge
fleets of multiple DN's <cought00lcough>, plus a number of smaller more numerous targets for the individual pilots to shine
- Rules would be kept to a minimum (don't die, take territory, kill ships) ~there would be rules for Cap ships though (ie if you're in a CVA, one of your
escorts has to be an escort)
- Hexes would be a combo of high DV around important areas, low DV (like 5) around most areas.
- there would definitely be a slot area
- VP hexes would likely be a combo of obvious (Major planet/ shipyard at xx,yy) & hidden- (side a places a research outpost in hex x1,y1)
hidden VP hexes would be submitted to admin & revealed at server end
Some of these "secret" vp installations would be revealed during the course of the server , with a time limt (say 1hour after posting) for
VP's to be awarded for their destruction.
- would absolutely love to incorporate Bonk's DV shift system if it's ready for prime time (or hell, even if it's not)
- there would likely be some kind of Vp system for PVP- but based on overall shiploss for the entire run rather than concentrating points on
individual ships/ship types.
- likely would have a bp system for the heaviest metal, nothing complicated, really simply there to represent if a big ship goes down there shouldn't
be another available 30 seconds later. No real interest in extending it to the "specialty ships" etc. Too much work.
- action points.. hmm I could set something up so each side gets a number of points, they could either be used to build crap (ie the Fed & Kzin ships)
or for intel- ie spend a point find out where a enemy hidden VP is, spend a number of them and get a shot at a specific enemy ship... now this is why I have
such a rep as genius around here, I really think I like this idea, which of course means thte lot of you will hate it... bastards.
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