Topic: Why no Homeworld model conversions?  (Read 1866 times)

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intermech

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Why no Homeworld model conversions?
« on: March 22, 2006, 01:19:39 pm »
Why have we not seen any Homeworld models converted to SFC?

I had heard at one point it was a license issue, but according to this article, the source code had been released:

http://www.insidemacgames.com/news/story.php?ArticleID=8516


Offline ModelsPlease

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Re: Why no Homeworld model conversions?
« Reply #1 on: March 22, 2006, 01:22:03 pm »
Why have we not seen any Homeworld models converted to SFC?

I had heard at one point it was a license issue, but according to this article, the source code had been released:

http://www.insidemacgames.com/news/story.php?ArticleID=8516





I think I can port them with Milkshape...Show me the way to the models and I will give it a try for ya.

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Offline CaptainTombs

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Re: Why no Homeworld model conversions?
« Reply #2 on: March 22, 2006, 01:42:41 pm »
many models have been converted from homeworld thanks to DarkDrone and kane, i havnt seen any new models released by the homeworld community in fact i thought it had died due to lack of updates
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Offline manitoba1073

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Re: Why no Homeworld model conversions?
« Reply #3 on: March 22, 2006, 08:02:26 pm »
i had a good number done.  mostly texture problems. but  last i heard was a nogo on releasing them. ie not allowed to. been awhile ill look back into it. now that the source code was released.



intermech

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Re: Why no Homeworld model conversions?
« Reply #4 on: March 23, 2006, 06:26:39 am »
Cool! thats what I'm looking for, I have several in milkshape format, just don't want to get into trouble.

Offline Captain Pierce

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Re: Why no Homeworld model conversions?
« Reply #5 on: March 24, 2006, 08:27:43 pm »
The source code did not include the models...  (nor, if I may editorialize for a moment, did it include most of what was needed to actually use it in any meaningful way :( )...  so whatever point is being made here is moot...

(This assumes that the point refers to the original models from Homeworld, not models from any Homeworld mods, which are of course protected by their own IP minefields...  ;) )
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Offline manitoba1073

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Re: Why no Homeworld model conversions?
« Reply #6 on: March 25, 2006, 05:57:52 pm »
thats what i understood the first time it came up., however still waiting on a email. maybe just maybe we will get lucky.



Offline kinghippo

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Re: Why no Homeworld model conversions?
« Reply #7 on: March 26, 2006, 02:23:10 pm »
this would be cool... I love this game

Offline ModelsPlease

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Re: Why no Homeworld model conversions?
« Reply #8 on: March 26, 2006, 10:58:48 pm »
i got a crazy idea, if we cant get the ok for the models themselves, why not make them and remake the textures, you know kinda like a community project anyone who can help out can and one person slaps it all together

I smell another MOD here lol

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Offline Queball

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Re: Why no Homeworld model conversions?
« Reply #9 on: March 27, 2006, 02:49:05 pm »
My advice is to tread carefully here. I was lucky enough to get in contact with the head of Sierra games as I wanted to port the HW2 stuff to BC. He stated that it wasn't strictly legal due to the use of different 3d engines licenced by different publishers. He did allow me in my case but on special dispensation to do so.

Granted, HW & HW2 is getting on a bit now so I cant see much of a comeback, but watch yourself!