Ship Production
F&E has a production schedule.
Do we want to stick with that?
Or move to a more flexible system where the players can decide what is built?
I am leaning towards the more open system allowing X amount of points per empire (keeping the F&E ratio between empires) and using the F&E ship costs (but lowering carrier prices see SFC: F&E Rule debate #4)
Also, shipyards.... I want to drop the bases can make FF's & such and deal just with shipyards.
This means that shipyards are to be built (or rebuilt if destroyed) and ship making capabilities can be damaged.
In addition, shipyard sizes will be made, allowing for only certain sized ships to be made at each location.
Last is refit and repair.
All upgrades & repairs should require a lay over at a shipyard or base. (I think we would agree on that)
But what amount of time should be allocated for such things?
1 turn for all of them?
1 turn for minor refits and 2 turns for major refits?
How should we define minor and major refits?
How long for major repairs?
How about conversions? (ex. F-DNL to F-DVL)
Give me some input.....
*thinks how he should have broken this one up*