I know whats involved in a mod. That is except for the server aspects to it. When you take into account the 6 months to a year spent on a mod, the time spent on credits is very minor. Especially if you add up the combined time that was spent by people that are allowing you to use there work. Which is a privalege that is sometimes taken for granted. I am posting my readme from version 2 just as an example of how I credit. If anyone sees anything missing let me know. I probably got carried away listing indiviual ships, but since the mod had 65-80 ships it was not that much more involved to do. I didn't list names in any specific order. I wish I had time to expand this mod in the future. But it does take a lot of time and I started up my own business (Un-related to models obviously) so I spend more time here already than I really can afford to.
This mod is dedicated to my sister Debbie 1958-1998.
Special thanks to V1ctor1st, Katherine & Nicola Venra over at
http://www.stcd.sgnonline.com/for hosting this mod as well as forum hosting.
Title : Rise of Kingdoms II
Version : 2.0 for SFC3 patched to version 531
Date : 9/24/04
Mod Author : red_green
Mod contributors:
Karnak - missions
The Pelican -missions
Queball - ships
The New Guy - science fiction story
SkinMan - ships
Atrahasis - ships
ToastyO - wallpaper
DarkMatrix - SFC porting of ships
Cpt. LC Amaral - ship
Dawn - ship
Mackie - kitbash
Admiral Ljungberg - ship
P81 - ships
Atheorhaven - Textures/ship file conversion
Pataflafla - sFC ship port
Knox1711 - Kitbash
Vichama - conversion of ship to SFC3
NightStorm - SFC3 ship conversion
S31-Data - game testing
S31-Chuck - game testing
More detailed credits listed after Overview. Ship credits also appear
in each model folder as well as in the visual library. The New Guys story appears in
the intro screens to the Lyran Campaign. His story is available in word document in
the same folder as the readme to this mod.
Mod Overview
___________________
A complete race substitution featuring minor SFB races and pirates.
This meant not just adding ships to existing races, but entirely
swapping them out. The Hydrans replace the Klingons. The Lyrans
are added in with the Romulans. Pirates replace the Borg, while Feds remain
in their original slot. This was done partly to give SFB races
the spotlight, but also because it allowed more freedom to change
weapon arcs, textures, cloak availability and other ship characteristics.
As well as swapping of music, voices and sounds.
While not a huge mod. I strifed to make it one of the best SFC3 mods quality wise.
Mod Installation
________________
1: Uninstall your current SFC3 version. Remove the Activision folder then reboot the
computer.
2: Reinstall SFC3. Then install Build 531 Full Patch. This patch is available here.
http://starfleetcommand3.filefront.com/file.info?ID=292063: Extract all 6 parts of the KingdomsII mod to your hard drive. Move these extracted files to your
Activison folder and allow any files to be over written.
4: It is of the utmost importance that you do all 3 steps above before you play the game.
If you play a game and then add the mod, the new missions won't show up. This is
because the 1st time the game runs in makes cache files for the missions. Then
it loads the files directly from these cache files.
Changes made since version 1.1
1) Increased damage of Inversion beams from 11 to 13.
2) Increase damage of myotronic beam from 10 to 12.
3) Increased R-disruptors slightly.
4) Decreased damage of anti-matter mines from 26 to 22.
5) Decreased damage of Ion-Cannon from 19 to 18.
6) Increased warp power of Pirates by 16%. Increased cost as well.
7) Advanced warp engines now cost more to reflect there lower mass and ability to equip
higher thrusters when they are used.
Energy draw of tachyon beams lowered.
9) Refit alerts elliminated and previouly un-refittable weapons given normal mass figures.
Note-Light Plasma remains only available to Romulans. Though romulans can now equip any
Heavy available to the Lyran slot. Removing the light PLasma is ill advised as it is
modded to act like medium plasma (damage20) to aid Romulan ships that still have
traditional narrow arcs.
10) Five classes of cloak now available to ships that have a 2nd bridge hardpoint. There
are now 8 ships available that can equip cloaking devices. None above Cl class.
11) New fonts added throughout the game. There from SFC2. Most of the fonts are Hydran and
appear thoughout approximately 60% of the game.
12) A science fiction story by The New Guy appears in the 4 introduction screens as the
Lyran campaign loads. Be sure to read it. This story is in Lyran font.
13) Seventeen new ships added and one retextured ship.
14) Visual Library and Tactical ship displays are all redone to fix over lapping arcs and general disorder. There all organized nice and neat now.
15) Fixed Dragoon not having light maps assigned.
16) Hydran Eclipse ship is renamed to Ancestor due to a problem that arose when I added the Federation Eclipse.
17) Fixed no ambient engine sound for pirate slot by added new sound.
18) All ships now are equipped with tractor III instead of tractor IV.
19) All ships now come with a weapon loaded on every available arc. This helps make the AI harder. Many ships now come with higher thrusters, warp, impulse armor and shields.
20) A couple ships now have 13 weapon arcs instead of 14. Found out the maximum displayed on screen in red or yellow is 13.
21) Edited some beauty shots for the Hydrans. Got rid of some grey splothes in them.
22) Pirates now have photon torpedos available to them.
23) Energy draw of Lyran disruptors increased slightly. Energy draw of pirate cutting beams altered as well.
24) Increased shield strength and armor for defense platforms.
25) Turn rates increased by roughly 50% for frigates, 30% for destroyers and 10% for remaining classes.
26) Pirate cutting beams incresed slightly. In most cases by 1.
27) Pirate shields 1-3 increased slightly
28) Hydran fighters now come with forward and aft shields.
29) Improved light maps for Hydrans
30) Improved damage maps for Lyrans.
31) A few more Karnak missions added since version.
32) Most bitmaps are converted to 8 bit to make play on the server smoother.
Damage maps and lightmaps resized to 256 by 256 for the same reasons.
This also allowed me to add missions that use more ships, such as
Karnak's Fleet Action. Which is 6 vs 7 for 13 total ships in the mission!
The main maps remain at 512.
33) Changed number of officers available for review fron 6, back to 8.
34) Hydran fighter and Pirate shuttle changed to lower polyigon versions.
35) All ships now come with 50% more marines.
36) Two missions by the Pelican have been added. Emergency and Survey.
Mission Credits
_______________
These 12 missions below are by el-Karnak.
"Kar_ConvoyRaid.scr"
"Kar_HomelandDefence.scr"
"Kar_DeepSpace.scr"
"Kar_HoldtheLine.scr"
"Kar_Skirmish.scr"
"Kar_SquadronAction.scr"
"Kar_JointOps.scr"
"Kar_CombinedArms.scr"
"Kar_EnemySweep.scr"
"Kar_ConvoyEscort.scr"
"Kar_FleetAction.scr"
"Kar_CounterPunch.scr"
The 2 missions below are by Pelican.
"Meta_Emergency.scr"
"Meta_Survey.scr"
Story writing Credits
_____________________
Lyran/Romulan Peace treaty story by The New Guy.
Hydran Mission Intro by red_green.
Story Board Credits
___________________
Each board in the visual library has the credits listed at bottom. Credits include SFC1
and SFC2 for art and background information. One of the backgrounds used is by ToastyO.
Music/Voice Credits
___________________
Music and voices were added to replace the stock ones for the Romulan, Klingon and Borg slots.
These all came from SFC1 and SFC2.
Ship Credits
____________
Ships by Queball
________________
Nihydron
Zahl
Victory
Kazon raider
Ships by Atrahasis
__________________
Talarian (renamed to Banar for purposes of this mod)
Tamarian
Ships ported to SFC by DarkMatrix
_________________________________
Delta Flyer originally from EliteForcesII
Dark Vor'cha from EliteForces
Dominion battlecruiser from Armada
Griffin from Armada
Kazon raider
NiHydran
Victory
Zahl
Raptor (renamed to Tarus for purposes of this mod)
Ship ported by Pataflafla
_________________________
Valdore
Ships by SkinMan
________________
Fed Brel
Eclipse
Hydran Brel
Steam Runner
Kvort-Cha (renamed Thunderduck for purposes of this mod)
Romulan BOP
Defiant Shuttle
Ships by P81/Mackie/Atheorhaven
______________________________
Belmont
Ship by Admiral Ljungberg/P81/Knox1711
_____________________________
Melbourne
Ship by Cpt. LC Amaral
______________________
Raptor (renamed to Tarus for purposes of this mod)
Ship by Dawn
____________
Valdore
Ships by P81
____________
Dauntless (converted to SFC3 by Vichama)
Norway (converted to SFC3 by NightStorm)
Intrepid
Akira
Centaur
Defiant
Excelsior
Galaxy
Nebula
Ships by red_green
__________________
(note ships with * denote ships that I wish to remain exclusive to this mod, please do
not include them in any future mods.)
Ancestor
Citadel*
Defender
Dragoon
Drandath*
Hydran Base*
Hunter*
Inexorable
Jungle Mother*
Kantag
Lancer
Lyran Base*
Mutom*
Necromancer*
Omen
Persuasion
Protector
Prowess*
Raven*
Rumbler*
Serpenticon*
Sling*
Smilodon*
Soultaker*
Starclaw*
Stinger
Talisman*
Tracker*
Zadika*
Ships edited by red_green
_________________________
(These are either kitbashes or retextures of stock models.)
Hydran retex of stock Bop.
Cobra
Exorcist
Pirate Base
Phantasm
Piranha
Quip
Stalker
Wolverine
Zephyr
Texture Credits
______________
Disruptors, cutting beams, tactical display, tractors, mines, the sun, tactical overlay and
planet atmospheres all are Taldren textures edited by red_green.
Font Credits
____________
All new fonts used in this mod are fron SFC/OP
****Please notify my of any errors in crediting. I made an effort to get them as accurate
as possible. In certain cases where no readme was available with the ship, I created a
new one.*********************************
Known Issues
____________
1: Only single player conquest mode is playable. The storyline is not playable
because it uses Klingon/Romulan ships that are now unavailable.
2: Picards voice overs will not be available. The number of sound files would make the mod gigantic.
3: The story boards in the visually library are not ships. They are Asteroid bases.
They cost the same as the regular ones and are equipped the same.
4: This mod was built on my 800MZ Athalon computer. This mod needs a computer equivalent
to that or higher for best performance. The models I make are limited to 1 or 2 bitmaps
to reduce the burden put on the graphics card. All ships and missions have been tested
on this machine.
5: Certain points in specific missions, may have a bit of lag as new ships are being created.
One example is in Convoy Escort. After several minutes you recieve reinforcements. On my
machine I experience a 1 to 2 second lag period while the ships upload. The mission is
too much fun to leave out and some of you will have better machines than me, so I
included it.
6: In the Lyran/Romulan race slot. Only Romulans come equipped with plasma. Once removed it can't
be refitted with plasma again. This is to prevent the Lyrans from equipping it in order
to make these two races unique. The Lyrans have wider arcs to compensate for lack of plasma.
Copyright and Distribution Permissions
--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR INTERPLAY.
TM & (C) INTERPLAY & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
This mod is intended for non-profit personal use only.
Read me author: red_green aka ship_rods