Topic: attn mackie-Cherstfield excelcior  (Read 1952 times)

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Offline Starforce2

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attn mackie-Cherstfield excelcior
« on: March 11, 2006, 01:31:52 am »
Do  you know what texture controls the phaserbanks on this ship? It  is simply  listed as "2.pcx" and after a port shows white (untextured) in the viewer. There is no such "2" texture file in your zip.

Offline ModelsPlease

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Re: attn mackie-Cherstfield excelcior
« Reply #1 on: March 11, 2006, 10:46:39 am »
Do  you know what texture controls the phaserbanks on this ship? It  is simply  listed as "2.pcx" and after a port shows white (untextured) in the viewer. There is no such "2" texture file in your zip.

That may be the hardpoint bro.

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Offline Starforce2

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Re: attn mackie-Cherstfield excelcior
« Reply #2 on: March 11, 2006, 02:05:18 pm »
What do ya mean? The phaserbank texture has nothing to  do with the hardpoint.

Offline ModelsPlease

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Re: attn mackie-Cherstfield excelcior
« Reply #3 on: March 11, 2006, 02:15:28 pm »
What do ya mean? The phaserbank texture has nothing to  do with the hardpoint.

I have actually come across models with hardpoints that had a supposed texture attached to them and there was no texture in the folder.

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Offline Sapharite

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Re: attn mackie-Cherstfield excelcior
« Reply #4 on: March 12, 2006, 08:45:23 am »
Starforce look for the yellow gradientish like rectangle on saucer textures. They cover the phaser banks ;) These are Pneumonic's skins so I assume Mackie did not make any changes ;)
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Offline Starforce2

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Re: attn mackie-Cherstfield excelcior
« Reply #5 on: March 12, 2006, 03:49:26 pm »
No,  the chersterfield has tng strip banks. They show up fine on the mod version, because for some reason mod files will do that if you don't have all the textures in the folder (the missing ones will be pcx instead of bump) but they show up white/untextured after I port it.

Offline Sapharite

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Re: attn mackie-Cherstfield excelcior
« Reply #6 on: March 12, 2006, 04:20:51 pm »
Well Pneumonic's texturing is predictable. While I was looking at his Galaxy class textures I've spotted the dark grey gradientish squares on saucer textures. I assume these are responsible for phaser strips ;)
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Offline Sapharite

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Re: attn mackie-Cherstfield excelcior
« Reply #7 on: March 12, 2006, 04:32:34 pm »
Ok now I see the problem. I've downloaded his Chesterfield class and I've noticed that he has taken the strips but also has forgotten to dress them with any skin. This strips need to be retextured in order to look like a strips ;)
Sapharite
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Offline Starforce2

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Re: attn mackie-Cherstfield excelcior
« Reply #8 on: March 12, 2006, 10:46:02 pm »
is that slot in the materials list labled 2.pcx the responsible texture?

Offline Sapharite

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Re: attn mackie-Cherstfield excelcior
« Reply #9 on: March 13, 2006, 02:30:05 am »
Yeah I assume it is but I would prefer to rename it to bmp or even copy the dark grey one from P81's Galaxy textures ;) Or to safe space we could add such square to existing textures but the easiest way seems to be the first one ;)
Sapharite
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Offline Starforce2

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Re: attn mackie-Cherstfield excelcior
« Reply #10 on: March 13, 2006, 03:35:38 am »
Ok,  the problem  is, even if  I rename the texture to  bmp  I still do not have it. It still  wont port texture without whatever file 2.pcx corresponds to in with the model. 

Offline Sapharite

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Re: attn mackie-Cherstfield excelcior
« Reply #11 on: March 15, 2006, 11:48:16 am »
Ok damn it I will review it when I'll get a bit more time (during the weekend I think) because I'm quite divided between my damn work and my damn Economy studies...  :-\
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Offline Starforce2

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Re: attn mackie-Cherstfield excelcior
« Reply #12 on: March 15, 2006, 06:49:53 pm »
I know the damn feeling ;D I'm  in no rush with it so don't worry.