Topic: Heart of Kahless texture work.....  (Read 4812 times)

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Offline Starforce2

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Re: Heart of Kahless texture work.....
« Reply #20 on: March 11, 2006, 06:13:05 pm »
you need to add some deatils to your edges, your models eneraly  lack that, IE the forward face of the wings, have vents like the vorcha) and ofcourse the disruptors in the rear need to be yellow  if u want to be real  picky  ;D

Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #21 on: March 12, 2006, 12:16:15 am »
She is sitting at about 5100 polys or so at the moment.

I am going to texture in some vents on the lateral edge of the neck, head and wing areas, as well as a bunch of greeblish.
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Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #22 on: March 13, 2006, 11:06:57 am »
Well, here is the latest...not sure I'm happy with how the textures are going, but perhaps I'm being too picky. I haven't done any weathering on the neck yet, nor have I added the little details or the gold accents that go with the Qonos ships...I wanted to make sure my coloring theme is on the mark.

My dilemma is that I'm unsure as to whether I should go with light panels with dark accents, like the vorcha, or dark panels with light accents like the neghvar. It looks a little too bright to me right now...tell me what you guys think.
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Offline Fedman NCC-3758

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Re: Heart of Kahless texture work.....
« Reply #23 on: March 13, 2006, 11:18:00 am »
I think the light panels would look better in game play...
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Offline ModelsPlease

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Re: Heart of Kahless texture work.....
« Reply #24 on: March 13, 2006, 01:09:43 pm »
I think it looks great as is, and I agree it'll look great in game

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Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #25 on: March 13, 2006, 10:02:53 pm »
Ok, fair enough, you guys know better than I do. Thanks.
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Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #26 on: March 14, 2006, 02:51:45 pm »
Ok, here is the latest pic with the Q1 gold and red accents on the neck. Tell me what you think.
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Offline Shadowfleet

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Re: Heart of Kahless texture work.....
« Reply #27 on: March 14, 2006, 07:13:45 pm »
I like it a lot. Kahless would be proud. You do great work Raven, thanks for contributing to SFC!

Offline Starforce2

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Re: Heart of Kahless texture work.....
« Reply #28 on: March 14, 2006, 09:49:05 pm »
sweet i say release her as is :P

don't leave the top of the fwd bridge plain though.

Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #29 on: March 15, 2006, 05:53:49 am »
Heh...I wont, she has alot more texturing needs. Here is the latest, a top pic...still some details to do, working on the engines now.
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Offline Red_Green

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Re: Heart of Kahless texture work.....
« Reply #30 on: March 15, 2006, 06:27:33 am »
Wowzers, very nice.


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Offline ModelsPlease

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Re: Heart of Kahless texture work.....
« Reply #31 on: March 15, 2006, 01:07:42 pm »
It just gets better and better everytime ya post WIP's dayum !!!!!!!!
-MP

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Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #32 on: March 17, 2006, 04:37:40 pm »
Thanks. Here are the details on the engines sofar.
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Offline markyd

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Re: Heart of Kahless texture work.....
« Reply #33 on: March 18, 2006, 12:17:12 pm »
awsome work!! ;)

Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #34 on: March 20, 2006, 01:34:32 am »
Thanks...an update on the progress, finished the engines, did some texture tweaking and started texturing the wing edges. Ill move on to the bridge next, then the aft quarter, then finally the ventral hull.
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Offline ModelsPlease

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Re: Heart of Kahless texture work.....
« Reply #35 on: March 20, 2006, 02:56:58 am »
You're taking texturing to a whole other level  ;D

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Offline Raven Night

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Re: Heart of Kahless texture work.....
« Reply #36 on: March 20, 2006, 05:36:29 am »
Really? I'm not happy with how they look. Maybe I'm being too picky.

A good example is the next pic...now, I know I cant use 100 different textures for the model, but I wish I could lol. As you can see, when you zoom in on the Emporers throne room, the other textures on the bridge (the window sets) blur out. Not good.

Now, I know you probably would not get that close, but in BC you could.
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